22 min

Minecraft at the Hans Christian Andersen House Microsoft Libraries and Museums Podcast

    • Arts

"Anyone who has read Andersen's fairytales knows that Andersen fairytales is not about ending up with facts. It's about ending up with a sense of wonderment and it's about the play that goes on...so we wanted to create a place that that was much more telling the story like Andersen."

The Hans Christian Andersen House in Odense, Denmark, just reopened over a five year renovation. In addition to creating a space that reflects the playful nature of fairytales, the museum has also created a Minecraft world for students based on the story of Thumbelina. In this episode, Henrik Lubker, Creative Director, Mette Videl Kiilerich, Curator of Education, and Adam Clarke, Minecraft mapmaker and consultant, share their process for creating the experience. 

Plus, commentary by Microsoft's Catherine Devine. 

Interview transcript: https://bit.ly/3GG1kl3

"Anyone who has read Andersen's fairytales knows that Andersen fairytales is not about ending up with facts. It's about ending up with a sense of wonderment and it's about the play that goes on...so we wanted to create a place that that was much more telling the story like Andersen."

The Hans Christian Andersen House in Odense, Denmark, just reopened over a five year renovation. In addition to creating a space that reflects the playful nature of fairytales, the museum has also created a Minecraft world for students based on the story of Thumbelina. In this episode, Henrik Lubker, Creative Director, Mette Videl Kiilerich, Curator of Education, and Adam Clarke, Minecraft mapmaker and consultant, share their process for creating the experience. 

Plus, commentary by Microsoft's Catherine Devine. 

Interview transcript: https://bit.ly/3GG1kl3

22 min

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