RPGBOT.Podcast

RPGBOT.net
RPGBOT.Podcast

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

  1. 2025 UNEARTHED ARCANA - FORGOTTEN REALMS SUBCLASSES 2 - Mind Magic is Incredibly Powerful

    9 HR. AGO

    2025 UNEARTHED ARCANA - FORGOTTEN REALMS SUBCLASSES 2 - Mind Magic is Incredibly Powerful

    Are the latest Unearthed Arcana buffs making Clerics overpowered, turning Purple Dragon Knights into the new cool kids, and is setting floors for checks just fancy cheating? Breaking news from the RPGBOT.Podcast: Clerics just got so buffed they might outsmart Wizards, the Purple Dragon Knight is suddenly the cool kid in town, and setting minimum check values might just be cheating in disguise. Tune in as we unravel the mysteries of the latest Unearthed Arcana before the dice revolt! Links DnDBeyond Episode Summary: In this episode, the RPGBOT.Podcast hosts discuss the latest Unearthed Arcana release and its potential implications for the upcoming Forgotten Realms Player’s Guide. The hosts speculate on new and revised subclasses, examining how these additions and modifications impact gameplay balance and character building. The discussion covers the changes to the Knowledge Domain Cleric, which has received significant buffs in the 2024 rules. The updated spell lists provide more utility options, and Mind Magic introduces spell slot-free casting, increasing versatility. However, the introduction of setting floors for checks sparks debate about whether it undermines core rolling mechanics. Additionally, they explore revisions to the Purple Dragon Knight, which has undergone significant changes. The new features resemble those of the Drake Warden, and the introduction of the Amethyst Dragon Companion adds a fresh dynamic to gameplay. The hosts analyze the viability of these changes and how they may shape future class interactions. Key Takeaways: Unearthed Arcana releases spark speculation about new and revised subclasses, hinting at potential shifts in game balance. Knowledge Domain Clerics receive significant buffs in the 2024 rules, including expanded spell lists and spell slot-free casting via Mind Magic. Setting minimum check values remains a debated mechanic, with some arguing it disrupts gameplay balance. The Purple Dragon Knight sees major improvements, with new features resembling those of the Drake Warden and introducing the Amethyst Dragon Companion. Rallying Surge provides tactical advantages, further improving the subclass’s viability. Community engagement and discussion around Unearthed Arcana updates help shape player perspectives on game design choices. This episode provides an in-depth analysis of upcoming Unearthed Arcana content, offering insights into potential gameplay changes and subclass adjustments. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    57 min
  2. 2025 UNEARTHED ARCANA - FORGOTTEN REALMS SUBCLASSES - Artisan's Tools are cool now guys!

    3 DAYS AGO

    2025 UNEARTHED ARCANA - FORGOTTEN REALMS SUBCLASSES - Artisan's Tools are cool now guys!

    If Clerics can outsmart Wizards, Fighters get pet dragons, and Bladesingers are still ridiculously overpowered—has D&D officially lost its mind? The new episode of the RPGBOT.Podcast is live! This week, we ask the hard-hitting questions—should Clerics be smarter than Wizards? Do Fighters deserve pet dragons? And has the Bladesinger finally reached levels of power where even the gods are filing complaints? Join us for heated debates, unnecessary tangents, and the kind of overanalysis that would make a rules lawyer weep. Listen now before Wizards of the Coast patches reality. Links DnDBeyond Episode Summary In this whirlwind episode, the hosts embark on a rollercoaster of topics ranging from the perils of rogue socks in the laundry to the existential nightmare of troubleshooting wired internet connections. Between these real-life boss battles, they somehow manage to talk about Dungeons & Dragons. The latest Unearthed Arcana release is scrutinized with the fervor of scholars deciphering ancient texts—except these texts involve subclasses with confusing names and power levels that may or may not break the game. The hosts dissect the freshly buffed Knowledge Domain Cleric, marveling at its new spell lists and the power of Mind Magic, which essentially lets Clerics moonlight as Wizards without all that pesky spell-slot management. They also ponder whether setting floors on ability checks is a stroke of genius or an affront to the sacred chaos of rolling dice. Next, they turn their attention to the Purple Dragon Knight, a class previously dismissed as the fantasy equivalent of soggy toast. With new features resembling the Drake Warden and the introduction of an Amethyst Dragon Companion (because dragons make everything cooler), this once-ignored subclass suddenly has tactical depth. The hosts debate whether it’s finally worth playing or if it remains the equivalent of a participation trophy for Fighters. Finally, the Bladesinger Wizard takes center stage, dazzling with its high-powered, glass-cannon energy. The hosts discuss its absurd combat effectiveness, its revamped Song of Defense mechanic, and its continued ability to make DMs question their life choices. They also consider whether Steel Wind Strike is a spell or just an excuse for Wizards to roleplay as anime protagonists. All of this is wrapped up with heated opinions, terrible jokes, and an unwavering commitment to finding the perfect balance between power and design—except when it comes to Bladesingers, because apparently, they’re just unstoppable. Key Takeaways The Bladesinger Wizard is so strong it probably multiclasses into itself. Laundry disasters are real, and they don’t discriminate. Unearthed Arcana is like a D&D loot box—exciting, unpredictable, and possibly game-breaking. Technical difficulties are the true final boss of podcasting. Knowledge Clerics can now out-Wizard Wizards in intelligence checks, which feels… illegal. Setting a floor for ability checks is either genius or blasphemy, depending on how much you enjoy suffering. The Purple Dragon Knight is no longer D&D’s equivalent of a sad birthday party. Adding a dragon companion instantly makes any class 300% cooler. Song of Defense makes Bladesingers even more unkillable, which will surely delight players and frustrate DMs. The hosts are equal parts analysts and comedians, which is why this episode feels like a chaotic, but delightful, deep dive into D&D mechanics. If you love high-level theorycrafting, chaotic energy, and the occasional rant about internet cables, this episode is a must-listen.

    1h 7m
  3. KEITH AMMANN STRIKES BACK (Remastered) - Smarter Monsters, Stronger Lairs, and Why Your Players Should Be Afraid

    5 DAYS AGO

    KEITH AMMANN STRIKES BACK (Remastered) - Smarter Monsters, Stronger Lairs, and Why Your Players Should Be Afraid

    If your monsters fight like confused toddlers and your villain’s lair has all the security of a roadside inn, you need this episode—Keith Ammann is back on the RPGBOT.Podcast to help you terrorize your players properly! The RPGBOT.Podcast is back with a new episode, revisiting our masterclasses with Keith Ammann. This time, we're taking a deep dive into MOAR! The Monsters Know What They’re Doing and How to Defend Your Lair. We’ll explore monsters that actually use smart tactics, lairs so well-defended they’ll make your rogue give up, and strategies that will completely change the way you run combat. If you've ever wondered why your villains keep getting steamrolled, this episode is for you. Tune in now before your next dungeon fight turns into an existential crisis. LINKS Keith Ammann How to Defend Your Lair (affiliate link) TheMonstersKnow.com Keith’s Existing Books The Monsters Know What You’re Doing (affiliate link) MOAR The Monsters Know What You’re Doing (affiliate link) Live to Tell the Tale (affiliate link) RPGBOT.Podcast Episodes RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann Other Stuff Gamehole Con If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    1h 22m
  4. COMBAT MANEUVERS - Rest in Peace, Meatloaf!

    FEB 6

    COMBAT MANEUVERS - Rest in Peace, Meatloaf!

    On this episode of the RPGBOT.Podcast - We break down the art of smacking, grappling, and generally making your DM cry. Episode Summary: Ever wanted to suplex a dragon? How about blind an orc with a well-placed pocket full of dirt? In this episode, our hosts take a deep dive into combat maneuvers across Pathfinder 1E, Pathfinder 2E, and Dungeons & Dragons 5E, exploring how these tactical tools can make or break a fight. We tackle the infamous grapple flowchart (yes, that thing exists), discuss why Pathfinder 2’s tagging system makes life easier, and reminisce about the chaotic glory of PF1’s maneuvers like Dirty Trick and Sunder. Whether you love combat crunch or prefer 5E’s simplified "grapple and shove" approach, there’s something here for every tactician at the table. Plus, we chat about weapon masteries, homebrew rule flexibility, and why new DMs should break the rules (responsibly, of course). So grab your rulebooks, prepare your trip attacks, and let’s get tactical! Key Takeaways: PF2’s tagging system makes combat easier to navigate, but some players miss the crunch. Combat maneuvers = tactical genius – they’re not just for magic users! Learning PF2 is like learning a new language – fluency in rules is key. PF1’s CMB/CMD system is complex but allows for wild combat creativity. Grappling is both powerful and a logistical nightmare – be ready to double your combat time! Battlemaster fighters in 5E get all the fun maneuvers, leaving other classes feeling left out. Dirty Trick (PF1) is underrated – ever wanted to blind someone with an improvised move? You can! Size matters in combat – grappling a giant is significantly harder than tripping a goblin. PF1 had an overwhelming amount of maneuvers, while 5E boiled it down to just grapple and shove. Weapon masteries & new systems like Tales of the Valiant add more martial depth to combat. Homebrew makes everything better – house rules can improve mechanics & storytelling. New DMs: loosen up! Don’t be a rules lawyer; creativity beats strict rule-following. Whether you're a seasoned Pathfinder pro, a new DM trying to navigate combat mechanics, or just here for the chaos, this episode has something for you. Now, go forth and trip your enemies into oblivion! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    1h 4m
  5. PLANE OF CELESTIA - Its Like Being in a Casino

    FEB 3

    PLANE OF CELESTIA - Its Like Being in a Casino

    Welcome, weary adventurers, to another celestial installment of the RPGBOT.Podcast! In this episode, our hosts take a divine deep dive into the luminous layers of Mount Celestia, the lawful good paradise of the D&D multiverse, where angelic beings reign supreme, the paperwork never stops, and even heaven has a dress code. Links 2014 Dungeon Master’s Guide (affiliate link) 2024 Dungeon Master’s Guide (affiliate link) Mordenkainen’s Tome of Foes (affiliate link) Forgotten Realms Wiki - Celestia The Roof is on Fire The Bad Touch What’s Inside This Episode? Prepare for an unholy amount of lawful good as our hosts grapple with questions like: Is Mount Celestia just an exclusive afterlife country club? The ultimate "gated community," where only the most virtuous souls get a keycard and an HOA compliance form. Do Celestials ever take a break? Or are they stuck in an eternal grind to keep their goodness rating at a solid 10/10? Why does the seventh layer feel like the VIP lounge of the cosmos? No one comes back to tell the tale—are they ascending to ultimate bliss or just getting locked in divine HR meetings forever? Is Bahamut’s realm the fantasy equivalent of an armored Renaissance Faire? A blend of knightly virtue, dragon-sized bureaucracy, and the world's most rigid chivalry standards. What’s with the mysterious black domes? Are they heavenly zen gardens or celestial prisons? And why do they sound like the plot of a horror movie? Heaven, but Make It Complicated The discussion takes unexpected turns as the hosts compare D&D’s Mount Celestia with Pathfinder’s Heaven, exploring celestial beings, alignment shenanigans, and the sheer logistics of running a flawless divine realm (spoiler: it’s harder than it looks). From beachfront property in the first layer to the moral implications of ascending through good deeds, the conversation proves that even perfection has a few cracks. But wait, there’s more! Comedic interludes featuring celestial court jesters, the trials of divine pronunciation (is it Pay-lore or Pah-lore?), and the baffling existence of heavenly bouncers. A light roasting of the celestial bureaucracy, because even angels probably have to fill out divine TPS reports. A deep-dive into morality, questioning whether lawful good is just neutral good with extra paperwork. Final Verdict? Celestia might be a beacon of goodness, but our hosts aren’t convinced it’s the paradise it claims to be. Between the divine bureaucracy, alignment gatekeeping, and oddly exclusive policies, they make a compelling case for why sometimes, chaotic neutral might be the way to go. Tune in to this hilariously insightful episode where philosophy meets comedy, and the afterlife gets a much-needed reality check! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    1h 23m
  6. NAVAL COMBAT (Remastered) - High Seas, Low Rolls, and Kraken Problems

    FEB 1

    NAVAL COMBAT (Remastered) - High Seas, Low Rolls, and Kraken Problems

    Set sail with this remastered episode of the RPGBOT.Podcast as we navigate the stormy seas of naval combat rules, patch the holes in D&D and Pathfinder mechanics, and pray the kraken doesn’t TPK the party! MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes Spelljammer: Adventures in Space – RPGBOT.News S2E67 Other Stuff Ghosts of Saltmarsh (affiliate link) Skulls and Shackles Ahoy, adventurers! On this remastered episode of the RPGBOT.Podcast, we hoist the anchor and dive deep into the world of naval combat in TTRPGs. What makes a sea battle exciting? What do the mechanics need to capture the thrill of commanding a ship, firing cannons, and boarding enemy vessels? We explore the naval combat rules in D&D and Pathfinder, picking apart what works, what doesn’t, and what could be better. Whether you're plotting to sink enemy ships or survive a stormy encounter with a kraken, this is the episode for you. Tune in and prepare to navigate the high seas of tabletop adventures! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    57 min
  7. TIME MANAGEMENT - Every Absolute Condition Ruins Fun

    JAN 30

    TIME MANAGEMENT - Every Absolute Condition Ruins Fun

    Ever wonder how Tolkien kept track of all that walking in Middle-earth? Turns out, he’d be a pro Dungeon Master. This week on RPGBOT.Podcast, we’re diving into the wild world of time management in tabletop RPGs. From tracking minutes to years, making crafting fun (yes, it’s possible), and throwing just enough time pressure to keep your players sweating—this episode has it all. Tune in and learn how to make your campaigns feel like epic, immersive worlds instead of endless waiting rooms. Links: RPGBOT.podcast Episodes Pacing & Rest Mechanics Random Encounters Show Summary: In this engaging and multifaceted episode, the hosts explore the intricacies of time management in tabletop role-playing games (RPGs), such as Dungeons & Dragons and Pathfinder. They highlight how tracking time enhances storytelling, creates tension, and influences player choices and character development. With references to Tolkien’s meticulous use of time in The Lord of the Rings, the discussion blends practical advice for Dungeon Masters with imaginative storytelling possibilities. From tracking in-game minutes to spanning years, the hosts explore how dynamic time mechanics can enrich gameplay, create meaningful challenges, and immerse players in a living world. They also touch on crafting, retraining mechanics, and how to keep gameplay engaging during downtime. The episode culminates in practical tips for Dungeon Masters to effectively implement time pressure, manage resource scarcity, and balance the flow of the campaign while ensuring players enjoy the experience. Alongside their mechanics-focused discussion, the hosts keep the conversation entertaining and accessible, making this episode both informative and engaging. Key Takeaways: Time Management in Tabletop RPGs: Storytelling Depth: Tracking time enhances immersion, tension, and the dynamism of the game world. Tolkien as a Model: Referencing Tolkien’s detailed timekeeping highlights how time can add stakes and realism to narratives. Player Decisions: Different time intervals (minutes, days, years) influence character development and resource management. Practical RPG Mechanics: Time Pressure: Can drive narrative stakes but must be used sparingly to avoid overwhelming players. Dynamic Worlds: Introducing world changes over time enhances player engagement. Crafting & Downtime: Transform crafting and downtime into engaging quests or mechanics. Player Adaptability: Allowing character retraining ensures players can adjust and optimize their gameplay experience. Tips for Dungeon Masters: Balanced Challenges: Avoid excessive time pressure, especially for lower-level characters. Meaningful Encounters: Use both combat and non-combat scenarios to enrich the story, particularly during travel sequences. Goal-Oriented Play: Setting clear, accomplishable goals with time limits helps players focus. Time Skips & Growth: Utilize time skips to show character development or increase emotional stakes. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    1h 9m
  8. 2024 D&D MONSTER MANUAL Pt 2 - A Look Ahead (This Took Two Episodes)

    JAN 27

    2024 D&D MONSTER MANUAL Pt 2 - A Look Ahead (This Took Two Episodes)

    What do monks, rich people, and spellcasting dragons have in common? We had no idea either—until this week’s episode of the RPGBOT.Podcast. Join us as we dive into the 2024 Monster Manual, where over 80 new creatures are ready to terrify and delight. From Haunting Revenants to a revamped lineup of vampires, there’s something for every adventurer to fear. We also explore the evolution of dragons, now more terrifying than ever with spellcasting abilities and complex mechanics that make them true forces of nature. And in case you missed it, kobolds are officially dragons now, so prepare your campaigns accordingly. Oh, and apparently rich people might collect monks like rare treasures. It’s a thing. Links DnDBeyond Blog Post YouTube Video on new Dragons YouTube Video on new Monster Manual Compilation of stat block previews on ENWorld Other Stuff Count Chocula  (affiliate link) Double Stuff Oreos (affiliate link) The Darkest House (affiliate link) Summary The hosts kick things off with a spirited discussion about the finer things in life: their choice of beverages, the strange allure of monastic life, and, apparently, why rich people might consider monks the latest luxury accessory. Naturally, this segues into the real meat of the episode—exploring the juicy details of the 2024 Monster Manual and its cavalcade of new creatures for tabletop RPGs, particularly Dungeons and Dragons. With over 80 fresh monsters to drool over, the hosts dissect everything from revamped high CR nightmares to quirky additions like the Haunting Revenant and Ghast Gravecaller. They marvel at the diversity of vampires, debate the artistic and mechanical evolution of dragons, and even grapple with the introduction of creatures like the "concubus," which is either a typo or the funniest twist on infernal lore ever. The conversation spirals into the exciting changes coming to classic beasts. Dragons, the rock stars of D&D, are getting a glow-up: they’re confirmed spellcasters now, complete with terrifyingly complex mechanics for fear and charm effects. Gargantuan creatures defy physics, kobolds are dragons now (deal with it), and green dragons might just have depth beyond being scaly jerks. Along the way, the hosts dive into the artistry behind the manual, storytelling opportunities baked into monster lore, and the importance of keeping players on their toes with creative creature designs. Whether it's reimagined cyclopes or the Death Knight Aspirant filling the undead middle-management void, the new content promises a blend of challenge and storytelling gold. Takeaways: Drinks & Drama: The hosts enjoy their drinks as much as their discussions, setting a relaxed, comedic tone. Monastic Mysteries: Monks are weirdly versatile—both in D&D and in conversations about rich people. Monster Mayhem: The 2024 Monster Manual introduces 80+ creatures to terrify and delight players. Dragon Drama: Dragons are evolving into spell-slinging, fear-inducing nightmares, and honestly, we’re all for it. Artistic Flair: The new designs focus on unique silhouettes and storytelling potential, bringing creatures to life in ways that excite both players and DMs. Lore & Laughter: From Medusa vs. Gorgons to undead promotion paths, the hosts balance humor with deep dives into game design. Biggest Twist: Kobolds are dragons now. Let that sink in. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    1h 12m

Ratings & Reviews

5
out of 5
2 Ratings

About

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

You Might Also Like

To listen to explicit episodes, sign in.

Stay up to date with this show

Sign in or sign up to follow shows, save episodes, and get the latest updates.

Select a country or region

Africa, Middle East, and India

Asia Pacific

Europe

Latin America and the Caribbean

The United States and Canada