187 episodes

The podcast where nice gamedevs talk gaming and game development. Nice!

Nice Games Club - a gamedev podcast! Ellen, Stephen, and Mark

    • Video Games
    • 4.8, 27 Ratings

The podcast where nice gamedevs talk gaming and game development. Nice!

    "A way to farm notions." Prototyping; Design Pillars

    "A way to farm notions." Prototyping; Design Pillars

    This week, Mark hires quack calendar scientists, Ellen proposes a glossary, and everyone contradicts Stephen... including Stephen.




    The next "Twin Cities Playtest" is August 19th on Twitch!





    Parsec





    Actionable Gamification: Beyond Points, Badges, and Leaderboards
    -
    Yu-kai Chou








    Prototyping



    0:13:50


    Ellen Burns-Johnson



    Category

    Game Design
    Tools








    Mark cited a "Nice Games Jam" episode as a good example of a paper prototype for a digitial game:

    Blob Ball






    D.I.C.E. Summit 2002
    -
    Mark Cerny
    ,
    YouTube






    BLARP! on Steam
    -
    Isaac Cohen






    Adobe XD













    Design Pillars



    0:49:22


    Mark LaCroix



    Category

    Game Design
    Production

    Mental Health (with Alanna Linayre)

    Mental Health (with Alanna Linayre)

    Your nice hosts are joined by nice guest Alanna Linayre, founder of the indie studio Team Toadhouse. Alanna (rhymes with "banana") guides the gaming world towards healthier work practices and personal habits. We asked her a lot of questions about best practices in mental health, and about Team Toadhouse's upcoming game Call Me Cera.


    Also, Mark has a mission for artists, Ellen names a canary, and Stephen learns about "hustle culture."






    Mental Health




    Category

    IRL
    Production






    Alanna’s guidelines on depicting mental illness in games:



    Ask yourself why you’re putting mental health issues in your game.
    Make sure to have correct definitions, and not promote stigmas.
    Try not to use triggering content for the audience you’re serving.
    Avoid harmful tropes.


     








    Mental Illness: The Bio-Psycho-Social Spheres of Influence
    -
    Allan Schwartz
    ,
    MentalHelp.Net






    I’m a “Spoonie.” Here’s What I Wish More People Knew About Chronic Illness
    -
    Kirsten Schultz
    ,
    Healthline






    Stoicism
    -
    Wikiwand






    Radio calisthenics
    -
    Wikiwand






    Daylio mood tracker and micro-diary






    You can get an hourglass similar to Alanna's









    Image
























    Guest


    Alanna (she/her) is very passionate about self care, healthy mental habits, and video games. She's a public speaker on healthy mental habits and discusses her experiences with PTSD, anxiety, and bipolar disorder in an effort to end the stigma surrounding mental illness. Alanna focuses on sustainable practices to avoid crunch and encourages a healthy attitude about mistakes being a necessary and unavoidable part of improving.




    External link

    https://twitter.com/Tybawai
    https://twitter.com/TeamToadhouse
    https://twitter.com/CallMeCera
    Alanna's "Cozy Streams" on Twitch
    Team Toadhouse Discord server
    All the places Team Toadhouse hangs out online!

    "Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay

    "Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay

    Your nice hosts are tired, then get energized. Stephen is thinking about it, Mark brought a few unlikely examples, and Ellen is also thinking about it.



    Here's a fun new thing: We've recently started a Discord channel for listeners to discuss the show with each other. It's part of the Twin Cities Gamedev Discord server, but you don't need to be a Twin Cities gamedev to partisipate! Get directly to the Nice Games Club discussion channel via https://nicegames.club/discord








    Burnout



    0:06:43


    Stephen McGregor



    Category

    IRL









    Burn-out, an "occupational phenomenon"
    -
    World Health Organization






    Teacher Burnout: What It Is, Why It Happens, and How You Can Prevent End-Of-Yea…
    -
    Waterford






    Toxic management cost an award-winning game studio its best developers
    -
    Megan Farokhmanesh
    ,
    The Verge













    Asynchronous and Asymmetric Gameplay



    0:46:39


    Mark LaCroix



    Category

    Game Design









    Asynchronous Multiplay: Futures for Casual Multiplayer Experience
    -
    Ian Bogost
    ,
    Georgia Institute of Technology






    Relaxed Hardcore: Why Asynchronous is the Next Big Thing in Core Gaming
    -
    Ian Hardingham
    ,
    GDC Vault






    Why an Asymmetric Board Game Pissed Off Me and My Friends
    -
    Kyle Rogacion
    ,
    Goomba Stomp






    Are Asymmetrical Multiplayer Games Becoming a Major Trend?
    -
    Micah Shapiro
    ,
    GameRant

    Community Development (with Christine Marten)

    Community Development (with Christine Marten)

    What does it mean to manage a community of players? How do you do it well? Is it just about social media, or is community engagement part of game creation? In this episode, community manager and MageQuit player Christine "Birb" Marten gives your nice hosts a primer on using data, dealing with trolls, and getting input from gamers. Also, Mark sends out an invite, Stephen doesn't like horror games, and Ellen gets the giggles. 






    Community Development




    Category

    Game Design
    Marketing
    Production







    Games Industry Gathering






    ArcGIS






    PaxSouth: MageQuit (Review)
    -
    Christine Marten
    ,
    Gaming Access Weekly






    Grandia HD Collection





     


    Christine mentioned these tools:



    Sprout: https://sproutsocial.com/
    Agorapulse: https://www.agorapulse.com/
    Buffer: https://buffer.com/
    Hootsuite: https://hootsuite.com/
    Mailchimp: https://mailchimp.com/


    and these other community managers:



    Victoria Tran with KitFox Games
    Harris Foster with Finji

















    Guest


    Christine "Birb" Marten is a community & social media manager. She's done community management for BowlCut Studios, GungHo Online Entertainment America, and Lucid Sight. Prior to that, she was a writer for Gaming Access Weekly. Christine has a Masters in Writing, and she streams horror games and MageQuit matches on Twitch. We think she's pretty cool. 


    Take a look at her stuff!


     




    External link

    Follow Christine on Twitter!
    Watch Christine play horror games (and MageQuit) on Twitch!
    Check out her website!

    Level Editors (with Charles McGregor)

    Level Editors (with Charles McGregor)

    It's another week of brotherly love/war as Stephen's bro Charles McGregor re-enters the clubhouse to talk about his experience designing and building the level editor for his game HyperDot. Charles also joins your nice hosts in a discussion about their favorite level editors, and Ellen reveals the origin of her game design journey!



    In the middle of the show, Ellen mentioned a kind tweet from Pheonix Simms, who recently reviewed Widget Satchel.









    Level Editors




    Category

    Game Design
    Programming
    Tools
    UI / UX







    Hypersonic.Xtreme Custom editor (Track 4)
    -
    Rwaaaaar
    ,
    YouTube






    Starcraft 2 Map Editor - Getting Started
    -
    scfoxcode
    ,
    YouTube






    ModNation Racers
    -
    Wikipedia






    Mega Man Powered Up (1D): Creating a Stage [Construction]
    -
    Bean1227
    ,
    YouTube















    Guest







    Charles McGregor is Stephen McGregor's brother. He is co-founder of Tribe Games. He released his first commercial game, HyperDot, in 2020. He is also working on Fingeance with Stephen.


    Sometimes he does other stuff.




    External link

    https://twitter.com/DarkaysTG
    https://twitter.com/TribeGames
    HyperDot website

    "I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family

    "I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family

    Guest host Charles McGregor starts the episode by getting REVENGE. The group talks a bit about the state of the growing "serious games" industry and what it's like to work alongside family members. Also, Stephen does a good transition, and... no one mentions Star Trek?!



    In his intro speech, Charles references episode 37:

    "Ugly and hard to use."





    The last days of Mixer
    -
    Mikhail Klimentov
    ,
    The Washington Post





    Twitch Reckons with Sexual Assault as it Begins Permanently Suspending Streamers
    -
    Jacob Kastrenakes
    ,
    The Verge





    Twitch bans popular streamer Dr Disrespect
    -
    Michael McWhertor
    ,
    Polygon





    Twitch temporarily bans President Trump
    -
    Jacob Kastrenakes
    ,
    The Verge








    Serious Play Conference 2020



    0:16:00


    Ellen Burns-Johnson



    Category

    Events









    Serious Play Conference Home Page






    Serious Play Conference Schedule






    New Metaari Forecast for Worldwide 2020-2025 Game-Based Learning Market Shows N…
    -
    Serious Play Wire






    (GDC) Stop & Think: Teaching Players About Media Manipulation in Headliner
    -
    Jakub Kasztalski
    ,
    YouTube






    MDA: A Formal Approach to Game Design and Game Research (PDF)
    -
    Robin Hunicke, Marc LeBlanc, Robert Zubek
    ,
    Northwestern University






    MDA Framework
    -
    Wikipedia






    5 Reasons Why Game-Based Learning Should Matter to Organizations
    -
    Karl Kapp
    ,
    Allen Interactions






    Gamification vs Games-Based Learning: What’s the Difference?
    -
    Halden Ingwersen
    ,
    Capterra Blog













    Working with Family



    0:42:09


    Stephen McGregor



    Category

    IRL








    Mark mentioned the Nice Games Jam episode that started Re-Ravel

    Re-ravel: A Backwards Storytelling Game






    Ellen and Eric took a blacksmithing workshop at the Chicago Avenue Fire Arts Ce…

Customer Reviews

4.8 out of 5
27 Ratings

27 Ratings

reversegremlin ,

🐜

This podcast is pure joy. Great conversations about nice games. Well produced, and omg the ant JRPG episode is amazing.

Val LeMark ,

Encouraging and Friendly

The three hosts are very knowledgeable, and will address many different insteresting topics in videogame development. Their guests are wonderfully knowledgeable.

This podcasts contains the advice and encouragement you just might need as a new or experienced game dev. Sometimes they even talk about their favorite videogames!

SuperJumpTMR ,

Swell People, Nice Games!

Recently found this podcast and it's amazing! I've been digging back through previous episodes and the subjects they touch on are very informative, insightful, and really helpful and the hosts are all super swell and enjoyable to listen to! This podcast has been fantastic overall, I find it all educational and I really enjoy the debates as well. I'm excited for new episodes! :D

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