The Medusa's Cascade

The Medusa’s Cascade
The Medusa's Cascade

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze. Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.

  1. Collateral Damage - C1E151 Unexpected Conversations

    -6 ДН.

    Collateral Damage - C1E151 Unexpected Conversations

    The party gathers for breakfast, and Galahad shares his recent conversation with Bahamut, where he learns he is now officially his Champion. He reflects on his happiness, primarily from his achievements in battle, and discusses the looming threat from his father, who controls a titan and plans to avenge the Ridge. Arguile offers to help Galahad communicate with Arioch, raising concerns about the approaching confrontation. The conversation shifts to Zechs’ situation with Malar, and Galahad urges him to resolve it before they leave Sloane, noting the strain it places on him. They discuss the complexities of Zechs' connection to Malar and the possibility of finding a solution. Galahad and Zechs then set off to find the Dawnstalkers, a group that Zechs hopes can guide him in his paladin journey. Along the way, Galahad speaks about Bahamut’s advice regarding Malar, emphasizing the need to free Zechs from his grasp. Zechs admits he hadn’t expected to resolve this issue so soon but agrees to continue. Upon meeting the Dawnstalkers, led by a Leonin named Siaxa, Zechs explains his desire to choose a paladin oath that will allow him to protect those he cares about. Siaxa emphasizes the seriousness of taking such an oath, advising Zechs to carefully consider his commitment before moving forward. They also discuss the history of the order and its connection to the natural world, resonating with Zechs’ background as a ranger. By the end of their discussion, Zechs realizes that the Packwarden oath aligns with his values and protective instincts. Siaxa and Galahad reassure him that the path he’s considering is right for him, though he must overcome any lingering doubts. Zechs expresses gratitude for their guidance and acknowledges that this journey will differ from his experiences. He feels more confident in his decision, ready to embrace the challenges ahead as he continues to navigate his paladin journey with the support of his friends. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 ч. 12 мин.
  2. Collateral Damage - C1E150 On the Subject of Doubt

    12 ОКТ.

    Collateral Damage - C1E150 On the Subject of Doubt

    We return to Shanks’ training with Jrehg in the Forgotten Quarter. They start by traversing down the tunnels left by the Draegoloths that wreaked havoc in the city. The further they explore, the more they begin to see that those same creatures could not have created these tunnels. Instead, they must have been made by something even larger than them… much larger! Jrehg informs Shanks that this is the work of Purple Worms, fortunately, an adolescent, but that is not to say it worked alone. The pair continue, and Jrehg asks Shanks plainly: “What do you intend me to teach you? You are already a skilled fighter, but is there something different you are looking for instead”? Shanks informs his new mentor that he wishes Jrehg would help him reconnect to the pieces of him that feel shattered and fragmented in his mind. He wants to, simply put, feel whole again. He wants to figure out how to regain some of the control that seems to be constantly outside his grasp.  Jrehg begins to give Shanks a brief but informative history lesson on Sloane’s “Wandering Hills.” His takeaway is: “The only thing in your control is how you handle yourself. You can not control how others within your traveling party, whether they be your friends, your family, your compatriots… The only variables you can truly account for are the things inherent to you.” He explains that Shanks is skilled, insightful, and attentive… His skills will undoubtedly benefit others, especially those in the party, but he can not control what they do with the information that his skills provide them. Shanks can not force balance or understanding… despite his best efforts, sometimes people must learn the hard way, him included.  Their travel continues to be deeply philosophical and eye-opening for our resident sharpshooter. They speak on a wide array of topics that help give Shanks the sense of clarity he’s been seeking. As their conversation begins to wrap up, they find themselves in a large cavern, where the pair stops to assess the area. As they do, they hear something massive quickly approaching them. A fight with a purple worm commences! While the two came out on top, it was not an easy fight. Jrehg was swallowed whole, and Shanks nearly knocked on death’s door. The two heal up, scavenge what they can from the felled creature, and call it a successful lesson for Shanks. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 ч. 8 мин.
  3. Field Reports 22: The Second Coming

    5 ОКТ.

    Field Reports 22: The Second Coming

    With the help of Galahad, Hoshino, and Arguile, Shanks realizes that connecting with Zechs requires speaking to him rather than at him. They have a heartfelt conversation that brings them closer than ever. Arguile dreams from the perspective of a man named Urich, interacting with his mother, Dorna, in the strange land of Narkorua. Galahad receives a vision guiding him to a Uniluum warrior in Drose. The group then encounters a floating stone face, offering three questions. Through these, they gain prophecies about the future, including insights into Zechs's situation with Malar. As the group navigates these revelations, Shanks dreams of an orcish figure, and Glad encounters her alternate self in a vivid interaction about her faith and the death of her husband. Various group members have visions and dreams tied to their past and future, including Hoshino seeing a mysterious woman and Salix communicating with a Void Dragon. Once they arrive in Drose, they meet Chantico, the protector of the Eternal Flame, and are split up to complete their tasks. Galahad is tasked with mentoring Xoco, a Guardian of Drose, and the rest of the group meets Tozi, who provides them with crucial historical insights. As they explore the city, Arguile and Shanks are robbed by an old man and his cat but successfully retrieve their stolen goods after a tense exchange. Zechs meets Isolde, a tiefling scholar, who gives him essential knowledge about Malar and his role within the Pantheran Pantheon. The group reconnects later, sharing updates on their tasks and planning their next steps. Galahad takes on his role as Xoco’s mentor, and the group prepares to face new challenges in Drose. There’s so much happening, and we pick up with arc 22, “ The Second Coming”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage! Theme music is written and performed by The Floating Lighthouse Read & Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    16 мин.
  4. Collateral Damage - C1E149 Philosophy of the Wandering Hills

    21 СЕНТ.

    Collateral Damage - C1E149 Philosophy of the Wandering Hills

    We return to the group as Hoshino begins a Spirit Session. A spattering of different spirits arrives and helps guide him to the knowledge he seeks. With the acquired Legend Lore spell, he begins to gather the group again to perform the ritual. He seeks information on Iolan and gains somewhat cryptic information regarding her after the spell. The group gathers that there is a throughline of connection to Antithesis, Iolan, and Hoshino. After more thought and talk surrounding the Legend Lore, the group hears a voice saying, “That was impressive.” An unfamiliar voice to Hoshino in particular, but the group as well… until they turn to see Kyver in their presence… except… changed somehow? His accent is gone, he looks presentable, and he informs the group that he goes by the name Greyleaf. Rapidly, questions, disbelief, relief, and jokes form. After calming down Hoshino, who for obvious reasons is untrustworthy of this new face, the group introduces them properly. Greyleaf also reintroduces himself to Salix as their time together was brief, and they probably saw him in a much different light than he currently is. He tells bits of the story of where he’s been, what he’s been up to, the reveal of a daughter and wife, and lack of drinking. It takes some time to process it all, and for some, it takes longer than others in the group. There are still some sentiments of shock and disbelief, and now frustration begins to form as he informs the party that he can only tell them so much, as he is not at liberty to tell other people’s stories. He lets the group know he, Cereius, We Aqha, Rig, and the Mercurial Avenger are a party under the employ of one Mister Bell. He also informs them of what happened to him in Nymora and the Vitalis Manor. Zechs informs him that he’s upset he chose HIS identity out of anyone to use AND is still a little upset about the assault on his father. Greyleaf apologizes, and the group catches him up as well. They share a drink of revelry at the return of their ally and friend. We end with a conversation between Galahad and Bothok. Pleasantries are exchanged before they speak candidly on Galahad’s line of questioning. The rift that brought his clan to Granzia is still present but may not be the exact bridge between the two planes. He learns that his father is working with Arioch to bring back a titan. Galahad realizes there are more players on the board now with this information, and he must do his best to get things to a halt before the gathering on the Ridge. Upon ending the conversation, he adds Arioch to his “list.” He is reminded of some of the first words he ever heard from his patron… “Violence is a last resort, exhaust all other options.” There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 ч. 18 мин.
  5. Collateral Damage - C1E148 Greyleaf

    14 СЕНТ.

    Collateral Damage - C1E148 Greyleaf

    Finding and investigating the former quarters of Iolan, the party comes across a library with many books that, while not magical, are rich with information on all the various schools of magic. Also, in this library, they come across a map of Sloane that is not the Sloane that they now know but one that is likely from ages gone by. After, with Jrehg's guidance, they wander around the burial site of a large-scale battle. They don’t find much of note other than the appearance of a grave where someone once laid, which shows the handmarks of someone climbing out of their grave. They give Chantico, Tozi, and Xoco their findings and head back to the inn to find Hoshino in a better state than they left him.  After catching up with the party, Hoshino reveals that he was the cause of the calamity during that age of Sloane. With this, he tells them that Eldertwine is the plague that took hold of the plane of Sloane. He goes on to explain that in his pursuit to thwart death towards the later years of his life, he found what is called Antithesis—one of the entities that oppose the Daughters and with whom he struck a deal. However, he tells them of this fateful encounter and his trials to get his gift of extended life at a high cost.  After this, the party takes a second to process what they heard but extend to Hoshino nothing but empathy as they know it is not a choice that came lightly. Going through the books and map the group took from the library, the group realizes that Iolan must have also sought Antihesis. According to the journals, the last entries appear to line up before the end of that age. The group begins to separate and do what they can to train, gain information, rest, or make sense of the recent events. Arguile reaches out to the soul in his sword, figures out the dynamic between Ÿbo and Iolan, and what other information she can provide that would help in any way. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 ч. 19 мин.

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D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze. Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.

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