Knox Game Design Knox Game Design
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- Technology
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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UML with Dia – Knox Game Design, March 2024
Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML – https://www.uml.org/ UML examples – https://www.uml-diagrams.org/ Dia at Gnome – https://wiki.gnome.org/Apps/Dia Dia installer – http://dia-installer.de/ Podcast theme music – Ride by … Continue reading UML with Dia – Knox Game Design, March 2024 →
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Texture Mapping – Knox Game Design, February 2024
Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal … Continue reading Texture Mapping – Knox Game Design, February 2024 →
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OpenGL – Knox Game Design, January 2024
Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C – https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL – https://www.opengl.org/ MSYS2 – https://www.msys2.org/ Setting up OpenGL development Environment on Windows with MSYS2 – https://www.jamiebayne.co.uk/blog/opengl-windows Lazy … Continue reading OpenGL – Knox Game Design, January 2024 →
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Doom Modding – Knox Game Design, December 2023
Overview of modding Doom with customized levels and graphics. Links and Notes GZDoom download – https://zdoom.org/downloads Doom World mods – https://www.doomworld.com/idgames/ ModDB mods – https://www.moddb.com/games/doom-ii/mods Ultimate Doom Builder download – https://devbuilds.drdteam.org/ultimatedoombuilder/ Ultimate Doom Builder instructions – https://forum.zdoom.org/viewtopic.php?t=66745 MSYS2 (7zip decompression) – https://www.msys2.org/ Doom World Doom editors – https://www.doomworld.com/classicdoom/utils/editors.php Doom World beginner tutorial – https://www.doomworld.com/forum/topic/140740-doom-mapping-crash-course-absolute-beginner-mapping-workshop/ Slade3 … Continue reading Doom Modding – Knox Game Design, December 2023 →
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Memory Card Game – Knox Game Design, November 2023
Explanation of design and implementation of card memory matching game in MonoGame. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster
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Object Oriented GameMaker – Knox Game Design, October 2023
Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker – https://gamemaker.io/en Podcast theme music – Ride by Pocketmaster
Customer Reviews
Awesome
Love this podcast. Keep it up
So negative it's hard to listen to.
After listening to the first episode on Undertale, I was wondering why they would spend so much energy on something they disliked so much. It was basically just a series of rants on how much they didn't like various aspects of Undertale.
Did they discuss game design? Yes. Was it meaningful/helpful discussion? Sometimes, yes. The problem is that it was >50% ranting and <25% helpful discussion.
In case it was an anomaly I went to listen to the most recent episode (Barony). This started with a statement that basically said that you come across as super negative because you're taking about design, not doing a review, and that you aren't making recommendations about what games to buy. Ok, except that you spent a lot of time not talking about design and did, in fact, make a lot of general value judgments about the quality of Undertale. I've never played it. I'm not here to defend it. That was just one episode. Moving on.
35 min+ into the Barony episode, you finally started talking about Barony. Seems like you don't like hard roguelike games. Most of your comments so far are basically, "sometimes bad things happen out of the blue and my games end." Yeah. It's a roguelike game. It says it's hard and unforgiving in the media package. There's perks-death. That's a weird and not useful thing to pick apart. Still very negative in tone. Not just critical, negative. You lost me before the end on this one.
Guys, if you want to rant about how bad games other people love are, that's cool. Read no further. The problem for me was that didn't come across as a game design podcast. My suggestion, edit large sections out. I suspect episode 1 could be about 1/3 as long, have every bit of valuable info still in it, and feel much more professional.
Maybe play games you actually want to play in the future.