53 episodes

We talk to top mobile game product and liveops folks about everything data, retention, engagement and monetization. We cover tops from automating liveops events to reducing employee burnout and everything in between. We're all about improving how F2P mobile gaming is done.

Mastering Retention UserWise

    • Technology
    • 5.0 • 4 Ratings

We talk to top mobile game product and liveops folks about everything data, retention, engagement and monetization. We cover tops from automating liveops events to reducing employee burnout and everything in between. We're all about improving how F2P mobile gaming is done.

    Ep 52: The Fundamentals of Monetization Part 1

    Ep 52: The Fundamentals of Monetization Part 1

    On today's episode of Mastering Retention, Rimmy Spanjer (Managing Director of Games Division at Hyper Hippo Entertainment) joins Tom to dive deep into the world of videogame monetization.

    • 54 min
    Ep 51: Using UX To Deliver On What Players Want

    Ep 51: Using UX To Deliver On What Players Want

    On today's episode of Mastering Retention, Natalie Sieradzki (UX Consultant at Google) joins Tom to share deep insights on the world of UX design.

    • 53 min
    Special Edition: Starting a mobile game studio

    Special Edition: Starting a mobile game studio

    Founders of game studios who have "been there and done that" share their top secrets and tricks on how to start your own game studio.

    • 1 hr 13 min
    Ep. 50: Battle Passes & In-App Purchasing

    Ep. 50: Battle Passes & In-App Purchasing

    On today's episode of Mastering Retention, David Molnar (Live Ops Manager at Square Enix Montreal) joins Tom to dive deep into the world of Battle Passes and In-App Purchasing, as well as a lengthy discussion on League of Legends.

    • 55 min
    Ep 49: Integrating and Utilizing Social Features In Mobile Gaming

    Ep 49: Integrating and Utilizing Social Features In Mobile Gaming

    On today's episode of Mastering Retention, Pradeep Gupta (Product & Growth at Gameberry Labs) speaks with Tom about integrating social features into a mobile game and the importance of socializing in videogames.

    • 45 min
    Ep 48: LiveOps Events In Hyper-Casual Games

    Ep 48: LiveOps Events In Hyper-Casual Games

    On today's episode of Mastering Retention, Ido Naim (VP of LiveOps at Tripledot Studios) speaks with Tom about executing LiveOps events in hyper-casual games and discusses how LiveOps translates to ad-based games.

    • 54 min

Customer Reviews

5.0 out of 5
4 Ratings

4 Ratings

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