273 episodes

Game Master’s Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.

Game Master's Journey Lex Starwalker

    • Games

Game Master’s Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.

    Blood of the Avatars 26: S'up, Minotaur? | GMJ 273

    Blood of the Avatars 26: S'up, Minotaur? | GMJ 273

    The PCs battle the forces of Arkhan the Cruel. We are using elements of the published adventure, Descent Into Avernus, so there will be spoilers for that adventure.

    • 2 hrs 41 min
    Blood of the Avatars 25: Arkhan's Tower | GMJ 272

    Blood of the Avatars 25: Arkhan's Tower | GMJ 272

    The PCs travel to Arkhan’s Tower in search of the blood of Tiamat. We are using elements of the published adventure, Descent Into Avernus, so there will be spoilers for that adventure.

    • 2 hrs 20 min
    Blood of the Avatars 24: Highway to Hell | GMJ 271

    Blood of the Avatars 24: Highway to Hell | GMJ 271

    This session begins with a recap of the campaign so far. We will be using elements from the published adventure, Descent Into Avernus, so there will be spoilers for that adventure. The PCs have returned to the village of Dianara’s Rest just in time for all hell to break loose!

    • 2 hrs 17 min
    More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270

    More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270

    Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week they continue their exploration of combat options. Today’s topics include hitting cover, cleaving through creatures, lingering injuries, massive damage and morale.

    • 48 min
    Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269

    Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269

    Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week is all about combat options! First, they cover initiative variants, including initiative score, side initiative and speed factor. Next they go through some additional options for actions in combat—climb onto a bigger creature, disarm, mark, overrun, shove aside and tumble.

    • 1 hr 2 min
    Blood of the Avatars 23: Willim the Wondrous | GMJ 268

    Blood of the Avatars 23: Willim the Wondrous | GMJ 268

    This session begins after the PCs have had a month of downtime in the city of Elandria. The players discuss their downtime activities, and the characters compare notes of what they’ve learned in their various research. The PCs turn their attention to solving the mystery of the fate of Willim the Wondrous, a human sorcerer and lover of the dryad Anna who disappeared 50 years ago.

    • 2 hrs 14 min

Customer Reviews

Susancarruth ,

Great show

Absolutely enjoyed what I've listened to thus far, especially the spot-on review and DMing suggestions for Curse of Strahd. Would love more reviews but a bit less time spent on exhaustively responding to viewer comments -- not everything requires five minutes of response time.

tbone_doog ,

Fine show!

Always a pleasure to listen! 9/10 great show. Can occasionally get a tad long-winded but don't let that deter you. Lex knows his stuff! Great listening for all DMs out there.

doctor 7 ,

Good but drawn out

Sometimes can take up 19 minutes to actually get to the topic. Spends way too much time thanking everyone over and over during intros. Also could definitely stop repeating same points over for minutes at a time.

Aside from that, information is good.

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