16 episodes

A gold extra podcast about game design, innovative theatre, digital storytelling and new forms of narration.

"The Art Wire" is created and produced by gold extra.
www.goldextra.com

The Art Wire gold extra

    • Arts

A gold extra podcast about game design, innovative theatre, digital storytelling and new forms of narration.

"The Art Wire" is created and produced by gold extra.
www.goldextra.com

    AR Communities - Talk with Litto and Jascha from SystemKollektiv

    AR Communities - Talk with Litto and Jascha from SystemKollektiv

    What is an Artifical Musem? What is Artivism? What does all of this have to do with Augmented Reality?



    In this 90-minute episode you can dive deep into the world of augmented reality, art and activism. Find out how artworks can be made immortal and how to get from Toronto to the moon (and much more, of course)

    This podcast episode was produced as part of the research project "AR Communities". Host of this episode is Sophia, project collaborator at AR Communities.



    Links:
    https://www.goldextra.com/en/ar-communities

    https://thesystem.at/

    https://artificialmuseum.com/#z=6&lat=49&lng=14.7&s=about







    //Photocredit: mandi knospe

    • 1 hr 30 min
    AR Communities - Talk with Irina Paraschivoiu

    AR Communities - Talk with Irina Paraschivoiu

    Augmented Reality - technology or philosophy?

    Sophia Reiterer and Irina Paraschivoiu chat about Augmented Reality as a philosophy and as a tool for games and everyday life. Besides many other topics like reverse engineering or the game "Escape Fake", Irina talks about her experiences at the game developing company "Polycular" and her academic research about AR.


    This podcast episode was produced as part of the research project "AR Communities". Host of this episode is Sophia, project collaborator at AR Communities.



    Links:

    https://www.goldextra.com/en/ar-communities

    https://www.polycular.com/

    https://escapefake.org/

    https://uni-salzburg.elsevierpure.com/en/persons/irina-elena-paraschivoiu-5

    • 55 min
    AR Communities - Christian Knapp im Interview

    AR Communities - Christian Knapp im Interview

    Was steht bei der Entwicklung eines Spiels am Anfang des Prozesses - die Technologie oder die Idee? Wie verändert die Technologie die Ideen und beeinflussen umgekehrt die Ideen auch die Technologien? Was bedeutet es, die Realität zu erweitern? Und wie können ernste Themen wie die Klimakrise in einem Spielkontext behandelt werden?

    Über diese und andere Fragen diskutieren Christian Knapp und Sophia Reiterer in dieser Folge von The Art Wire.



    Diese Podcast-Episode wurde im Rahmen des Forschungsprojekts "AR Communities" produziert. Host dieser Folge ist Sophia, Projektmitarbeiterin bei AR Communities. In dieser Folge von The Art Wire wird ausnahmsweise auf Deutsch gesprochen.





    When developing a game, what is at the beginning of the process - the technology or the idea? How does technology change ideas and, conversely, do ideas affect technologies? What does it mean to expand reality? And how can serious issues like the climate crisis be addressed in a game context?

    Christian Knapp and Sophia Reiterer discuss these and other questions in this episode of The Art Wire.



    This podcast episode was produced as part of the research project "AR Communities". Host of this episode is Sophia, project collaborator at AR Communities. Exceptionally, this episode of The Art Wire is spoken in German.

    • 1 hr 2 min
    AR Communities - Florian Jindra im Interview

    AR Communities - Florian Jindra im Interview

    DE:

    Diese Podcastfolge wurde im Rahmen des Forschungsprojekts "AR Communities" produziert. Host dieser Folge ist Sophia, Projektmitarbeiterin bei AR Communities. Ausnahmsweise wird in dieser Folge von The Art Wire auf Deutsch gesprochen.

    In dieser Folge teilt Florian Jindra von der FH Salzburg seine Erkenntnisse zu Augmented Reality, Spieleentwicklung und Technologie-Accessibility. AR wird sowohl als Technologie als auch als Philosophie diskutiert. Zusätzlich sprechen Flo und Sophia über Niederschwelligkeit, Partizipation, verschiedene Softwares, Spiele, gesellschaftliche Veränderung und Verantwortung. Auch geht es um die Frage von Partizipation , also wie man Leute dazu einladen kann, bei Projekten/Game-Entwicklung/Spielen etc. mitzumachen. Im Podcast werden Möglichkeiten angedacht, in den öffentlichen Raum einzugreifen - auch durch Augmented Reality.



    ENG:

    This podcast episode was produced as part of the "AR Communities" research project. Host of this episode is Sophia, project collaborator at AR Communities. Exceptionally, this episode of The Art Wire is spoken in German.

    In this episode, Florian Jindra from FH Salzburg shares his insights on augmented reality, game development and technology accessibility. AR is discussed both as a technology and as a philosophy. Additionally, Flo and Sophia talk about low-threshold, participation, different softwares, games, social change and responsibility. Also the question of participation is discussed, i.e. how to invite people to participate in projects/game development/games, etc. In the podcast Flo and Sophia think about possibilities to intervene in the public space - also through augmented reality.

    • 53 min
    Interview with the Vamp-AI

    Interview with the Vamp-AI

    In this Episode gold extra's Reinhold Bidner and Tobias Hammerle discuss about the mystical creature Artificial Intelligence. Will it suck all life out of human artists, before it takes over the petty remains of what we used to call our home planet? Special guests: Hal2023, Skynet, a Kangaroo and a (pretty decent) vampire.

    • 55 min
    Damien Crawford - Briefs Special - A shafted by capitalism RPG

    Damien Crawford - Briefs Special - A shafted by capitalism RPG

    In this sixth episode on the micro publishing series Briefs Damien Crawford tells us how capitalism became the blight of the land in his creation Have-Nots Unforgiving, why gambling is at the center of this creation and why no one else in the world wants to create this kind of games.

    • 59 min

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