Multimedia-Programmierung - SoSe 2007 Prof. Dr. Heinrich Hußmann
-
- Éducation
Vorlesung Multimedia-Programmierung, Sommersemester 2007, Ludwig-Maximilians-Universität München
-
Further Approaches and Systematic Overview
Brief discussion of selected other approaches. Systematic overview of multimedia applications and development concepts (in form of patterns).
-
Frameworks for Multimedia Programming
Multimedia programming with Java: An overview of existing frameworks, with an emphasis on frameworks for the realisation of animation.
-
History of Multimedia Programming; Squeak and Smalltalk: An Alternative Vision
Historical roots of multimedia programming. An alternative vision of multimedia development: Squeak and Smalltalk. Educational applications of multimedia programming.
-
Agile Development and Extreme Programming for multimedia projects
Introduction to Agile Development and Extrem Programming. Applicability of agile development methods for multimedia projects.
-
Classical models of the software development process; Special aspects of multimedia development projects; Example: The SMART process
Particularities of multimedia projects when compared with other software development projects. Examples of multimedia development processes. Example: SMART process.
-
Animation techniques in computer game programming
Specific techniques required to program games with authoring tools like Flash, in particular character animation and game physics.