Game designers show you their favorite monster, how it works, why it works, and what it means. Each weekly episode features a new creator and the monster of their choice.
08: Abomination - Never Going Home, Wet Ink Games
A cosmic horror game set in World War I uses supernatural aberrations to reflect the human corruption of that period in history.
Featuring Never Going Home's writer Irvin Jackson, artist Charles Ferguson Avery, and system designer Brandon Aten.
07: Dagon, Demon Prince of the Shadowsea - Alex Clippinger
Alex Clippinger brings H.P. Lovecraft's first published monster, Dagon, to 5th edition D&D. We track how monsters become "dungeon and dragons-ed", and explore how game mechanics imitate the experience and intent of the cosmic horror genre.
06: Monster of the Week - Michael Sands
Monster of the Week is the system that powers The Adventure Zone and Critshow. Designer Michael Sands talks about Marilynn, the improbable fairy creature who nearly derailed a playtest campaign, and the system's story-first approach to creating mysteries and monsters.
05: Itzigratz - Bryan Holmes
Forgotten Realms expert and best-selling DM's Guild creator Bryan Holmes brings a proper Illithid Lich to the show, and asks how much responsibility do we have to stop bad things before they happen.
04: Space Leper Nuns - Robert Turk
Robert Turk's sci-fi survival horror game Starship Infernum offers a campy scenario featuring space leper nuns, letting players test the strength of their convictions and crack a few jokes along the way.
03: Warforged Colossus - Steve Fidler
Somewhere in the Mournlands of Eberron, a weapon of mass destruction walks freely across the blighted wasteland. For players, the Warforged Colossus blurs the line between monster and environment - between dungeon and dragon.