519 episodes

Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.

Watch Out for Fireballs‪!‬ Duckfeed.tv

    • Leisure
    • 4.8 • 930 Ratings

Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.

    Episode 320: WOFF: Mario 3D World Preivew

    Episode 320: WOFF: Mario 3D World Preivew

    CAT MARIO.


    Thanks Joelle!
    Support Watch Out for Fireballs!

    • 42 min
    Episode 319: The Witness

    Episode 319: The Witness

    This week we play the opinionated magnum opus of an opinionated creator. The Witness, created by Jonathan Blow, attempts to use puzzles and geometry to change the way you see the world, and create an engine for repeating the "a-ha!" moment over and over again. It ties one hand behind its back by communicating its mechanics in an entirely nonverbal fashion. Does it succeed at its lofty goals? Listen in to find out.


    Thanks, Simon!
    Support Watch Out for Fireballs!

    • 2 hr 25 min
    Episode 318: Hotline Miami

    Episode 318: Hotline Miami

    Do you like hurting people?
    Who is leaving messages on your answering machine?
    Where are you right now?
    Why are we having this conversation?
    Support Watch Out for Fireballs!

    • 1 hr 52 min
    Dispatch: Strategy Guides

    Dispatch: Strategy Guides

    This month we have a little love fest for strategy guides, talking about the roles they've filled for us over the years, and what scratches that itch for us nowadays. We also answer your questions and read your responses to Hitman 3, RollerCoaster Tycoon, and Metal Gear Rising: Revengeance.
    Support Watch Out for Fireballs!

    • 2 hr 14 min
    Episode 317: Metal Gear Rising: Revengeance (Preview)

    Episode 317: Metal Gear Rising: Revengeance (Preview)

    Thank you Ethan!


    We were all teens once. Some of us listen to a lot of mall metal, and some of us end up child soldiers.


    MGR Revengance is a goofy bit of juvenilia but despite vestigial stealth elements muddying the waters a bit, it's really fun to play. You mean to tell me this Jack is back?


    Hear the whole thing on patreon.com/duckfeedtv
    Support Watch Out for Fireballs!

    • 36 min
    Episode 316: RollerCoaster Tycoon Classic

    Episode 316: RollerCoaster Tycoon Classic

    It's a management sim with a touch of whimsy and customers who are dumb as rocks. This week we talk about the classic theme park development game RollerCoaster Tycoon, breaking down its systems and talking about how we learned to meet the goals it set for us. And we talk a little about real amusement parks along the way.
    Support Watch Out for Fireballs!

    • 1 hr 49 min

Customer Reviews

4.8 out of 5
930 Ratings

930 Ratings

JLovins12 ,

Earnest, thoughtful, great

There is not much else like this podcast and the other duckfeed shows. Most podcasts are very contrived and lack the kind of open-ended discussion on display here. These two are absolutely fastidious about their points of view and never pander. They also take the very brave risk of talking like real people not scripted podcast hosts. I get very little unfiltered yet worthy content in my media diet but the duckfeed podcasts are a big exception to that. To boot, they are unbelievably prolific in the amount of content they generate. Keep it up!

TentacletimeEternal ,

Only listened for the brave F musashi episode

As a fan of brave fencer musashi, the two episodes were well done and well evaluated. For the time and still today, the music is amazing (working in a theremin). The steamwood segments were B.S., but ultimately game was a fun experience. Not to mention the schedule day/night stuff made the town seem more alive, even if a tad tedious. To answer your question, there’s a scene where musashi sticks lumina back, and winds up being teleported back to his (presumably) home world. Fillet never sees musashi again. It’s a fun experience I’d love to see brought back or remade, but if the EA partnership is part of why it hasn’t happened, I can understand why. Good stuff, thanks again for the entertaining look on that one of a kind game.

Huribes ,

Fantastic

If you like deep dives, this podcast is for you, even if you only listen to a few episodes. I just wish they’d finish there review of Half Life 2. ;)

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