We chat with Renee Blair of Bosskey about her work, accessibility in games, level design and Lawbreakers!
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Questions for Renee:
@TimpoAdante: What accessibility features do you consider so basic that there's no excuse to not include them?
How much development time would be saved by building in accessibility from the ground up?
What accessibility considerations do you feel are most frequently overlooked?
What we’re playing/reading:
Tanya: Mass Effect Andromeda, Injustice 2
Renee: Transmetropolitan, Persona 5
Where to find our guest online
Twitter: @heptad777
http://ecgconf.com/renee-blair/
http://reneeblair.me/
Renee's games on Itch.IO
Where to find your host online:
Tanya D. - @cypheroftyr // @INeedDivGms
Twitch: twitch.tv/cypheroftyr // twitch.tv/INeedDivGames
Support the show via I Need Diverse Games Patreon
Support Tanya's other work via Patreon
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit cypheroftyr.substack.com
Thông Tin
- Chương trình
- Đã xuất bản16:00 UTC 1 tháng 6, 2017
- Thời lượng43 phút
- Xếp hạngThô tục