Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.
Shootin the shoot
Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.
How to Compare Roleplaying Games
Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare *every* roleplaying game to the big ones, for the good.
Hannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the complexity, and the pressure to compete with mass-produced games?
Everything Old Is New Again
We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation for what it is, and an intention to improve it.
We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.
Designing a Game Design Workday
We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.
I am a Larp organizer in Kyoto and have been running one-shots for my local community. In a dense city, having to balance two languages (for locals and ex-pats), it can be quite difficult to design games. The way the two hosts bounce ideas off of one another and allow the arc of their creation to ebb and flow naturally bespeaks to their craft. They know how to make a good game; for more, the way the hosts show the process in granular focus is heartening. The podcast is like a pat on the back every few weeks, saying "It's okay. This will take time, but it will be all better for it". Thank you so much for what you are doing guys! Wonderful show.
thought-provoking and inspiring
A deep dive into the process of rewriting a new edition of a game in its entirety, Design Doc goes above and beyond in its consideration of what's working and what might need to be retooled to better fit the stories the game wants to tell. This is no crunchy refining of numbers, but lots of involved consideration of emotions, justice, kindness, care, etc. While the specific conversations are about the hosts' in-progress game, the ideas they bring to the table are definitely of universal interest. You'll definitely want to listen if you're thinking about writing a game, or just like hearing thoughts about game-writing!
A window into the creative process!
I just started this podcast and I’m totally hooked. I find the process of game design fascinating, so I’d listen even if the pod were boring, but it’s not! Hannah and Evan are charming and refreshingly transparent as they share their creative process and ongoing questions, and I leave each episode with my mind buzzing (in a good way!).