49 episodes

Playing Through Space Gaming's Past, Present and Future

Space Game Junkie Podcast Brian Rubin and Jim Hunt

    • Video Games
    • 4.3 • 18 Ratings

Playing Through Space Gaming's Past, Present and Future

    SGJ Podcast #355 – X4: Cradle of Humanity

    SGJ Podcast #355 – X4: Cradle of Humanity

    Such a Massive and Expansive Game…







    Hey friends, welcome to this week’s podcast! This week, Jim, Spaz, Hunter and I welcome back Bernd Lehahn, the CEO of Egosoft, to talk about the latest expansion to their current magnum opus, X4: Cradle of Humanity. We talk about the lengthy series’ history, the process of coming up with both an expansion pack and a massive new patch to go with it, managing and dealing with expectations and much more. It’s a really fun conversation, and we hope you all enjoy it.











    Next week’s show is up in the air, as I have feelers out, but nothing concrete, so we might just do a topic show. It’ll be fun regardless. :) As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you so much for listening!

    • 1 hr 4 min
    SGJ Podcast #354 – SpaceNET

    SGJ Podcast #354 – SpaceNET

    There’s a TON of Stuff Going On Here…







    Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I get up early in the morning to talk to Vincent Rateau of Sonejo Studios, calling us from Freiberg, Germany, to talk about his retro space adventure game, SpaceNET. We talk a lot about programming, retro adventure games, old computers and a lot more. It’s a very fun discussion despite me being sleepy/loopy as heck. :)











    Next week we welcome back Egosoft CEO Bernd Lehahn to talk about X4, its latest expansion Cradle of Humanity, and how far it’s come since release. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening y’all!







    Youtube link







    Show Notes







    * SF-IO (Prequel Game)

    • 1 hr 4 min
    SGJ Podcast #353 – Infinite Fleet

    SGJ Podcast #353 – Infinite Fleet

    Love the Art Style…







    Hey friends, welcome to this week’s show! This week, Jim, Spaz, Hunter and I sit down with the COO of Pixelmatic, Chris Wood, to talk about their upcoming free-to-play space strategy MMO, Infinite Fleet! We get into the nitty gritty — as much as Chris is allowed to talk about anyway ;) — of this massive MMO, including its free-to-play model, its cryptocurrency tie-ins (which totally left me confused), its expansive and social gameplay and much more. It was a really fun and spirited discussion that we hope you’ll enjoy.











    Next week on the show, we’ll welcome the developer of the retro-inspired adventure game, SpaceNET! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you so much for listening/watching!

    • 1 hr 15 min
    SGJ Podcast #352 – Power of Ten

    SGJ Podcast #352 – Power of Ten

    This Game Gets Hectic







    Hey friends, welcome to this week’s show! This week, Jim, Spaz, Hunter and I welcome Andrew Richardson, the developer of the spacey roguelike, Power of Ten! We talk a lot about the game, but also how scary it can be to be an indie developer, classic Mac gaming and a lot more. It’s a fun show, or so we think! ;)











    Next week on the show we’ll welcome the developer of Infinite Fleet! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for watching/listening!

    • 1 hr 7 min
    SGJ Podcast #351 – SSG with Roger Keating and Gregor Whiley

    SGJ Podcast #351 – SSG with Roger Keating and Gregor Whiley

    Such an Amazing Game…







    Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Roger Keating and Gregor Whiley, Senior Vice President and Vice President respectfully at Strategic Studies Group (SSG), calling in from Sydney Australia. These guys have long careers in the industry, so it was fascinating to hear their stories about game development from the early days of video games and beyond. Probably one of my favorite shows, this one.











    Next week we’ll welcome the developer of Power of Ten onto the show! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

    • 1 hr 41 min
    SGJ Podcast #350 – Capital Command

    SGJ Podcast #350 – Capital Command

    Such Pretty Fireworks…







    Welcome to this week’s podcast y’all! This week, Jim, Spaz, Hunter and I sit down with Alex Trofin of Hellride Games to talk about his upcoming capital ship combat game, Capital Command! We talk a lot about the UI, the plans for the campaign, the ballistics-based weaponry and much more. It’s a very fun discussion about what looks to be a very promising game.











    Next week on the show, we’re very excited to welcome Roger Keating and Gregor Whiley of SSG, or the Strategic Studies Group. You may know them from games such as Reach for the Stars, Carriers at War and Warlords! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.

    • 1 hr 14 min

Customer Reviews

4.3 out of 5
18 Ratings

18 Ratings

Zoso1701 ,

I used to be a Space Game Junkie...

...then I discovered WoW. Then, I found Steam but also had kids. SGJ has reintroduced me to Space games and reminded me of my fondness for them. Veloxxi is quick with recommendations if you ask. The hosts have a deep knowledge of the genre, consistently get interesting guests who have created lots of classic (and current) titles.

As I can't rate a 3.5, I'm going with rounding up. - The podcast gets an A for content, but a D for audio quality. I'm not sure I haven't heard an episode that isn't plagued with tech difficulties. Discord drop-outs have resulted in gaps of silence and confusion when speaking to guests. Some speakers are too quiet, others too loud, some just sound like they're talking through a rotary telephone.

That said, the unique guests and Space Game expertise allow this podcast to fill a space that none others do as well as SGJ!

DeLargest ,

Clown show

This podcast has it all:

- Regular technical difficulties like it is 2004. These guys have been doing this for years and still seemingly every other episode is plagued with repeated drop outs, missing audio, bad Skype connections, etc.

- Podcast hosts who don’t only not know how to competently podcast, but have little knowledge of the subject and make routine errors of fact.

- Hosts who regularly play games or look stuff up while recording the feed. Hey, it’s just talking. Why don’t you guys go all out and make dinner or something else really distracting while on air too?

- Cringe. It’s always fun and not at all awkward to listen to these bozos apologize to their industry guest for the sixth time because of technical difficulties or their mistakes and misstatements.

Nearly unlistenable, even when they’re talking about one of my favorite genres or interviewing fascinating devs.

Captain Koloth ,

Needs a LOT of work

I wish I could give this a higher rating. I really do. But the hosts:
1) are not knowledgeable and constantly make the same major factual errors over and over
2) think they are the most hilarious people in the universe (a failing common to most mediocre podcasts)
3) usually record the podcast while playing a video game simultaneously, both rendering the discussion itself distracted and less interesting, and also somewhat unintelligible if you're not watching the simulcast video.

No one else out there really covers this genre in this much depth and it pains me to give such a low rating, but it's simply not worth listening to in its present state.

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