Action Talks with Eric Jacobus

Eric Jacobus
Action Talks with Eric Jacobus

Eric Jacobus hosts this action-oriented podcast, talking to directors, choreographers, action stars, stunt performers, combat animators, and anyone else involved in the action entertainment world

  1. Mathis Landwehr - Germany's Martial Arts Star (Action Talks #45)

    25 ENE

    Mathis Landwehr - Germany's Martial Arts Star (Action Talks #45)

    Mathis Landwehr an actor, stuntman, producer, and indie action filmmaker. He's known for his show Lasko, The Foreigner, and Kamfansage II (my personal favorite). You can see his IMDB here: https://www.imdb.com/name/nm1716923/Edited by Tristan GloverAction Talks on YouTube: https://www.youtube.com/playlist?list=PLKvT1cdaRn78tV4vF78InER7GhxCKaxU5Action Talks on Spotify: https://open.spotify.com/show/7D289YtkiQIkSVhNLDX8O2 Action Talks on iTunes: https://podcasts.apple.com/us/podcast/action-talks-with-eric-jacobus/id1686666319My studio SuperAlloy: www.superalloyinteractive.comBlog: www.ericjacobus.com Timestamps: 0:05:26 Time constraints shooting "the Last Kumite"0:06:45 Shooting until it's perfect0:07:55 How Mathis built his skill set0:09:31 Inspirations0:10:40 The film scene in Germany0:12:11 Why Germany didn't make action films0:14:44 No German action heros allowed0:18:21 Mathis's first short film0:22:34 Did Mathis make the first German martial arts movie?0:24:24 German people's and regulators perceptions of action movies and violence0:30:14 Martial arts vs acting0:32:02 Martial arts culture in Germany0:33:59 V for Vendetta0:38:42 Advancing one's choreography skills0:40:20 How previz changed over time0:42:16 Lasko Previz0:46:43 Martial art monk0:50:44 Different approaches to Kampfensage and Lasko0:58:30 Action design in Lasko1:01:45 The feedback about Lasko, the super fans and haters1:05:04 It's different when Germans watch Germans1:08:39 Mathis's career after Lasko1:10:43 Changing his approach and attitude toward action1:13:44 Stroytelling vs unnecessary fighting / shoe leather1:17:13 The Foreigner1:25:16 The Last Kumite and emulating the 80s action film1:36:53 Finding his own way1:39:00 Perceptions on violence

    1 h y 47 min
  2. Sam Kefi Abrikh - Action Designing from France to Japan to Vietnam (Action Talks #44)

    18 ENE

    Sam Kefi Abrikh - Action Designing from France to Japan to Vietnam (Action Talks #44)

    Sam Kefi Abrikh is a stuntman, fight coordinator, and second unit director based out of France, who got started Japan. He's known for Princess, Fury, and Furies, but has done a load of quality indie action material. You can see his imdb here: https://www.imdb.com/name/nm3768608/ Edited by Joey Min Action Talks on YouTube: https://www.youtube.com/playlist?list=PLKvT1cdaRn78tV4vF78InER7GhxCKaxU5 Action Talks on Spotify: https://open.spotify.com/show/7D289YtkiQIkSVhNLDX8O2 Action Talks on iTunes: https://podcasts.apple.com/us/podcast/action-talks-with-eric-jacobus/id1686666319 My studio SuperAlloy: www.superalloyinteractive.com Blog: www.ericjacobus.com Timestamps 0:02:04 Where it all began 0:04:37 Japanese influences 0:07:45 French action films 0:11:38 Indie filmmaking 0:13:09 Learning to move HK style 0:14:35 Making his team for indie films 0:18:04 What techniques did you use to make shorts? 0:21:22 Rhythm diff between HK and Japanese action? French action? US action? 0:25:03 What was it like going to Japan? 0:30:39 What did you take from Shibahara's method? 0:32:23 What was the rhythmic difference? 0:37:08 Was there any overlap between JP language and the JP movement style? 0:38:18 JP movement might come from animation and theater 0:40:20 huge contrast between acting and normal talking 0:41:18 "Developing his skills in JP " 0:43:35 After Japan, what came next? 0:48:06 Was it hard going back to stunts after being in Japan? 0:51:38 Could you apply your skills to Luc Besson films? 0:54:14 What do you look at as a stunt double? 0:55:10 Did you ever perform music? 0:56:17 How are you applying your skills to indie projects? 0:58:23 Bourne style might lose the audience... 1:01:13 Filming the action on District 9 and Bourne series 1:03:45 Working on the Princess 1:06:17 Training actress vs hiding the double 1:07:18 How did he get involved in Furie? 1:09:50 Approaching the action of Furie 1:11:15 Preproduction on Furie 1:15:37 Any stories about when you had to improvise? 1:17:56 Any inspirations for shooting style? 1:19:33 Do you think about camera and editing before shooting? 1:22:15 Do you try to break expectation in action? 1:23:59 What films have succeeded in looking un-choreographed? 1:25:32 Do you apply yourself most to your own projects? 1:26:25 What are you watching now? 1:31:48 What's your approach to female-led action film as opposed to male-led? 1:33:18 Do you have to pull back with Veronica if she was too good? 1:35:40 Toning down big guys against smaller performers

    1 h y 38 min
  3. Chris Troy - Falling, Dancing, Comedy (Action Talks #43)

    11 ENE

    Chris Troy - Falling, Dancing, Comedy (Action Talks #43)

    Christopher Troy is a stuntman, actor, and a filmmaker. Marvel and Star Wars shows as a fight coordinator, he's worked on Tenet and Shameless, he makes amazing short films on Instagram (https://www.instagram.com/christophertroyofficial/?hl=en) and you can see his IMDB here: https://www.instagram.com/christophertroyofficial/?hl=en Edited by Ian Volner Action Talks on YouTube: https://www.youtube.com/playlist?list=PLKvT1cdaRn78tV4vF78InER7GhxCKaxU5 Action Talks on Spotify: https://open.spotify.com/show/7D289YtkiQIkSVhNLDX8O2 Action Talks on iTunes: https://podcasts.apple.com/us/podcast/action-talks-with-eric-jacobus/id1686666319 Telegram: t.me/ericjacobus My studio SuperAlloy: www.superalloyinteractive.com Blog: www.ericjacobus.com 00:01:38 Chris Troy: Today 00:06:24 What are the actor guilds fighting for? 00:12:35 Do you see a parallel with the studios of yesterday and the streaming services of today? 00:15:07 Acting and Stunts: How do you manage the two? 00:20:21 What do you think editors are looking for when it comes to choreo? 00:23:27 What "skills" are needed for commercial acting? 00:26:56 Separating the actor from the human, how easy is it? 00:28:07 From Dancing to Stunts 00:33:18 Learning to fall "ugly" 00:37:23 How does your experience inform your performance? 00:39:00 What do you think makes a solid editor? 00:45:18 Pre-Visis to Production: challenges faced by choreographers 00:47:59 Previs work for auteurs: Is it an amicable process? 00:49:55 Working on Tenet: Nolan's witnessed process 00:54:17 Doubling Back: What do you look for in the actor you'll be doubling 00:59:44 Doubling: Getting into your actor's headspace 01:03:33 Why does comedy stunting hurt so much more than action stunting? 01:04:51 Working on Dayshift 01:08:54 Social Media as an engine for your career 01:11:25 Cultivating your mythos 01:21:00 Innovation in Movement: The Sell 01:24:36 Shorts on socials to short films: What do you set out to accomplish in short form storytelling? 01:27:10 Directing action and camera on "Suppression" 01:30:13 Action Designing with the Camera In-Mind: How much do you consider the camera and the edit in your choreo? 01:32:14 Have you always considered the camera in movement? When or where did it start? 01:33:57 How do you look at movement? With an intention to innovate or...? 01:37:36 From Short to Shoot: Have you travelled the distance from youtube short to feature film? 01:40:51 What was the reception to your feature? 01:43:22 The future of indie action comedy 01:50:21 What are you watching these days and what do you look for while you watch?

    1 h y 54 min
  4. Kensuke Sonomura / 園村健介 - Choreographing Pain (Subtitled) (Action Talks #42)

    4 ENE

    Kensuke Sonomura / 園村健介 - Choreographing Pain (Subtitled) (Action Talks #42)

    English voiceover version here: https://www.youtube.com/watch?v=se1TqcdmSV4 Kensuke Sonomura / 園村健介 a direction and action designer known for films like Hydra, Baby Assassins, and Bad City. He talks about how he created his unique action style. You can see his IMDB here: https://www.imdb.com/name/nm2338317/ Edited by Yutaka Nozawa Action Talks on YouTube: https://www.youtube.com/playlist?list=PLKvT1cdaRn78tV4vF78InER7GhxCKaxU5 Action Talks on Spotify: https://open.spotify.com/show/7D289YtkiQIkSVhNLDX8O2 Action Talks on iTunes: https://podcasts.apple.com/us/podcast/action-talks-with-eric-jacobus/id1686666319 Telegram: t.me/ericjacobus My studio SuperAlloy: www.superalloyinteractive.com Blog: www.ericjacobus.com Timestamps: 0:01:05 Intro 0:01:34 Childhood and cultural influences growing up 0:02:14 Inspiration from martial arts films 0:02:43 Inspirations from Jackie Chan 0:03:07 Karate 0:03:45 Getting into stunts 0:04:19 Trainig at Kurata Action Club 0:06:28 Relationship between the Kurata Action Club and Japan Action Club 0:07:18 Difference in visual styles of Kurata Action Club and JAC 0:08:50 Early career 0:10:01 Process of action design for Japanese video games 0:11:31 Working with different types of directors 0:12:10 Camera and editing for video games 0:12:51 Filmmaking at Kurata Action Club 0:13:22 Kurata Action Club's action style 0:14:36 Traditional shooting style and new style 0:16:14 Films with extreme violence 0:17:37 Working with a foreign crew 0:19:12 "Merihari" = contrast 0:21:11 Japanese language and "merihari" 0:23:18 Tekken Blood Vengeance 0:24:48 Goals with action design for independent films 0:25:40 Changes of action design 0:26:36 Action design for Hydra 0:28:17 Fast punches in Hydra and its trainng 0:30:52 Startig to use Pre-viz 0:31:11 His Involvement in Pre-viz 0:31:25 Filmmaking influences for Pre-viz 0:31:46 Shooting Pre-viz for other directors 0:33:12 Designing action for actors 0:34:01 Training actors 0:34:48 Working with skilled fighters 0:36:29 Baby Assassins 0:37:21 Pre-viz for animation 0:38:11 Pre-viz for anime vs. Pre-viz for live action 0:38:58 Resident Evil 3 0:39:28 Bad City 0:40:55 Shooting action in one day 0:42:21 What needs to change in the Japanese action business 0:44:16 The future of Japanese action 0:44:48 Side interests 0:45:18 Drawing 0:45:37 Time restrictions on Chambara films 0:46:23 Kurata memories 0:46:44 Advice for Japanese stunt performers

    49 min
  5. Kensuke Sonomura / 園村健介 - Choreographing Pain (w/ English Voiceover) (Action Talks #42)

    4 ENE

    Kensuke Sonomura / 園村健介 - Choreographing Pain (w/ English Voiceover) (Action Talks #42)

    English voiceover version here: https://www.youtube.com/watch?v=se1TqcdmSV4 Kensuke Sonomura / 園村健介 a director and action designer known for films like Hydra, Baby Assassins, and Bad City. He talks about how he created his unique action style. You can see his IMDB here: https://www.imdb.com/name/nm2338317/ Edited by Yutaka Nozawa English Voiceover by Phill Kismartoni Action Talks on YouTube: https://www.youtube.com/playlist?list=PLKvT1cdaRn78tV4vF78InER7GhxCKaxU5 Action Talks on Spotify: https://open.spotify.com/show/7D289YtkiQIkSVhNLDX8O2 Action Talks on iTunes: https://podcasts.apple.com/us/podcast/action-talks-with-eric-jacobus/id1686666319 Telegram: t.me/ericjacobus My studio SuperAlloy: www.superalloyinteractive.com Blog: www.ericjacobus.com Timestamps: 0:01:05 Intro 0:01:34 Childhood and cultural influences growing up 0:02:14 Inspiration from martial arts films 0:02:43 Inspirations from Jackie Chan 0:03:07 Karate 0:03:45 Getting into stunts 0:04:19 Trainig at Kurata Action Club 0:06:28 Relationship between the Kurata Action Club and Japan Action Club 0:07:18 Difference in visual styles of Kurata Action Club and JAC 0:08:50 Early career 0:10:01 Process of action design for Japanese video games 0:11:31 Working with different types of directors 0:12:10 Camera and editing for video games 0:12:51 Filmmaking at Kurata Action Club 0:13:22 Kurata Action Club's action style 0:14:36 Traditional shooting style and new style 0:16:14 Films with extreme violence 0:17:37 Working with a foreign crew 0:19:12 "Merihari" = contrast 0:21:11 Japanese language and "merihari" 0:23:18 Tekken Blood Vengeance 0:24:48 Goals with action design for independent films 0:25:40 Changes of action design 0:26:36 Action design for Hydra 0:28:17 Fast punches in Hydra and its trainng 0:30:52 Startig to use Pre-viz 0:31:11 His Involvement in Pre-viz 0:31:25 Filmmaking influences for Pre-viz 0:31:46 Shooting Pre-viz for other directors 0:33:12 Designing action for actors 0:34:01 Training actors 0:34:48 Working with skilled fighters 0:36:29 Baby Assassins 0:37:21 Pre-viz for animation 0:38:11 Pre-viz for anime vs. Pre-viz for live action 0:38:58 Resident Evil 3 0:39:28 Bad City 0:40:55 Shooting action in one day 0:42:21 What needs to change in the Japanese action business 0:44:16 The future of Japanese action 0:44:48 Side interests 0:45:18 Drawing 0:45:37 Time restrictions on Chambara films 0:46:23 Kurata memories 0:46:44 Advice for Japanese stunt performers

    48 min

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Eric Jacobus hosts this action-oriented podcast, talking to directors, choreographers, action stars, stunt performers, combat animators, and anyone else involved in the action entertainment world

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