Folge Sieben: Von Felsen und Weiblichkeit Game Studies Audiofied
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- Gesellschaft und Kultur
In Folge #07 der Game Studies Audiofied unterhalte ich mich mit Sebastian Felzmann über sein Werk und Schaffen.
Sebastian Felzmann, M.A., studied German Literature and Journalism at the KIT and worked as a research assistant and project manager for third-party-funded projects and initiatives at the University of Arts and Design in Karlsruhe. Together with Adam Rafinski and Jens M. Stober he initiated the HfG GameLab. As a freelancer and consultant, he supported several major clients in the field of game studies (GEELab Europe) and the economic power of games (City of Karlsruhe – Economic Development Department). Sebastian loves retro games and old gaming devices so much, that he had written a book about that subject and several scientific papers and even held various lectures about Media Nostalgia and Gaming History. As a book producer he supported Steffen Walz and Sebastian Deterding in the publication of “The Gameful World”, a 690-pages-thick handbook about Gamification.
Wenn Ihr ihm folgen wollt, macht das doch einfach auf Twitter: @sfelzmann
In Folge #07 der Game Studies Audiofied unterhalte ich mich mit Sebastian Felzmann über sein Werk und Schaffen.
Sebastian Felzmann, M.A., studied German Literature and Journalism at the KIT and worked as a research assistant and project manager for third-party-funded projects and initiatives at the University of Arts and Design in Karlsruhe. Together with Adam Rafinski and Jens M. Stober he initiated the HfG GameLab. As a freelancer and consultant, he supported several major clients in the field of game studies (GEELab Europe) and the economic power of games (City of Karlsruhe – Economic Development Department). Sebastian loves retro games and old gaming devices so much, that he had written a book about that subject and several scientific papers and even held various lectures about Media Nostalgia and Gaming History. As a book producer he supported Steffen Walz and Sebastian Deterding in the publication of “The Gameful World”, a 690-pages-thick handbook about Gamification.
Wenn Ihr ihm folgen wollt, macht das doch einfach auf Twitter: @sfelzmann
30 Min.