95 episodes

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

Knox Game Design Knox Game Design

    • Technology
    • 3.8 • 6 Ratings

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

    Memory Card Game – Knox Game Design, November 2023

    Memory Card Game – Knox Game Design, November 2023

    Explanation of design and implementation of card memory matching game in MonoGame. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster

    • 45 min
    Object Oriented GameMaker – Knox Game Design, October 2023

    Object Oriented GameMaker – Knox Game Design, October 2023

    Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games.  Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker – https://gamemaker.io/en Podcast theme music – Ride by Pocketmaster

    • 24 min
    OpCodes – Knox Game Design, September 2023

    OpCodes – Knox Game Design, September 2023

    Overview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference – https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes – https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html x86 OpCodes – https://net.cs.uni-bonn.de/fileadmin/user_upload/plohmann/x86_opcode_structure_and_instruction_overview.pdf 6502 and other retro console processors – https://www.arcadecomponents.com/cpusupport.html Podcast theme music – Ride by Pocketmaster

    • 28 min
    Character Encoding – Knox Game Design, August 2023

    Character Encoding – Knox Game Design, August 2023

    Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by Pocketmaster

    • 22 min
    Parallax – Knox Game Design, July 2023

    Parallax – Knox Game Design, July 2023

    Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster

    • 9 min
    Grid Based Games – Knox Game Design, June 2023

    Grid Based Games – Knox Game Design, June 2023

    Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by Pocketmaster

    • 42 min

Customer Reviews

3.8 out of 5
6 Ratings

6 Ratings

SweetLu_17 ,

Awesome

Love this podcast. Keep it up

CelloDan ,

So negative it's hard to listen to.

After listening to the first episode on Undertale, I was wondering why they would spend so much energy on something they disliked so much. It was basically just a series of rants on how much they didn't like various aspects of Undertale.

Did they discuss game design? Yes. Was it meaningful/helpful discussion? Sometimes, yes. The problem is that it was >50% ranting and <25% helpful discussion.

In case it was an anomaly I went to listen to the most recent episode (Barony). This started with a statement that basically said that you come across as super negative because you're taking about design, not doing a review, and that you aren't making recommendations about what games to buy. Ok, except that you spent a lot of time not talking about design and did, in fact, make a lot of general value judgments about the quality of Undertale. I've never played it. I'm not here to defend it. That was just one episode. Moving on.

35 min+ into the Barony episode, you finally started talking about Barony. Seems like you don't like hard roguelike games. Most of your comments so far are basically, "sometimes bad things happen out of the blue and my games end." Yeah. It's a roguelike game. It says it's hard and unforgiving in the media package. There's perks-death. That's a weird and not useful thing to pick apart. Still very negative in tone. Not just critical, negative. You lost me before the end on this one.

Guys, if you want to rant about how bad games other people love are, that's cool. Read no further. The problem for me was that didn't come across as a game design podcast. My suggestion, edit large sections out. I suspect episode 1 could be about 1/3 as long, have every bit of valuable info still in it, and feel much more professional.

Maybe play games you actually want to play in the future.

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