Trying To Be Kind tryingtobekind
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Mahar, Fiona, and Jared do their best to say insightful things about one book or another in the tabletop RPG space.
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Season 6, Episode 3: According to Very Reliable Psychological Sources
There's some intermittent noise in the first few minutes of this episode, my apologies, but it clears up after a bit. Thanks for bearing with us in this difficult time.
Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009. -
Season 6, Episode 2: I'm Just Built Different
Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009.
Raph Koster's Star Wars Galaxies Post-Mortem. -
Season 6, Episode 1: Mixed Martial Argument
Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009.
The audio is a little sketchy this episode, that's my bad. I'm aware, and I'm working on it for next time. Sorry! - Jared -
Season 6, Episode 0: I’m Here, I’m Vibing
A buffer episode before we start the next season. Just three friends chatting about nothing, don't expect any big ideas. (And the audio is a little sketchy, forgive me.)
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Season 5, Episode 6: Lesbians On Ice
Otaku: Japan's Database Animals; Hiroki Azuma, University of Minnesota Press, 2009.
With special guest, Emma Yasui. -
Season 5, Episode 5: Our Animal Desires
Otaku: Japan's Database Animals; Hiroki Azuma, University of Minnesota Press, 2009.
With special guest, Emma Yasui.
Customer Reviews
TTRPG afterclass
It’s like 3am at Denny’s the night before a humanities final & the conversation has rolled around to the Quality scaffolding of TTRPG as endeavor in this world.
An Excellent start
Three semi anonymous creators in the independent RPG space take a deep and nuanced look at a recently publish book ‘Tabletop RPG Design in Theory and Practice at the Forge- by William J. White that reviews in detail one of the spinal early RPG designer forums. As the name implies, they work hard to look at the good as well as the bad, and manage a very insightful and entertaining discourse.
On the down side, after three episodes, I still no very little about who these three are or why their opinions matter. They also have a tendency to bandy about acronyms and terms from RPG design theory without always defining them. Even so, if you have an interest in an important part of the development of modern RPGs, this is an excellent place to start.