YOU ME AND THE INDUSTRY

Dorian Chou
YOU ME AND THE INDUSTRY

This is YOU ME AND THE INDUSTRY, an interview podcast with people from the games industry. Rotating guests, in-depth conversations and topical dialogue action guaranteed.

  1. 02/18/2024

    EPISODE 36: Justin Perez

    Time to sheath your lightsaber and listen to this podcast folks! This episode I am joined by Justin Perez, a gameplay designer who is best known for his work on games with incredible combat such as Kingdoms of Amalur Reckoning and the Star Wars Jedi Fallen Order series. We discussed the current state of the games industry, him appearing in the book Press Reset and the importance of working from home. Furthermore we talk about all things Star Wars, what he pays attention to when it comes to combat, the industry being more transparent about the game development process and we dive into the menace that is Oggdo Bogdo. Time – Topic Discussed: 0:00 - Intro 02:30 - Guest topic: What did I learn doing this podcast? 07:50 - Press Reset & The closure of 38 Studios 17:10 - You need only a few people to start a game but a lot to finish a game 21:00  - Seeing the release of Kingdoms of Amalur: Re-Reckoning 24:25 - What is going on in the games industry? 37:20 - How games look like during development 45:00 - Star Wars guidelines 55:00 - Creating a sequel without hitting the reset button 59:40 - Does working on Star Wars games take something away from the excitement? 01:07:30 - Justin’s top 3 Star Wars content 01:09:18 - What makes great combat? 01:14:20 - Remote work 01:22:20 - Things that changed when becoming indie 01:23:50 - Outro   Things mentioned on the show: Immortals of Aveum Grounded II: Making The Last of Us Part II Double Fine Documentary The Making of STAR WARS Jedi: Fallen Order - Documentary Prince of Persia: The Lost Crown   Social Media: Justin Perez Justin Perez on Twitter (@thejustinperez) YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    1h 31m
  2. 01/15/2024

    EPISODE 35: Andrejs Kļaviņš

    A brand new episode for all you great murder mystery loving detectives out there is here! This time I am joined by Andrejs Kļaviņš from Color Gray Games. Andrejs and his brother are the creators of the Case of the Golden Idol, one of the best indie games of recent memory. We discuss making the game, how to find the right difficulty for a puzzle game and how becoming a father impacts your sleep schedule. Furthermore, we go into detail on designing a word based game for an international audience, cut content of the game and if AI can help to create interesting puzzles.   Time – Topic Discussed: 0:00 - Intro 02:20 - Guest topic: Mobile games 04:50 - What is The Case of the Golden Idol? 06:15 - The starting screen 09:00  - Growing up with point and click adventure games 10:44  - Ramping difficulty 18:10 - Localization 20:50 - Testing and adding smaller features to help with difficulty 24:15 - When is something done? 26:30 - Cut content 29:15  - The prototype of The Case of the Golden Idol 31:15 - The post mortem of the game 35:25 - Using AI for the story of the next game 38:00 - Difficult aspects of game development that gamers underestimate 40:10 - Known developers that reached out to Andrej 43:15 - Latvian culture in the game 46:30 - The importance of disagreement 49:52 - Outside aspects of a game that impacts its success 54:20 - Balancing personal creative satisfaction and creating a commercially viable product 57:30 Getting a dog and a daughter 59:35 - Outro   Things mentioned on the show: Slice & Dice   Social Media: Color Gray Games Andrejs Kļaviņš on Twitter (@AndrejsKlavins) Color Gray Games on Twitter (@ColorGray7) The Case of the Golden Idol Homepage   YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    1h 2m
  3. 12/23/2022

    EPISODE 34: M|O|O|N

    Let’s get the dust off and finish this year strong! This episode I am joined by Stephen Gilarde, who is a DJ best known for being featured on the Hotline Miami 1 & 2 soundtrack. We discuss why he came back to the M|O|O|N moniker, his side project Was Fret, how Hotline Miami changed his life and his opinions on landlords. Furthermore, we go into detail on the issue with Spotify, Stephen talks about the only good website on the internet, dealing with social media and we get never before shared insights on some of his work.   Time – Topic Discussed: 0:00 - Intro 03:26 - Guest topic: Baseball 15:24 - The problem with housing 24:48 - The origin behind the name M|O|O|N 29:33  - The beginnings of Hotline Miami 39:32  - After Hotline Miami 43:55 - Being called a video game musician 49:30 - M|O|O|N vs. Was Fret 58:50 - When is something done? 01:02:45 - Spotify and Bandcamp 01:09:30 - Social Media 01:15:50 - Does pineapple belong on pizza? 01:19:50 - Creating music for Trackmania 01:21:55 - How much is Spotify paying its artists? 01:23:03 - Comments on his past works 01:19:29 - Outro   Things mentioned on the show: Hotline Miami Trailer M|O|O|N EP  Particles EP  Artist: SCATTLE Artist: Carpenter Brut Artist: Pertubator Gamergate M|O|O|N - Mains hum   Social Media: M|O|O|N M|O|O|N on Bandcamp Was Fret on Bandcamp Stephen Gilarde on Instagram (@m.o.o.n.m.u.s.i.c) Stephen Gilarde on Twitter (@m_o_o_n_music)   YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) YOU ME AND THE INDUSTRY on Facebook (youmeindustry) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    1h 30m
  4. 12/03/2022

    EPISODE 33: Masao Kobayashi

    Let me pitch you an idea. How about you check out this new podcast episode?! This episode I am joined by Masao Kobayashi, who is the co-founder and the studio manager of Cut to Bits. We discuss growing up in Japan, pitching games to publishers and cultural differences. Furthermore, we go into detail on community management, learning from mistakes and Masao shares his three essential manga recommendations. Time – Topic Discussed: 0:00 - Intro 03:50 - The What else do you do?-podcast 09:30 - Doing the podcast for himself 12:23 - Splitting the podcast 16:50  - Growing up in Japan 22:15  - Cultural differences 29:20 - Pitching a video game 35:50 - Community management 40:03 - Food he misses from Japan 41:55 - The indie scene of Japan 48:30 - Manga recommendations 51:40 - Outro   Things mentioned on the show: What else do you do? - podcast How Asian do you feel - podcast The Farewell by Lulu Wang Asobu Japan Manga recommendations: Say Hello To Black Jack Ushio & Tora Nausicaä of the Valley of the Wind What else do you do? - Podcast Episode 45. Wait, you wanted to be a nun? (Rebekah Valentine Interview) YOU ME AND THE INDUSTRY - Rebekah Valentine Interview   Social Media: Cut To Bits Cut To Bits on Twitter (@CutToBits) Homepage of Cut To Bits   Masao Kobayashi Masao Kobayashi on Twitter (@MegaMasao)  YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) YOU ME AND THE INDUSTRY on Facebook (youmeindustry) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    54 min
  5. 10/15/2022

    EPISODE 32: Aj Grand-Scrutton

    Haha! (imagine this being said in a Micky Mouse voice) This episode I am joined by AJ, who is the founder and CEO of Dlala Studios. We discuss their upcoming title called Disney Illusion Island and what it is like to run a 35 people studio. Furthermore, we get into the design decisions behind making great coop games, what keeps AJ up at night and with AJ being a Disney expert I had to ask about Goofy wearing pants while Pluto isn't.   Time – Topic Discussed: 0:00 - Intro 03:08 - Guest topic: Being blessed by a pug 06:10 - Guest topic: Bringing the band back together 08:30 - Revealing Disney Illusion Island on D23 12:22  - Interacting with Disney on the game 20:25  - Hard lessons learned during Battletoads 24:31 - Learning how to run a studio 29:30 - Dealing with responsibility  32:00 - Winning UK’s Best Boss and Best Places to Work in 2022 from gamesindustry.biz 36:08 - How problems can arise in running a studio 44:50  - Feeding the beast 50:03 - Point and Click Adventures 52:30 - Disney Goes Classical 54:12 - Surviving the loss of a 3 million dollar deal 01:01:28 - The golden rules of great co-op 01:05:04 - Looking at reviews 01:07:30 - Lessons learned 01:19:29 - Outro   Things mentioned on the show: Parsec Disney Illusion Island - World Premiere Trailer The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company by Robert Iger Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration by Ed Catmull That Will Never Work: The Birth of Netflix and the Amazing Life of an Idea by Marc Randolph The Double Fine Documentary Noclip - Video Game Documentaries Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner Immerse by Lifeformed (Music of the Double Fine Documentary) Disney Goes Classical How Dlala survived the loss of a $3m Disney deal by James Batchelor   Social Media: Dlala Studios Dlala Studios on Twitter (@dlalastudios) Homepage of Dlala Studios   AJ Grand-Scrutton AJ Grand-Scrutton on Twitter (@dnost)    YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) YOU ME AND THE INDUSTRY on Facebook (youmeindustry) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    1h 15m
  6. 08/01/2022

    EPISODE 31: Lifeformed & Janice Kwan

    Welcome all you cute foxes! This episode I am joined by Lifeformed and Janice Kwan, the composing duo behind the outstanding soundtrack of the indie darling Tunic. We discuss their working process, how a vacation to Taiwan became a permanent residence change and what breakfast essentials nourished them to compose a 60 track soundtrack.  Furthermore, we discuss what it was like to work 7 years on a soundtrack, how they both come up with track titles and I get to lose a couple of potential sponsorships while asking about their hardware issues over the years. Time – Topic Discussed: 0:00 - Intro 03:50 - Guest topic: Convenient store experiences 10:53 - The process of coming up with a song 23:45 - Warm up for making music 25:03  - Coming up with music ideas 28:41  - Finishing a track vs. working on multiple at the same time 30:10 - Going back to older tracks an re-doing them 35:25 - Swapping tracks 38:00 - Being worried about the game 41:00  - Coming up with new music 45:25 - How the environment impacted the music 48:20 - Being inspired by Chrono Trigger 50:55 - Coming up with track titles 53:35 - The food that is now associated with Tunic 54:40 - Finding your own voice 56:42 - When is a track done? 01:00:25 - Stopping yourself from crunching  01:04:57 - Dealing with hardware problems 01:09:50 - Mixing 01:12:50 - Writing instinctual  01:15:49 - Doing remixes 01:19:29 - Outro     Things mentioned on the show: Podcast episode with Felix Kramer The Tunic Soundtrack Tunic Shop Theme (My Favourite Customer) Redwood Colonade track of the Tunic Soundtrack Secret of the Forest track of the Chrono Trigger Soundtrack Janice Kwan x Gardener EP Ocean Glaze track of the Tunic Soundtrack   Social Media: Lifeformed Lifeformed on Twitter (@lifeformed) Lifeformed on Bandcamp Lifeformed on YouTube (Lifeformed) Lifeformed’s Homepage   Janice Kwan Janice Kwan on Twitter (@alsojanice)  Janice Kwan on YouTube (Janice Kwan)   YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    1h 24m
  7. 07/01/2022

    EPISODE 30: Richard Lemarchand

    Take your seat everyone, class is about to start! This episode I am joined by Richard Lemarchand, professor in the USC Games program at the University of Southern California to discuss his recently released book called A Playful Production Process! We discussed the making of his book, what it was like to work with industry legends, how a new generation of video game makers are tackling game design and much more. Furthermore, we discuss the hero’s journey, how Richard felt watching the Uncharted movie and I get to ask about the essential snacks he is missing out on since he moved to the US.  Time – Topic Discussed: 0:00 - Intro 02:29 - Guest topic: The books by Octavia Butler 08:52 - a playful design process  19:49 - Guest topic: The making of the book  21:52  - How did the design approach of students change over time? 21:56  - How has the perception of game development education changed? 24:48 - Seeing his students find successes on their own  29:00 - The change in perception in video game education 32:50  - The Meadow VR 36:20 - Seeing Uncharted sequels and the Uncharted movie 41:44 - Questioning the Hero’s Journey 47:14 - Quiet moments vs. big showpiece scenes 52:30 - Providing feedback without demoralizing the receiver 56:12 - Snacks Richard can’t get anymore 57:20 - Lessons learned 01:06:58 - Outro   Things mentioned on the show: Kindred by Octavia Butler Parable of the Sower by Ocativa Butler Parable of the Talents by Ocatvia Butler Xenogenesis Series by Octavia Butler Scary Mary Trailer On Writing by Steven King Game Feel by Steve Swink Heirloom by Abby Sherlock and Kathryn Yu The Meadow VR  The Klaxo Radio Hour Martzi’s Homepage The Writer’s Journey by Christopher Vogler loudQUIETloud: A Film About the Pixies   Social Media: Richard Lemarchand Richard Lemarchand on Twitter (@rich_lem) Richard Lemarchand on Instagram (rich_lem) The homepage of A Playful Production Process   YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) YOU ME AND THE INDUSTRY on Facebook (youmeindustry) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    1h 10m
  8. 06/06/2022

    EPISODE 29: Rebekah Valentine

    BREAKING NEWS…AWARD WINNING REPORTER JOINS PODCAST! This episode I had the pleasure of welcoming Rebekah Valentine for another episode. We discussed her reports on work culture in the games industry, what her job entails and how to build a trustworthy relationship with sources. Furthermore, we discuss our favorite food related memories, the state of journalism in the industry and I get to learn more about the ins and outs of doing a food related podcast. Time – Topic Discussed: 0:00 - Intro 03:18 - Guest topic: What is the best meal we have ever eaten? 11:46 - What does her day look like? 19:49 - What happens when breaking news comes in? 20:20  - The ethics of reporting and boycotting 23:56  - How do you become a trustworthy reporter? 27:50  - How IGN became known for great reporting 33:08 - Making mistakes 39:42 - The relationship between an editor and a writer 42:47 - Bringing in personal touches into writing 48:58 - The state of games journalism in 2022 53:17 - Patreon for Journalism 58:10 - Journalism 101 01:05:58 - Undertale 01:10:10- The Cozywood Kitchenette  01:17:30 - The Metric System 01:18:45  - Pies 01:12:45  - Lessons learned  01:25:20  - Outro   Things mentioned on the show: Rebekah’s interview with Swen Vincke about Baldur's Gate 3 IGN reporting on the issues at Activision Blizzard Rebekah’s reporting on Global Step Rebekah’s reporting on Scavengers Studio Rebekah’s reporting on the studio culture at Bungie  Investigating Three Indie Superstars Accused of Emotional Abuse by People Make Games Inside The Culture Of Sexism At Riot Games by Cecilia D'Anastasio The one year anniversary of Defector   Social Media: Rebekah Valentine  Rebekah Valentine on Twitter (@duckvalentine) Rebekah Valentine’s work at IGN The Cozywood Kitchenette Podcast   YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) YOU ME AND THE INDUSTRY on Facebook (youmeindustry) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    1h 30m

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This is YOU ME AND THE INDUSTRY, an interview podcast with people from the games industry. Rotating guests, in-depth conversations and topical dialogue action guaranteed.

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