70 episodes

In “Yellow Brick Road” we meet the artists behind the visual effects, the magicians “behind the curtain” that bring audiences over the rainbow to worlds where monkeys can fly and nothing is impossible. A podcast about VFX, Games and Movies! Hosted by Nils Lagergren.

Yellow Brick Road A podcast about VFX, Movies and Games

    • TV & Film
    • 4.0 • 5 Ratings

In “Yellow Brick Road” we meet the artists behind the visual effects, the magicians “behind the curtain” that bring audiences over the rainbow to worlds where monkeys can fly and nothing is impossible. A podcast about VFX, Games and Movies! Hosted by Nils Lagergren.

    #70 - Total War: Pharaoh

    #70 - Total War: Pharaoh

    In the trailer for Creative Assembly’s upcoming game "Total War: Pharaoh" we meet a rather unlikely game cinematic hero: a scarab beetle.
    How did Goodbye Kansas come up with that idea and how was the trailer produced? Director Bengt-Anton Runsten, Senior Producer Calum Hart and Executive Creative Producer Jan Cafourek take us behind the scenes of the production, a story that includes boiling dead insects, scanning sun-dried soil and visual inspiration from 3000 old hieroglyphs.

    • 32 min
    #69 - Carnival Row

    #69 - Carnival Row

    Welcome to a world where fairies and mythical creatures walk the foggy streets of the late 1800s. In episode 69, Yellow Brick Road’s Nils Lagergren sits down with Executive Producer Matilda Olsson, VFX Supervisor Joel Lindman and Animation guru Staffan Linder to talk about Goodbye Kansas’ VFX production for season 2 of Prime Video’s Carnival Row.
    How do you make Orlando Bloom fight a giant troll, how do you mocap a flying fairy and how do you transform a human into a wolf?

    • 33 min
    #68 - Redfall Heroes

    #68 - Redfall Heroes

    In episode #68 of Yellow Brick Road we take a closer look at the character trailers that Goodbye Kansas produced for Bethesda's and Arkane Studios’ brand new game Redfall. Director Emnet Mulugeta, Art Director Tom Waldton and Illustrator Karl Johnson discuss the creative approach to partly work with a 2D Comic book style, how it feels to revisit characters you haven’t worked with for a while and the importance of team spirit in a production.

    • 36 min
    #67 - Welcome to Redfall

    #67 - Welcome to Redfall

    The announcement trailer for Arkane Austin and Bethesda Softworks new game Redfall was released in 2021. Yellow Brick Road’s Nils Lagergren sat down with Goodbye Kansas' Executive Producer Jörgen Lilja, director Emnet Mulugeta and VFX Supervisor Henrik Eklundh to discuss the production of that trailer – and now when the game is released we’re happy to share that conversation with you!
    So buckle up for some vampire hunting CG adventures!

    • 35 min
    #66 - See

    #66 - See

    Follow us behind the scenes of the VFX production for the third and final season of the great post-apocalyptic series “See”. VFX Supervisor Felipe Borges and Senior FX Artist Martin Widö explains how to create huge battle scenes using digital extras and what ingredients do you need to cook a perfect CG explosion.

    • 39 min
    #65 - Jack Ryan

    #65 - Jack Ryan

    In episode 65 we dive into Tom Clancy’s world of espionage and action, when Goodbye Kansas VFX Supervisor Jim Parsons and Compositing Lead Olov Samuelsson takes us behind the scenes of the VFX work for season 3 of the Amazon hit series “Tom Clancys’s Jack Ryan”. And follow us down Yellow Brick Road as we retrace the footsteps of on-screen Jack Ryans through the last decades, from Alec Baldwin in “Hunt for Red October” to John Krasinski. Have the old movies stood the test of time?

    • 32 min

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