Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
#280 Bianca Canoza Talks ARC
Bianca Canoza, also known as Momatoes online, joins David and Kathryn to discuss her pathway into games, the lessons she’s learned, and the Southeast Asian RPG community. Bianca talks about different games she’s worked on, from the Honey Heist-inspired Capybara Capers to the tense, doom-defying ARC to the contemplative There Is a Light at the Edge of the World.
Discussion also covers online communities and the Across RPGSEA site, which features Southeast Asian games.
#279 Dominique Dickey Talks Plant Girl
Dominique joins Dirk and David to talk about TTRPG design. Topics covered include Dominique’s pathway into the field through a student internship with Monte Cook Games, the challenges of approaching theme-first design with different RPG rulesets, and how Dominique’s personal connection with many of their games' themes stems from a desire to create specific experiences that aren’t common in other TTRPGs.
#278 Listener Questions June 2022
Kathryn teams up with Dirk and David to tackle another round of listener questions. Topics include microtransactions, free-to-play games, early game design steps, data in game design, and how designers can learn from other mediums.
#277 Diving into Cards as a Crossroads
Isaac Vega joins Dirk and David to talk about his experiences in the board game industry and how he has used cards in his games. First the trio discuss City of Remnants and how different components fulfill different roles in game design. Next, Dirk and David ask Isaac about his work on Ashes Reborn and some of its more unique systems. Finally, the group continues the discussion of Isaac’s games with some questions about Dead of Winter and its crossroads cards.
#276 Round Table on Market Considerations for Game Themes
Kathryn rejoins Dirk and David for another Round Table discussion of past episodes. First, in reference to the recent episode with Sydney Engelstein, the group talks about card-based expansions. Then the discussion turns to the various Zenobia award finalist guests who have been on the show—topics include unique themes, alternative funding for games, and how to utilize popular IPs while maintaining your own vision for the game. Finally, the group has a conversation about the Dave Scott episode and discusses how they’ve used customizable experiences in their own games.
#275 Diving Into Card-focused Adaptations and Expansions
Sydney Engelstein joins Dirk and David to talk about her history in game design and her work on multiple card-centric games. After discussing some of her earlier games such as the Space Cadet games, Sydney talks at length about her experience working on some of the popular game series in the Stronghold Games lineup: Aeon’s End and Terraforming Mars. The discussion covers what it’s like making expansions for the deckbuilder Aeon’s End, how the design for Ares Expedition streamlined aspects of Terraforming Mars by focusing in on the card play, and some advice on the more business–oriented side of game acquisitions.
Excellent resource and community
GDRT has been providing thoughtful and relevant conversations with designers and game creators for years, and offers a progressive and thorough look into game design across the entire gamut of disciplines.
A joy to listen to
In the early episodes, the show had a slow start, but at some point in time, I found myself not being able to stop listening. Dirk and David have been a permanent part of my morning and evening commutes for work for quite a while now. I am only on episode 117, but I’ve learned so much about what it means to be a professional game designer, and what it takes to succeed in the industry. Even more with tips and tricks of the trade. Then their guest list has been amazing with their own stories and advice. I find the show a must, no matter what kind of games you design; as the cast has proven time and time again, inspiration can be pulled from anywhere.
This is a podcast worth your time. The hosts and guests are all quite knowledgeable about game design and are a pleasure to listen to. Frequently topics are brought up which I had not thought about before and, after listening, leave me more skilled as an aspiring game designer.