50 episodes

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

Knox Game Design Knox Game Design

    • Technology
    • 4.4, 5 Ratings

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

    Pygame – Knox Game Design, June 2020

    Pygame – Knox Game Design, June 2020

    This month we learn how to create games in Python using the Pygame library. 1:30 – News 6:13 – Showoff: Unity Helper and new leaderboard features 11:47 – Pygame (feature presentation) Hosts Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom Jeffry http://www.thingiverse.com/insane66 Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Show Notes Pygame examples (Number Guess, Shooter, Koi-Koi) – https://github.com/levidsmith/PythonProjects Python download … Continue reading Pygame – Knox Game Design, June 2020 →

    • 1 hr 4 min
    Ludum Dare 46 Entries and Leaderboard Security – Knox Game Design, May 2020

    Ludum Dare 46 Entries and Leaderboard Security – Knox Game Design, May 2020

    This month we show off our games created for Ludum Dare 46. Levi D. Smith also talks about leaderboard security. 0:58 – News – BitBucket discontinues Mercurial, migration to GitHub 9:43 – Raising Cerberus by James 15:54 – Machina by Jacob 23:50 – Potted Plant Simulator by Dylan 46:02 – Chicken Little by Levi 52:33 … Continue reading Ludum Dare 46 Entries and Leaderboard Security – Knox Game Design, May 2020 →

    • 1 hr 26 min
    Ludum Dare 46 Kickoff – Knox Game Design, April 2020

    Ludum Dare 46 Kickoff – Knox Game Design, April 2020

    Jacob, Dylan, and Levi get together before the Ludum Dare 46 theme announcement to talk about their thoughts on the possible themes. 0:52 – Possible game jam night in Tennessee 7:10 – Dylan’s water color work 19:08 – Ludum Dare theme discussion 59:05 – Tools we are planning to use for the game jam 1:15:30 … Continue reading Ludum Dare 46 Kickoff – Knox Game Design, April 2020 →

    • 1 hr 31 min
    Promotion and Feedback – Knoxville Game Design, March 2020

    Promotion and Feedback – Knoxville Game Design, March 2020

    This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jared github.com/BlackJar72 jaredbgreat.itch.io Show Notes East Tennessee Content Creator event at Token Game Tavern (March 15, 2020) – https://www.facebook.com/events/664493714306082 Ludum Dare … Continue reading Promotion and Feedback – Knoxville Game Design, March 2020 →

    • 1 hr 19 min
    Java Game Development – Knoxville Game Design, February 2020

    Java Game Development – Knoxville Game Design, February 2020

    This month’s topic is Creating Games with Java.  We discuss the basics of Java and how to create simple games with the language. Source Code for Java Examples Hosts Jared github.com/BlackJar72   jaredbgreat.itch.io Jacob ldjam.com/users/jacobturn/games   gamejolt.com/@Big_Ol_Tom Jeffry www.thingiverse.com/insane66     Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Show Notes JDK … Continue reading Java Game Development – Knoxville Game Design, February 2020 →

    • 1 hr 41 min
    Blender for Unity – Knoxville Game Design, January 2020

    Blender for Unity – Knoxville Game Design, January 2020

    This month’s topic is Blender for Unity.  We will go over the basics of modeling and texturing an object in Blender.  Then we will import that model into Unity and add behaviors through C# code. Hosts Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jeffry http://www.thingiverse.com/insane66 Jacob http://ldjam.com/users/jacobturn/games https://gamejolt.com/@Big_Ol_Tom Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad … Continue reading Blender for Unity – Knoxville Game Design, January 2020 →

    • 58 min

Customer Reviews

4.4 out of 5
5 Ratings

5 Ratings

SweetLu_17 ,

Awesome

Love this podcast. Keep it up

CelloDan ,

So negative it's hard to listen to.

After listening to the first episode on Undertale, I was wondering why they would spend so much energy on something they disliked so much. It was basically just a series of rants on how much they didn't like various aspects of Undertale.

Did they discuss game design? Yes. Was it meaningful/helpful discussion? Sometimes, yes. The problem is that it was >50% ranting and <25% helpful discussion.

In case it was an anomaly I went to listen to the most recent episode (Barony). This started with a statement that basically said that you come across as super negative because you're taking about design, not doing a review, and that you aren't making recommendations about what games to buy. Ok, except that you spent a lot of time not talking about design and did, in fact, make a lot of general value judgments about the quality of Undertale. I've never played it. I'm not here to defend it. That was just one episode. Moving on.

35 min+ into the Barony episode, you finally started talking about Barony. Seems like you don't like hard roguelike games. Most of your comments so far are basically, "sometimes bad things happen out of the blue and my games end." Yeah. It's a roguelike game. It says it's hard and unforgiving in the media package. There's perks-death. That's a weird and not useful thing to pick apart. Still very negative in tone. Not just critical, negative. You lost me before the end on this one.

Guys, if you want to rant about how bad games other people love are, that's cool. Read no further. The problem for me was that didn't come across as a game design podcast. My suggestion, edit large sections out. I suspect episode 1 could be about 1/3 as long, have every bit of valuable info still in it, and feel much more professional.

Maybe play games you actually want to play in the future.

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