Super Mario Crosses Over to WebGL

Exploding Rabbit Podcast

We talk about the experimental preview for Super Mario Bros. Crossover released for WebGL, and then Jay and Matt debate The Legend of Zelda: Breath of the Wild.

Breakdown

  • 2:55 - Super Mario Bros. Crossover 4.0
  • 17:00 - Emulated music and Game Music Emu
  • 22:55 - Why the flash version could not be salvaged
  • 26:53 - Foundational code and the EcsRx framework
  • 34:40 - Rebuilding the Exploding Rabbit Community
  • 40:13 - What does this mean for Glitch Strikers?
  • 43:35 - Debate about The Legend of Zelda: Breath of the Wild
  • 1:05:15 - Jay's experience with Ni no Kuni II: Revenant Kingdom
  • 1:12:22 - Broaching the tense subject of politics and morality
Links
  • EcsRx Framework: A reactive take on the ECS pattern
  • No Cartridge Podcast - Podcast recommended by Matt
  • Exploding Rabbit Patreon - Support the show
  • Play Super Mario Crossover 4.0 - Play the preview version we talk about
  • Exploding Rabbit Discord - Join the community
  • Matt Kap Bandcamp - Intro music

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