117 episodes

Conversations on game development hosted by game developer Gwen Frey (Bioshock Infinite/The Molasses Flood/Kine)and Chris Slight (Games Journalist/Host).

The Dialog Box Gwen Frey and Chris Slight

    • Technology
    • 5.0 • 14 Ratings

Conversations on game development hosted by game developer Gwen Frey (Bioshock Infinite/The Molasses Flood/Kine)and Chris Slight (Games Journalist/Host).

    Ep. 119 Why does Game Dev take so long?

    Ep. 119 Why does Game Dev take so long?

    Gwen and Chris talk about game production, pipeline iteration, audio workflows, cutscenes in games, and trailers that maybe don’t have much to do with the game.

    • 34 min
    Ep. 118 Game Writing & Production Woes!

    Ep. 118 Game Writing & Production Woes!

    Gwen and Chris catch up on: Lab Rat's development, comedy writing, writing in games, Psychonauts 2, BioShock Infinite, and much more!

    • 51 min
    Ep. 117 Business and design decisions in Darkest Dungeon /w Tyler Sigman

    Ep. 117 Business and design decisions in Darkest Dungeon /w Tyler Sigman

    This week we chat with the Design Director of Darkest Dungeon - a brilliantly designed and wildly successful indie game. Tyler dives into his backstory and explains how he gained the experience both designing games and running companies before he co-founded Red Hook. He's the only indie developer I've met with an MBA, and he highly recommends it!

    • 1 hr 40 min
    Ep. 116 Designing Highly Systemic Games With Narrative /w Tom Francis

    Ep. 116 Designing Highly Systemic Games With Narrative /w Tom Francis

    This week Tom Francis outlines the difficult decisions he has made while developing Tactical Breach Wizards, and why he made them. We also talk about what he learned designing hit indie games Gunpoint and Heat Signature. Afterwards we are joined by accomplished game writers Matt Seiji Burns and Karla Zimonja for a roundtable conversation about writing and VO in indie games.

    • 1 hr 24 min
    Ep. 115 w/ William Chyr on transitioning between projects

    Ep. 115 w/ William Chyr on transitioning between projects

    William Chyr spent 7 years developing the hit puzzler Manifold Garden and then another 1.5 years porting it and releasing it on every known platform. Now he's reflecting on how far he's come and what comes next for him and his team.

    • 51 min
    Ep. 114 Last Year In Games

    Ep. 114 Last Year In Games

    2020 was a weird year! Gwen and Chris have a casual chat about what we played and why.
    ___

    Follow the podcast on @DialogBoxCast
    Follow Gwen @diregoldfish
    Follow Chris @chrisslight

    • 41 min

Customer Reviews

5.0 out of 5
14 Ratings

14 Ratings

kickinthehead ,

Great game industry insight and chill vibes

Gwen shares a lot of her great knowledge and expertise from her AAA and indie game experience. Her interviews with game developers get really into nitty gritty gamedev topics you’re unlikely to hear in conversations with typical games press.

When Chris is on the show, they do a great job of having natural conversations from filling each others’ knowledge gaps.

Highly recommended!

TJ Gunther ,

A different take than most video game podcasts

There's a lot of podcasts out there that talk about video games, but The Dialog Box feels like it explores the industry from a different perspective. Gwen provides an industry perspective and business acumen, while Chris works more on the PR/promotions side that is under-represented. It's honest. It's fun. I look forward to it every week.

The Tolsonator ,

Insightful and funny

Having been a follower of Chris before this podcast started and knowing his brand of humor I felt right at home with this podcast. Gwen brings a lot of great insight to the show with her knowledge of the gaming industry and together they make one of my personal favorite podcast duos out there.

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