Board Game Dojo

Board Game Dojo Podcast
Board Game Dojo

A podcast from Tokyo, Japan where we use science and history to learn about board games and the people who play them.

  1. 4月11日

    The History of Deck-Building Pt II

    Last episode we left off with having crowned Dominion the grandfather (grandmother? Grandparent? Not sure why I’m trying to gender a board game here…), okay, let’s go with the grandparent of the genre of deck building. But how did that develop? And where did we go from there? Let's continue on this adventure of exploring deck building in Part II of the Nerdstorian's Guide to Board Gaming, The History of Deck Building Join our Discord! https://discord.gg/4pVkZUPhJm Check out our Youtube: www.youtube.com/@TheBoardGameDojo   Support us Patreon: https://www.patreon.com/BoardGameDojo Ko-Fi: https://ko-fi.com/theboardgamedojo   Follow us on: Twitter: https://twitter.com/TheBGDojo Instagram: https://www.instagram.com/boardgamedojo/ TikTok: https://www.tiktok.com/@boardgamedojo   Sources and Games Talked About: Dominion: https://boardgamegeek.com/boardgame/36218/dominion Escapist Magazine: https://www.escapistmagazine.com/dominion-over-all/ Dominion Strategy Interview: https://dominionstrategy.com/2012/12/20/interview-with-donald-x-vaccarino-part-i-boardgame-design/ The Secret History of Dominion: https://boardgamegeek.com/thread/996671/the-secret-history-of-dominion Spiele des Jahres: https://www.spiel-des-jahres.de/en/spiele/dominion/ Dominion Reaches 1 Million Sales: https://boardgamegeek.com/blogpost/371/dominion-becomes-a-millionaire-and-player-vs-playe Hogwarts Battle: https://boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle Does Donald X. Vaccarino Actually Exist?: https://boardgamegeek.com/thread/421247/donald-x-vaccarinoyour-first-time-design-wins-sdj Donald X. Vaccarino BGG Bio: https://boardgamegeek.com/boardgamedesigner/10525/donald-x-vaccarino Arctic Scavengers: https://boardgamegeek.com/boardgame/41933/arctic-scavengers Fzzzt!: https://boardgamegeek.com/boardgame/42111/fzzzt Arcana: https://boardgamegeek.com/boardgame/45134/arcana Thunderstone: https://boardgamegeek.com/boardgame/53953/thunderstone Puzzle Strike: https://boardgamegeek.com/boardgame/67928/puzzle-strike Ascension: https://boardgamegeek.com/boardgame/69789/ascension-deckbuilding-game Friday: https://boardgamegeek.com/boardgame/43570/friday A Few Acres of Snow: https://boardgamegeek.com/boardgame/79828/a-few-acres-of-snow Quarriors: https://boardgamegeek.com/boardgame/91536/quarriors Mage Knight: https://boardgamegeek.com/boardgame/96848/mage-knight-board-game Star Trek Deck Building Game: https://boardgamegeek.com/boardgame/98242/star-trek-deck-building-game-the-next-generation Legendary Deck Building Series: https://www.board-game.co.uk/legendary-deck-building/ Star Realms: https://boardgamegeek.com/boardgame/147020/star-realms Aeon’s End: https://boardgamegeek.com/boardgame/191189/aeons-end Lost Ruins of Arnak: https://boardgamegeek.com/boardgame/312484/lost-ruins-of-arnak Dune: Imperium: https://boardgamegeek.com/boardgame/316554/dune-imperium BoardGameGeek Deck, Bag, and Pool Building Mechanism: https://boardgamegeek.com/boardgamemechanic/2664/deck-bag-and-pool-building/linkeditems/boardgamemechanic?pageid=1&sort=yearpublished

    26 分鐘
  2. 3月1日

    Psychology of Analysis Paralysis: The Paradox of Choice

    Welcome to today's lecture! Today we are talking about one of the biggest bug bears in gaming, analysis paralysis. Why does it happen? What kinds of games or features of games tend to invoke this kind of reaction? And what can games do to avoid it? We cover important topics like decision fatigues, choice overload, and what game designers can do to limit AP in games. Join our Discord! https://discord.gg/4pVkZUPhJm Check out our Youtube: www.youtube.com/@TheBoardGameDojo   Support us Patreon: https://www.patreon.com/BoardGameDojo Ko-Fi: https://ko-fi.com/theboardgamedojo   Follow us on: Twitter: https://twitter.com/TheBGDojo Instagram: https://www.instagram.com/boardgamedojo/ TikTok: https://www.tiktok.com/@boardgamedojo   Bibliography for today's Episode: Al Smadi, S. (2009). Kaizen strategy and the drive for competitiveness: Challenges and opportunities. Competitiveness Review: An International Business Journal, 19(3), 203–211. https://doi.org/10.1108/10595420910962070 Chernev, A. (2003). When More Is Less and Less Is More: The Role of Ideal Point Availability and Assortment in Consumer Choice. Journal of Consumer Research, 30(2), 170–183. https://doi.org/10.1086/376808 Chernev, A. (2005). Feature Complementarity and Assortment in Choice. Journal of Consumer Research, 31(4), 748–759. https://doi.org/10.1086/426608 Chernev, A., Böckenholt, U., & Goodman, J. (2015). Choice overload: A conceptual review and meta‐analysis. Journal of Consumer Psychology, 25(2), 333–358. https://doi.org/10.1016/j.jcps.2014.08.002 Choice Overload Bias. (n.d.). The Decision Lab. Retrieved February 28, 2024, from https://thedecisionlab.com/biases/choice-overload-bias “Give me a break!” A systematic review and meta-analysis on the efficacy of micro-breaks for increasing well-being and performance—PMC. (n.d.). Retrieved March 1, 2024, from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9432722/ Iyengar, S., Jiang, W., & Huberman, G. (2004). How Much Choice Is Too Much? Contributions to 401(K) Retirement Plans. Pension Design and Structure: New Lessons from Behavioral Finance. https://doi.org/10.1093/0199273391.003.0005 Kurien, R., Paila, A. R., & Nagendra, A. (2014). Application of Paralysis Analysis Syndrome in Customer Decision Making. Procedia Economics and Finance, 11, 323–334. https://doi.org/10.1016/S2212-5671(14)00200-7 Laurie, L. (2014, February 10). DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 2. League of Gamemakers. https://www.leagueofgamemakers.com/designing-games-to-prevent-analysis-paralysis-part-2/ Libido. (n.d.). Retrieved October 26, 2023, from https://www.victorianweb.org/science/freud/libido.html Library of Congress Aesop Fables. (n.d.). Retrieved February 28, 2024, from https://read.gov/aesop/120.html Markman, A. B., & Medin, D. L. (1995). Similarity and Alignment in Choice. Organizational Behavior and Human Decision Processes, 63(2), 117–130. https://doi.org/10.1006/obhd.1995.1067 Overchoice and Assortment Type: When and Why Variety Backfires | Marketing Science. (n.d.). Retrieved February 29, 2024, from https://pubsonline.informs.org/doi/10.1287/mksc.1040.0109 Scheibehenne, B., Greifeneder, R., & Todd, P. M. (2009). What moderates the too-much-choice effect? Psychology & Marketing, 26(3), 229–253. https://doi.org/10.1002/mar.20271 Scheibehenne, B., Greifeneder, R., & Todd, P. M. (2010). Can There Ever Be Too Many Options? A Meta-Analytic Review of Choice Overload. Journal of Consumer Research, 37(3), 409–425. https://doi.org/10.1086/651235 Singh, J., & Singh, H. (2009). Kaize n Philosophy: A Revie w of Lite rature. 2. Swar, B., Hameed, T., & Reychav, I. (2017). Information overload, psychological ill-being, and behavioral intention to continue online healthcare information search. Computers in Human Behavior, 70, 416–425. https://doi.org/10.1016/j.chb.2016.12.068 Why Analysis Paralysis Kills Productivity & What To Do About It. (n.d.). Todoist Inspiration Hub. Retrieved

    57 分鐘
5
(滿分 5 顆星)
7 則評分

簡介

A podcast from Tokyo, Japan where we use science and history to learn about board games and the people who play them.

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