WSHU Public Radio’s Kate Remington combines her love of music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there’s lots of music in the interviews, so you can hear it for yourself!
Brendon Williams' Soundtrack for 'League Of Legends Wild Rift' Goes Big
League of Legends Wild Rift brings the excitement of Riot Games' long-running Multi Player Online Battle Arena to mobile platforms. The game feels huge though, and composer Bendon Williams supported that big scale with his epic soundtrack. Brendon says his mission with the soundtrack was to incorporate the beloved themes players of League of Legends have come to know over the years, while taking them somewhere new as well. Although he's beens composing music for games for years, creating this
Gareth Coker's Soaring Soundtrack For 'Immortals Fenyx Rising: Myths Of The Eastern Realms'
Gareth Coker had the oppportunity to explore authentic music from China's Qin Dynasty in his soundtrack for Immortals Fenyx Rising: Myths of the Eastern Realms, inspired by ancient Chinese myths. Gareth says having the help of the amazing team at Ubisoft Chengdu in China was key to using the correct instruments from the period 221-207 BC. One of the challenges of using a small ensemble of ancient instruments was letting them sound like themselves while blending them with the other traditional
Marty O'Donnell's Music And Sound Design for 'Myth' Launched A Second Career
Marty O'Donnell and his creative partner, Mike Salvatori, had a successful commercial music studio in Chicago in the 1990s. A series of unlikely coincidences led to Marty's discovery of the fledgling Bungie game studio, which was also in Chicago at the time. Marty was so intrigued by the creative possiblities that games offered that he cold-called Bungie to offer his services as a composer and sound designer on Bungie's game in development, Myth: The Fallen Lords. That initial project launched a
Jason Graves' Unsettling Soundtrack For 'Little Hope' Offers Little Comfort
Little Hope is the latest chapter in The Dark Pictures Anthology, created by Super Massive Games. There have been disturbing events in the small Massachusetts town of Little Hope ever since the 17th Century, and the latest people to experience them are college students and their professor who are stranded there when their bus crashes. Jason Graves says the time-span of the game and its story origins in early New England guided his choice of a hammered dulcimer and hurdy-gurdy to provide the
Sackboy's Big (Musical) Adventure!
Sackboy, A Big Aventure is the newest game in the Little Big Planet series. In this launch title created by Sumo Digital for Sony's Play Station 5, Sackboy sets off on a quest to rescue his friends who have been kidnapped by the evil Vex and forced to work on his diabolical Topsy-Turver. Sumo Digital Audio Director and composer Jay Waters and composer Joe Thwaites say the huge scope of the game and the all-star line-up of the other composers who contributed made this a really enjoyable project.
Max LL's 'Spiritfarer' Soundtrack Gently Leads Souls Home
Spiritfarer is described by its developer, Thunder Lotus Games, as "a cozy management game about dying." Charon, the legendary ferryman who takes departed souls across the River Styx, gives his duties to young Stella, who collects passengers and does all she can to fulfill their final wishes or long-time desires so they can travel to the afterlife in peace. Soundtrack composer Max LL says the ideas the developers shared with him about how their goal was to make a game in which death can become a