What happens when you take old-school D&D, remove darkvision, put your torches on a real-world timer, and make every spell a potential disaster? You get Shadowdark, a game where poor planning kills you, good planning might save you, and your biggest enemy is a one-hour countdown. This week, Tyler, Randall, and Ash explore a dungeon crawler where treasure earns XP, inventory space is precious, and running away is a perfectly respectable life choice. Bring a torch. Bring a spare. And whatever you do, don't let Tyler near the nickels. Show Notes Welcome to Part 1 of our Shadowdark RPG How to Play series! Tyler, Randall, and Ash explore the concepts, themes, and core mechanics of Kelsey Dionne's old-school fantasy RPG. Inspired by classic Dungeons & Dragons and the OSR movement, Shadowdark trades heroic power fantasies for deadly dungeon crawls, random encounters, and survival horror. We break down Shadowdark's rules-light d20 system, real-time torch mechanics, treasure-based leveling, character progression, combat, and unpredictable spellcasting. With limited inventory slots, no darkvision, and danger around every corner, surviving takes more than a good dice roll. It takes planning, resource management, and knowing when to run. If you've ever wondered how to play Shadowdark, what makes it different from D&D 5e, or why anyone would voluntarily crawl into a monster-filled dungeon with two torches and a dream, we've got you covered. Key Takeaways Shadowdark brings old-school D&D dungeon crawling back with streamlined rules, deadly encounters, and an emphasis on player ingenuity. Light is survival. Torches last one hour of real time, nobody gets darkvision, and running out of light can be fatal. Combat is fast and dangerous. Simple initiative, limited actions, and low hit points make every decision matter. Treasure earns experience points. Find valuable loot, survive the trip home, and level up. Character creation and advancement embrace randomness. Optimization takes a back seat to clever play and luck. Magic has consequences. Every spell requires a casting check, failures can lock out spells until rest, and critical failures can be nasty. Inventory management matters. Torches, armor, weapons, and supplies compete for precious gear slots. Not every monster needs to die. Negotiation, stealth, retreat, and choosing your battles can keep the party alive. Shadowdark's level-zero gauntlet lets players discover their characters by surviving a brutal introductory adventure. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati