In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.
Timestamps [00:33] So... Why? [02:09] The Romanticized Solo Dev [04:25] The Origins of the Solo Dev Idea [07:03] Proving Everyone Wrong [09:28] Delaying the HyperDot Release [11:00] What Does Everything Mean? [14:31] Defining What A Solo Developer Is [18:20] The Moment When Charles Asked for Help [21:09] Should We Delay? [23:09] How It Felt To Be Helped [27:33] Being Honest About Setbacks [31:31] Finally Fixing HyperDot
Listen on Google Podcasts: http://bit.ly/helloplayergoogle Listen on Apple Podcasts: http://bit.ly/helloplayeritunes Listen on Spotify: http://bit.ly/helloplayer_spotify
HyperDot is out on Xbox, Windows, PC, Mac, and Linux.
Buy on Steam: http://bit.ly/2NjDRfN Buy on itch http://itch.io: http://bit.ly/39Nm6z2 Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR
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- 발행일2020년 3월 12일 오후 5:45 UTC
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