The Design Vault

The Design Vault
The Design Vault

The Design Vault is a show where we learn from the past and present as we shape the future of design together, brought to you by hosts Albert Shum and Thamer Abanami. We’ll discuss iconic products like the Walkman, the 808, and much more, as well as the stories behind them.  Join us on social media at thedesignvaultpodcast on X and Instagram or subscribe at thedesignvaultpodcast.com to stay tuned for next episodes

Выпуски

  1. Nintendo Game Boy: Lateral Thinking and Embracing Constraints

    9 СЕНТ.

    Nintendo Game Boy: Lateral Thinking and Embracing Constraints

    In this episode of The Design Vault, we dive deep into the fascinating story behind one of gaming's most iconic devices—the Nintendo Game Boy. We uncover how Nintendo's history as a playing card and toy company shaped the development of this revolutionary handheld console. Our discussion explores the intriguing philosophy of lateral thinking in design, revealing how embracing technological constraints actually propelled the Game Boy to incredible success. We also examine the profound impact this device had on gaming culture, making video games more accessible than ever before.   We also introduce listeners to Genpei Yokoi, the visionary designer behind the Game Boy, and delve into how his approach of using simplified technology led to the creation of efficient, long-lasting products. We take a look at the state of the gaming industry in the early 1980s and how the Game Boy's arrival shook things up. Perhaps most importantly, we highlight the crucial role that lateral thinking and working within technological constraints played in the design process, ultimately leading to one of the most beloved gaming devices of all time. ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​Join us as we shape the future of design by learning from the past!   FOLLOW US Linkedin Albert Linkedin Thamer Instagram   Hosts: Albert Shum and Thamer Abanami Production and Post-production: Romina Hakim, Toño Tellez and Poonam Patel Music: Red Lips Media LLC Brand Design: Rafael Poloni

    34 мин.
  2. The Creation of the Microsoft Mouse with Steve Kaneko - Part 2

    26 АВГ.

    The Creation of the Microsoft Mouse with Steve Kaneko - Part 2

    In today’s episode, we continue our fascinating discussion with designer Steve Kaneko, as he shares his insights into the development and impact of the Microsoft Mouse 2.0. From integrating human-centered design into technology to the evolution of design thinking in creating system-wide solutions, this conversation is a goldmine for anyone interested in the intersection of design, technology, and human experience. Steve draws intriguing comparisons between the design philosophy of the late '80s and early '90s and today's approach, highlighting the evolution of design thinking over the decades. He emphasizes the meticulous attention paid to product performance, including seemingly minor yet crucial adjustments like weight optimization for enhanced usability. Beyond the device itself, Steve explores the far-reaching implications of design decisions on hardware, software, and the intricate dance of human-computer interaction. As a seasoned design professional and leader, Steve also imparts valuable wisdom for aspiring designers, offering thoughtful advice on how to navigate their careers and approach projects with a holistic, user-centered mindset. This episode serves as a testament to the profound impact of thoughtful design on our daily interactions with technology.   ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​Join us as we shape the future of design by learning from the past   FOLLOW US Linkedin Albert Linkedin Thamer Instagram Hosts: Albert Shum and Thamer Abanami Production and Post-production: Romina Hakim, Toño Tellez and Poonam Patel Music: Red Lips Media LLC Brand Design: Rafael Poloni

    29 мин.
  3. The Creation of the Microsoft Mouse with Steve Kaneko - Part 1

    12 АВГ.

    The Creation of the Microsoft Mouse with Steve Kaneko - Part 1

    In this episode, we are thrilled to welcome Steve Kaneko, a pivotal figure behind the design of the Microsoft Mouse 2.0, a product so significant it earned a place in the Museum of Modern Art's permanent collection. Steve takes us back to 1993 when Microsoft decided to invest more seriously in input devices to better enable its Windows franchise, creating their first in-house designed mouse that would set new standards in design and usability. He shares the initial challenges of this groundbreaking project, from reducing costs to transitioning from a mechanical to an optomechanical encoder to enhance reliability and performance. Steve delves into the introduction of a new visual design language and walks us through the intricate design process of the Microsoft Mouse 2.0. He explores the crucial role of design in both hardware and software development, shedding light on how biomechanics, kinesiology, and ergonomics influenced their approach. Steve emphasizes the importance of ergonomic design in product signals and discusses how these factors interplay with both software and hardware usability. This episode offers a fascinating glimpse into the intersection of technology, design, and user experience that shaped one of Microsoft's most iconic products.   Join us as we shape the future of design by learning from the past.   FOLLOW US Linkedin Albert Linkedin Thamer Instagram   Hosts: Albert Shum and Thamer Abanami Production and Post-production: Romina Hakim, Toño Tellez and Poonam Patel Music: Red Lips Media LLC Brand Design: Rafael Poloni

    24 мин.
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The Design Vault is a show where we learn from the past and present as we shape the future of design together, brought to you by hosts Albert Shum and Thamer Abanami. We’ll discuss iconic products like the Walkman, the 808, and much more, as well as the stories behind them.  Join us on social media at thedesignvaultpodcast on X and Instagram or subscribe at thedesignvaultpodcast.com to stay tuned for next episodes

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