Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
Image File Formats – Knox Game Design, April 2021
Comparison of file types for holding image data for textures and sprites in games. File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP. Properties include transparency, compression, lossy vs lossless, and file size. Demonstration of how to programmatically decode and encode PNG files. Compatibility of image files with four game … Continue reading Image File Formats – Knox Game Design, April 2021 →
Sorting – Knox Game Design, March 2021
Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code – https://github.com/levidsmith/SortingDemos … Continue reading Sorting – Knox Game Design, March 2021 →
Mazes – Knox Game Design, February 2021
How to generate mazes using Prim’s and Kruskal’s algorithm. Example implementations in Unity with C#. Methods for solving mazes. Demonstration of maze generators available on the web. Demo project in Unity and C# – https://github.com/levidsmith/MazeDemo New and Updated Games by Knox Developers Untitled game by Matthew BlazorRogueLike by Mythik Enfield by LocksmithArmy and Kendra Gomen-nasai … Continue reading Mazes – Knox Game Design, February 2021 →
Animation in Blender – Knox Game Design, January 2021
Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment. Explanation of how to assign a mesh to an armature and weight painting. How to create simple walking and standing animation by adding key frames. The model and animation are exported into FBX format and imported … Continue reading Animation in Blender – Knox Game Design, January 2021 →
Allegro – Knox Game Design, December 2020
Overview of the Allegro game programming library. Compiling a legacy Allegro game with DJGPP through DOSBox. Installing and building a game with Allegro 5 in Visual Studio. How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a “Hello World”, Number Guessing game, and simple space … Continue reading Allegro – Knox Game Design, December 2020 →
Raspberry Pi Arcade – Knox Game Design, November 2020
Overview of building a Raspberry Pi arcade system. First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B. Explanation of what components and tools are needed. Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation … Continue reading Raspberry Pi Arcade – Knox Game Design, November 2020 →
Love this podcast. Keep it up
So negative it's hard to listen to.
After listening to the first episode on Undertale, I was wondering why they would spend so much energy on something they disliked so much. It was basically just a series of rants on how much they didn't like various aspects of Undertale.
Did they discuss game design? Yes. Was it meaningful/helpful discussion? Sometimes, yes. The problem is that it was >50% ranting and <25% helpful discussion.
In case it was an anomaly I went to listen to the most recent episode (Barony). This started with a statement that basically said that you come across as super negative because you're taking about design, not doing a review, and that you aren't making recommendations about what games to buy. Ok, except that you spent a lot of time not talking about design and did, in fact, make a lot of general value judgments about the quality of Undertale. I've never played it. I'm not here to defend it. That was just one episode. Moving on.
35 min+ into the Barony episode, you finally started talking about Barony. Seems like you don't like hard roguelike games. Most of your comments so far are basically, "sometimes bad things happen out of the blue and my games end." Yeah. It's a roguelike game. It says it's hard and unforgiving in the media package. There's perks-death. That's a weird and not useful thing to pick apart. Still very negative in tone. Not just critical, negative. You lost me before the end on this one.
Guys, if you want to rant about how bad games other people love are, that's cool. Read no further. The problem for me was that didn't come across as a game design podcast. My suggestion, edit large sections out. I suspect episode 1 could be about 1/3 as long, have every bit of valuable info still in it, and feel much more professional.
Maybe play games you actually want to play in the future.