Writing HELLO WORLD in Machine Language on the Commodore 128
The Commodore 128 has a built-in machine language monitor which makes it ideal for ML development. However, most (or pretty much all) documentation on this subject is geared towards the Commodore 64, making it slightly difficult to get a head start in writing ML code for the 128. Before I forget how to do it, here are a few pointers – courtesy of Jim Butterfield’s book “Machine Language – Expanded Edition”. Getting Started Let’s begin by typing MONITOR in C128 mode. It’ll take us to the machine language monitor. We’ll start our programme at $0B00. To begin assembling our code, we’ll type A 0B00 (A for Assemble), followed by these lines: LDX #$00 LDA $0C10,X JSR $FFD2 INX CPX #$2B BNE $0B02 RTS The MONITOR will turn this text into the output you’ll see in the screenshot above (the lines starting with a . dot). Here’s what this code will do when called: First we’ll load the X register with a value of zero. We’ll use this register as a counter. In the next line we’ll load the accumulator with whatever is stored in address $0C10 plus whatever is stored in the X register. So if X has a value of zero, then the contents of $0C10 will be loaded. If X was 1, then the value in $0C11 would be loaded, and so forth. We’re using this as ASCII representation of our text (Hello World in a box in this case). With JSR $FFD2 we’ll call a Kernal routine that prints a single character onto the screen. Now we’re incrementing X by one and ask if it’s 45 yet (CPX #$2D). This would indicate that we’ve printed all the characters we need. If that’s not the case, we’ll return to line 2 and keep printing. Otherwise, we’ll stop the programme. Storing ASCII characters You’d think it was possible to simply type in text in the MONITOR. But of course that would be too easy. Instead we need to grab one of those massive tables and hack in each character’s ASCII code in hex. How convenient! Type M 0C10 (or whichever location in memory you’d like to store your text string at) and overtype the numbers at the start of the line, each one representing a single byte of our ASCII text. At the end of each line you’ll see what those characters look like when converted. In my case it’s a total of 45 characters, beginning with a return, followed by the top of the box, HELLO WORLD, and the bottom of the box. Running from the MONITOR To start the programme from the monitor, we’ll type G F0B00. We’ll end up with a SYNTAX ERROR and back on the BASIC screen though due to the RTS command at the end of the listing. If we replace it with a BRK command instead, we’ll end up back in the MONITOR. The important thing to remember is the five digit addressing mode on the C128 (i.e. G for GO, followed by F0B00). Our programme starts at $0B00 in memory, but to make it run properly we’ll have to specify which BANK it should be called from. Anything other than BANK 0 or BANK 1 is fine, otherwise we won’t reach the print routine at $FFD2. In my example I’m choosing F, but E would work fine too (as we’ll see in a moment). Running from BASIC Type X to exit the monitor and go back into the land of BASIC. First we’ll need to choose a BANK. We’ll have 16 to choose from (0 to 15), so perhaps let’s try BANK 15. Now we’ll need to type the start of our programme in decimal: BANK 15 SYS 2816 or we can use the DEC command to convert hex to decimal on the fly: BANK 15 SYS DEC("0B00") Saving the programme From the MONITOR, we can save the programme using the S command. It needs to be followed by a name (in double quotes), followed by the drive number,