1 hr 5 min

Episode 21 Zwiftcast

    • Sports

Simon, Shane and Nathan are back together for more Zwiftchat and gossip. The trio kick off discussing a heart-warming story about a Zwifter in rehab who was helped out by a younger rider.
It leads on to a bit of a grumpfest about the slow pace of development in the game. The chaps wonder why voice in-game – which would no doubt lead to more social interaction – seems to be taking so long. Simon reveals that a chat with pro rider Taylor Phinney reveals him to be a big Zwifter – and a huge gamer, and that prompts a thoughtful discussion about how gaming techniques and features could develop the training tool aspect of the game, and even improve the feel of racing.
Shane goes into rant mode – justifiably, many would say, after Simon’s interview with a Zwifter who cracked his frame on the trainer, and then had a long dialogue with Specialized, who, initially at least, claimed that their frames are not warrantied for use in turbo trainers. The chaps agree that this situation is a mess, with inconsistency between some bike brands’ marketing and their warranty policies.
The chaps move onto the race scene on Zwift, with results service guru Glen Knight making an appearance to talk about improvements to the service. Simon, Shane and Nathan follow up with an interesting discussion on whether racing in Zwift has become flat and one dimensional. They agree that more gaming style features could bring beneficial changes.
Simon’s final feature after his visit to the Tacx factory takes a look at the highly automated nature of the trainer company’s production – and includes the revelation that the company’s best selling trainer is its most expensive – the Neo. The chaps discuss the implications of this for Zwifters and their expectations around indoor training.
This podcast rounds off with an update on Shane’s new trainer review blog and all the latest from Zwift Community Live.

Simon, Shane and Nathan are back together for more Zwiftchat and gossip. The trio kick off discussing a heart-warming story about a Zwifter in rehab who was helped out by a younger rider.
It leads on to a bit of a grumpfest about the slow pace of development in the game. The chaps wonder why voice in-game – which would no doubt lead to more social interaction – seems to be taking so long. Simon reveals that a chat with pro rider Taylor Phinney reveals him to be a big Zwifter – and a huge gamer, and that prompts a thoughtful discussion about how gaming techniques and features could develop the training tool aspect of the game, and even improve the feel of racing.
Shane goes into rant mode – justifiably, many would say, after Simon’s interview with a Zwifter who cracked his frame on the trainer, and then had a long dialogue with Specialized, who, initially at least, claimed that their frames are not warrantied for use in turbo trainers. The chaps agree that this situation is a mess, with inconsistency between some bike brands’ marketing and their warranty policies.
The chaps move onto the race scene on Zwift, with results service guru Glen Knight making an appearance to talk about improvements to the service. Simon, Shane and Nathan follow up with an interesting discussion on whether racing in Zwift has become flat and one dimensional. They agree that more gaming style features could bring beneficial changes.
Simon’s final feature after his visit to the Tacx factory takes a look at the highly automated nature of the trainer company’s production – and includes the revelation that the company’s best selling trainer is its most expensive – the Neo. The chaps discuss the implications of this for Zwifters and their expectations around indoor training.
This podcast rounds off with an update on Shane’s new trainer review blog and all the latest from Zwift Community Live.

1 hr 5 min

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