Rules of Open World Game Design - 80 Level Podcast

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Join 80 Level Podcast for a deep dive into game design with Jamie Smith, Principal Game Designer at People Can Fly. We discuss the core principles that make open world games stand out. Jamie shares how to design captivating gameplay mechanics, maintain player engagement, and balance form and function. If you're a game developer or simply fascinated by the world of video games, this episode uncovers the creative and technical aspects that drive the industry forward.

More about Jamie: https://linktr.ee/smithstock 

Some examples in the video used by Jamie
Yakuza
https://www.youtube.com/watch?v=CKiFfCE949s
https://www.youtube.com/watch?v=k71rZSh0ipM 

Fallout: New Vegas Map
http://www.gamemapscout.com/falloutnewvegas_interactive.html
The player starts at Goodsprings (to the left of the map), meaning they can only go up, right, or down

Elden Ring
https://mapgenie.io/elden-ring/maps/the-lands-between 

Super Mario
https://www.youtube.com/watch?v=pLl7lbbpjig 

Destiny 2
https://www.youtube.com/watch?v=LLpD4KH6kwI 

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