Nice Games Club - a gamedev podcast!

Ellen, Stephen, and Mark
Nice Games Club - a gamedev podcast!

The podcast where nice gamedevs talk gaming and game development. Nice!

  1. HACE 2 DÍAS

    Nicest of 2024

    It's a cheery and bright episode to get you through the dark cold days of winter! ☃️ Your hosts (plus guest Joanna May) wrap up 2024 with a readout of their nicest things from the year—nicest games, nicest accomplishments, and nicest procrastinations. Plus, plans and projects for 2025, some soft resolutions, and a review of some exciting upcoming titles you're likely to see hit various storefronts in the next calendar year. A happy year's end to all! Cover image credit goes to Animal Crossing World. This year's selection of Nice Replays start next week. See you in 2025! 2024 Accomplishments Mark Founded a 501(c)(3) organization, Nice Games Alliance.Got a new job, on a still unannounced game.Renewed the lease on the Noble Robot officeStephen I made two movies! (Or at least I will have by the end of the year)Immense progress on Future Club gameEllen My RSV game won multiple industry awards 3 Hired LydiaRunning out of plant roomJoanna Solved generalized serializationPalette generation tooLots of iterative things that were worked on last year   2024 "Nicest" Games This is not a “best of 2024” or even a definitive list of our favorites. It’s just a few games we want to be nice to. Ellen We Were Here seriesBonzaMark Astro BotStephen Dragon's Dogma IIUFO 50Puzzmo​​​​​​​Joanna Helldivers IIBreath of the Wild  2025 Most Anticipated Games Ellen Metroid Prime 4: BeyondWinter BurrowFragPunkBorderlands 4Rift of the Necrodancer...???Lunar: Remastered Collection (for Eric)Mark Civilization VIIStar Trek Ascendancy: The Final Frontier (the Gorn!)The Switch 2Stephen Dragon Dogma II DLC (I’m cheating I know)Civilization VIIHonestly probably Switch 2 stuff, tooJoanna Paralives   2025 Resolutions Ellen: Finally put together a portfolio site!Mark: Dreamsettler, again!Unannounced projectRelease Operators!Get Nice Games Alliance some sponsors/donations!Stephen: Play more games! Do more stuff outside of my apartment.Joanna: Put out a bigger better game demo!

  2. 5 DIC

    Nice Games Jam: "Space Mall Mystery VHS Game"

    In this episode Lydia is back to discuss join the clubhouse in both a discussion of her first job, and making a game about set job. But, because the club can't choose, it is also about Ellen's job at her parents' pet store.  When introducing Lydia to the concept of a nice games jam, the stages of the nice game jam are referenced. Here are the stages: 1) Panic 2) Prompt 3) More Panic 4) Scramble 5) Oh, we can do this 6) We did this - let’s do more We have throw pillows now While designing this game Stephen mentions the phrase "experience bij." This comes from the 'Star Trek the Next Generation Interactive VCR Board Game." Star Trek the Next Generation Interactive VCR Board Game  -  Board Game Geek Compilation of "Experience bij."  -  YouTube Prompt "Create a game based on one of your team’s first job (either gig-based, such as babysitting or lawn mowing or paycheck based), but set in a world with either evil robots, monsters, or aliens." Game type Tabletop game Materials VHS tape Mall map Rules Takes place in a mall, in a starbaseTheater, retail, pet store, cafeteriaPen and paper RPG, players need to figure out what’s going on outside without leaving the mall/their jobsCommunication is limited somehowNosy kids?Point where we’re in too deep?It’s now a VHS tape/DVD game.Each character has unique roles and abilities based on their jobCafeteria unboxer person, sees recycling bins, can make things out of trashRetail, interacts with customers regularlyPet store, young kid who does mischief thingsTheater, technical expertise, interacts with other staff of theaterMall wide announcements (security, mall, etc.)Different locations have a stack of cards containing information, they have unique ability to access these different decks. Info from cards cannot be talked about, you need to move to another player to give them that information.NPCs move on a track separately, they move during the “computer” turn, the mall is a separate turn/entityNPCs control how much players can move (they may have customers they need to deal with)Each round the players have certain actions, different actions if there are customers in the storeSome cards are gossip (from customers), some cards are evidence (physical things you find)Some of the gossip is false, good/juicy information is rareNarrativeThree actsAct 1: Something’s going on! Busier than normal, more security, longer shifts than normal because everyone needs to be in the mall, the management wants to keep everyone thereA lot of the rumors are about not being able to do their regular jobs outside of the mallAct 2: It’s one of three thingsAct 3: Did we figure out what’s going on?You have to figure out what the threat is, afterwards pick some number of ways to deal with it, depending on the response you have a list of tasks to complete to fulfill. If the tasks you did relate to the actual threat, you get points.

  3. 7 NOV

    Nice Games Jam: "Soapbox Derby OF TIME"

    In this episode Ellen usurps the normal process for a nice game jam prompt to explore her own idea on tabletop mechanics. Who would have thought the scoring system for this game would be 'Points for the Future War'? Stephen's One-Minute Movie  -  Stephen McGregor's Group ,  YouTube Discussion during development Subbuteo Soapboxderby.org Bullet Bill Soapbox Derby Car  -  Lou Whitmire ,  Mansfield News Joural Prompt Make a tabletop game where the core mechanic is modulating the friction on the board. Game type Tabletop game Player count 3-5 Materials Board - 5x5 grid where tiles can be placed 5 racer sleds Racer weights Tiles with different friction coefficients (terrain tiles) Mission from HQ Cards Special Objective Cards Setup 1) Racer sleds and racer weights are randomly distributed to the racetrack row. 2) Each racer sled gets the name of a racer. Each racer name should be silly, like Jenny Too-fast or Billy Tumble. 3) Each player draws two Mission from HQ cards and picks one to be their secret objective.   Rules Players are given each a set amount of time-travel credits. On their turn, each player uses a time-travel credit to either replace or swap terrain tiles. When each all players have spent their time travel credits, the race is on! All racer sleds are released from their starting box, and the results of the race are observed.  Each completed mission results in the number of 'Points for the Future' on the mission from HQ card awarded to that player. The number of points is based on the difficulty of the mission. After the weekend derby is complete (15 rounds), the player with the most point for the future war is declared the winner, but not for 20-30 years.

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The podcast where nice gamedevs talk gaming and game development. Nice!

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