Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
#310 Listener Questions
Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.
#309 Industry and Loose Leaf with Tanya X. Short
Dirk and David are joined by Tanya X. Short, Captain of Kitfox Games. They discuss the balance between appealing to market sensibilities and following one’s own interests, and how to make them work together. They also discuss the difficulty in funding projects with non-normative themes, barriers toward funding indie games, and the unique problems and solutions created while making Loose Leaf.
#308 Narrative AI with Emily Short
Dirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily’s career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how much information to give, and how game AI can be used in non-combat oriented experiences.
#307 Roundtable with Soren Johnson
Dirk and David are joined by Soren Johnson, friend of the show and founder of Mohawk Games. The trio answers questions and design problems from the community, and follow up on recent episodes. Topics include achievements and collectables, the importance of having an art style, when to innovate and when to fall back on convention, and how to integrate community involvement in the design process.
#306 A Highland Song with Jon Ingold
Dirk and David are joined by Jon Ingold, narrative designer and co-founder of Inkle Studios. They discuss Inkle’s newly released video game A Highland Song, centered around exploration, discovery, and engaging the human form within nature. They discuss the mechanics around rewarding and incentivizing players in an exploration game, ways to hide the quantum ogre, and how to utilize elements of randomness within a story-driven experience.
#305 Thirsty Suitors with Chandana Ekanayake
Dirk and David are joined by Chandana Ekanayake, Game Director of Outerloop Games and long-time designer. They discuss Eka’s newly released Thirsty Suitors, a turn-based adventure game centering around culture, relationships, family, and self-expression. They discuss Eka’s career, Outerloop’s titles, and what makes Thirsty Suitors so special. Topics include designing in VR, designing the game only you can make, the game’s strengths and weaknesses, and working within budget.
I recently discovered Game Design Round Table and have been consistently impressed by the wealth of knowledge and insights share in each episode. No matter the topic - you’re guaranteed to learn something new every time you tune in. Go ahead and give it a “follow,” this podcast will quickly become a favorite in your feed!
Serves its niche well
Probably not as interesting if you’re not a designer, but I am and it’s always something worthwhile. They have a wide range of guests, and the combination of tabletop and digital expertise works nicely.
Excellent resource and community
GDRT has been providing thoughtful and relevant conversations with designers and game creators for years, and offers a progressive and thorough look into game design across the entire gamut of disciplines.