Intel Promises Battlemage GPU Game Fixes, Enough VRAM and Long Term Future (feat. Tom Petersen)

The Hardware Unboxed Podcast

Episode 55: Intel's Tom Petersen joins the podcast to chat about Arc Battlemage! We discuss fixing and improving game compatibility, the importance of enough VRAM, hardware design decisions including the die size, the future of the Arc division, XeSS 2 frame generation and plenty more.

CHAPTERS

00:00 - Intro

02:12 - The Journey from Alchemist to Battlemage

09:21 - Hardware Changes and Improving Game Compatibility

15:13 - The Importance of VRAM

20:11 - GPU Design Choices and Improvements

34:18 - The Price

38:12 - The Future of Arc: On the Chopping Block?

48:28 - XeSS 2 Frame Generation and XeLL

1:19:45 - Ray Tracing on Arc Battlemage

1:25:32 - Outro

SUBSCRIBE TO THE PODCAST

Audio: https://shows.acast.com/the-hardware-unboxed-podcast

Video: https://www.youtube.com/channel/UCqT8Vb3jweH6_tj2SarErfw

SUPPORT US DIRECTLY

Patreon: https://www.patreon.com/hardwareunboxed

LINKS

YouTube: https://www.youtube.com/@Hardwareunboxed/

Twitter: https://twitter.com/HardwareUnboxed

Bluesky: https://bsky.app/profile/hardwareunboxed.bsky.social

Hosted on Acast. See acast.com/privacy for more information.

To listen to explicit episodes, sign in.

Stay up to date with this show

Sign in or sign up to follow shows, save episodes, and get the latest updates.

Select a country or region

Africa, Middle East, and India

Asia Pacific

Europe

Latin America and the Caribbean

The United States and Canada