One Man Band

Hello Player

In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.

Timestamps [00:33] So... Why? [02:09] The Romanticized Solo Dev [04:25] The Origins of the Solo Dev Idea [07:03] Proving Everyone Wrong [09:28] Delaying the HyperDot Release [11:00] What Does Everything Mean? [14:31] Defining What A Solo Developer Is [18:20] The Moment When Charles Asked for Help [21:09] Should We Delay? [23:09] How It Felt To Be Helped [27:33] Being Honest About Setbacks [31:31] Finally Fixing HyperDot

Listen on Google Podcasts: http://bit.ly/helloplayergoogle Listen on Apple Podcasts: http://bit.ly/helloplayeritunes Listen on Spotify: http://bit.ly/helloplayer_spotify

HyperDot is out on Xbox, Windows, PC, Mac, and Linux.

Buy on Steam: http://bit.ly/2NjDRfN Buy on itch http://itch.io: http://bit.ly/39Nm6z2 Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR

This podcast is powered by Pinecast.

무삭제판 에피소드를 청취하려면 로그인하십시오.

이 프로그램의 최신 정보 받기

프로그램을 팔로우하고, 에피소드를 저장하고, 최신 소식을 받아보려면 로그인하거나 가입하십시오.

국가 또는 지역 선택

아프리카, 중동 및 인도

아시아 태평양

유럽

라틴 아메리카 및 카리브해

미국 및 캐나다