Evva and Charles talk about the highly contentious topic of designing for difficulty in HyperDot with special guest, Nicolaas VanMeerten (Director of Insights at GLITCH).
Timestamps [2:10] The truth about “hard mode” [6:30] Testing, testing, testing [10:06] Understanding player engagement [22:19] Balancing shapes and enemies [24:40] Recognizing peaks and valleys in difficulty [27:34] Theory of fun and challenge [29:30] What levels do you find difficult?
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Информация
- Подкаст
- Опубликовано6 февраля 2020 г., 22:30 UTC
- Длительность31 мин.
- Сезон1
- Выпуск4
- ОграниченияБез ненормативной лексики