In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below:
- OpenGL ES 2.0 support (shaders)
- Better physics integration
- Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
- Much faster Motion Streak
- Improved ProgressTimer
- Much easier to create “Double Resolution” sprites in Retina Display
- Retina Display code rewritten: double viewport instead of position. Everything is in points.
- Improved profiling API
- Simplified Sprite / SpriteBatch source code
Show Notes:
Cocos2d 2.0 Alpha
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- PublishedOctober 3, 2011 at 2:17 PM UTC
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