29 min

Let Us Entertain You Code Together

    • Technology

Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and hardware. They discuss how Autodesk and Intel are addressing these challenges, and explain how the companies are collaborating to equip the most iconic animation studios and game developers with the tools needed to deliver ultra-realistic, award-winning entertainment experiences.
Guests:
Krystian Ligenza, Software Architect, Autodesk
Mike Voss, Principal Engineer, Intel
Learn more:oneAPI.comoneAPI Threading Building Blocks (on GitHub)Intel oneAPI Threading Building BlocksAutodesk 2020 Film and TV, VFX, Games, and Design ShowreelParallel Evaluation of Animated Maya Characters (SIGGRAPH 2017)Parallel Maya White Paper
Read/Download the transcript.

Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more capable (and complex) software and hardware. They discuss how Autodesk and Intel are addressing these challenges, and explain how the companies are collaborating to equip the most iconic animation studios and game developers with the tools needed to deliver ultra-realistic, award-winning entertainment experiences.
Guests:
Krystian Ligenza, Software Architect, Autodesk
Mike Voss, Principal Engineer, Intel
Learn more:oneAPI.comoneAPI Threading Building Blocks (on GitHub)Intel oneAPI Threading Building BlocksAutodesk 2020 Film and TV, VFX, Games, and Design ShowreelParallel Evaluation of Animated Maya Characters (SIGGRAPH 2017)Parallel Maya White Paper
Read/Download the transcript.

29 min

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