Parallel Worlds Issue 11 Parallel Publishing
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- Arts
In Issue 11, we leap into the concept of mobility in video games, make it up as we go along, revisit Mary Shelley’s Frankenstein, die several times in Outer Wilds, discover the steampunk world of Warmachine, review Journeys in Middle-earth and continue our gripping fiction serial, Acid.
00:00:18 - Press A to jump: mobility in video games
00:08:35 - Gamesmasterclass: the art of improvisation
00:20:07 - Classics of science fiction: Frankenstein
00:25:18 - I’ve been here before: playing Outer Wilds
00:37:21 - No quarter: welcome to the Iron Kingdoms
00:50:10 - Board game review: The Lord of the Rings: Journeys in Middle-earth
00:55:39 - Original fiction: Acid, chapter 3
In Issue 11, we leap into the concept of mobility in video games, make it up as we go along, revisit Mary Shelley’s Frankenstein, die several times in Outer Wilds, discover the steampunk world of Warmachine, review Journeys in Middle-earth and continue our gripping fiction serial, Acid.
00:00:18 - Press A to jump: mobility in video games
00:08:35 - Gamesmasterclass: the art of improvisation
00:20:07 - Classics of science fiction: Frankenstein
00:25:18 - I’ve been here before: playing Outer Wilds
00:37:21 - No quarter: welcome to the Iron Kingdoms
00:50:10 - Board game review: The Lord of the Rings: Journeys in Middle-earth
00:55:39 - Original fiction: Acid, chapter 3
1 hr 13 min