Xbox Series 6nm Upgrade, Halo Battle Royale Cancellation, Analogue 3D Reveal!

Digital Foundry Direct Weekly

It's all very Xbox-heavy this week, as Austin Evans reveals that the latest Xbox consoles have finally transitioned to 6nm silicon. There's plenty of reaction to Microsoft's Xbox Partner Showcase, including the reveal of FBC: Firebreak, while John gets very excited about the new Analogue 3D - an FPGA-powered N64 clone with cutting-edge video and overclock features. The team 'pour one out' for the cancelled Halo battle royale - and Nightdive has done it again with Killing Time: Resurrected.

0:00:00 Introduction

0:00:59 News 1: New Series X has 6nm SoC, revised internals

0:18:08 News 2: Xbox Partner Showcase reveals new games

0:38:36 News 3: Analogue 3D announced!

0:49:38 News 4: Halo battle royale game was cancelled

0:59:18 News 5: Tomb Raider 4-6 remasters announced

1:10:58 News 6: 3GB GDDR7 memory modules announced

1:17:16 News 7: Killing Time: Resurrected released

1:27:34 Supporter Q1: Will PS5 Pro have an expanded VRR range? When will we see the Ultra Boost Mode? And can it unlock frame-rates without developer intervention?

1:34:54 Supporter Q2: What type of CRT tube does John prefer?

1:38:40 Supporter Q3: What would need to change for an Nvidia powered Xbox or PlayStation to happen?

1:44:45 Supporter Q4: Could PS6 skip PS4 backwards compatibility?

1:48:53 Supporter Q5: What do you think of the ModRetro Chromatic?

1:52:16 Supporter Q6: How should we view AI-powered visual modifications to games?

2:01:20 Supporter Q7: Does AMD regret the 5800X3D?

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