12 episodes

Explore the practice of creating media art installations with the Creating New Spaces podcast. In each episode, the host Robin Petterd brings you interviews with artists who are pushing the boundaries of art and technology. The podcast focuses on the intricacies of media installation and art, revealing the creative and technical processes behind the scenes. Perfect for artists, students, educators, and anyone interested in experimental art practice. Listen to hear conversations that illuminate the processes and challenges of new ways of working.

Creating New Spaces: Interviews with artists redefining spaces through technology Robin Petterd

    • Arts

Explore the practice of creating media art installations with the Creating New Spaces podcast. In each episode, the host Robin Petterd brings you interviews with artists who are pushing the boundaries of art and technology. The podcast focuses on the intricacies of media installation and art, revealing the creative and technical processes behind the scenes. Perfect for artists, students, educators, and anyone interested in experimental art practice. Listen to hear conversations that illuminate the processes and challenges of new ways of working.

    From idea to installation: Creating outdoor light art with Amalie Solande from Vertigo

    From idea to installation: Creating outdoor light art with Amalie Solande from Vertigo

    Amalie Solande from Vertigo, a Copenhagen-based audiovisual artist collective, discusses their outdoor light installation, Siro, in this episode. The installation features a circle of large light tubes that change colour when approached by the audience, creating a magical and immersive experience. Amalie also shares insights into the collaborative process at Vertigo and the challenges they faced in creating the installation. Tune in to learn more about their unique approach to blending nature and technology in their art.



    Highlights

    (1:28) Interactive light installation transforms with audience proximity

    (4:09) Unveiling the magic of fairy rings in nature

    (5:01) Merging technology with nature

    (7:43) Crafting magical light installations for a winter festival

    (9:50) Integrating Sketchup and Touchdesigner for visual simulations

    (13:16) Diverse skill sets in a creative team

    (14:02) Collaborative dynamics in the team

    (16:46) Overcoming weather challenges in outdoor light installations

    (17:19) Risk assessment

    (19:21) Illuminating the wave: a transformative light and sound journey

    (20:36) Embracing fun in the challenges of light art



    About Vertigo

    Established in 2011, Vertigo is a Copenhagen-based audiovisual artist collective known for its inventive light installations, scenographies, and immersive experiences. Vertigo’s work often incorporates elements of nature and technology, creating a magical and contrasting experience for audiences. Vertigo's portfolio includes exhibitions at Copenhagen Contemporary, SNFCC in Athens, Centre Point in London, and many highly prestigious venues. The collective's success can be attributed to its members' unwavering dedication to their craft and shared vision.


    Collaborations with the Copenhagen Philharmonics, Den Sorte Skole, Who Killed Bambi, DR Symphonic Orchestra, Lil Lacy, and Hotel Pro Forma have expanded Vertigo's creative horizons. In 2023, the collective earned a Reumert Prize nomination for their work on Sky66en.



    Links from the podcast  

    - Learn more about  SHIRO

    - Visit the Vertigo website 

    - Follow Vertigo on Instagram  

    - Follow Amalie Solande on Instagram  

    • 23 min
    The collaborative crafting of Motherboard with Vicky Browne and Simon Reece

    The collaborative crafting of Motherboard with Vicky Browne and Simon Reece

    This episode is an interview with artists Vicky Browne and Simon Reece about their innovative work, "Motherboard." Merging ceramics with technology, this piece invites viewers to experience interactive sculptures that emit varying tonal frequencies as they hold the objects. The piece was developed for a show called “Underground” that was held at the Blue Mountains Cultural centre from late 2023 to early 2024.   

    Vicky Browne, an interdisciplinary artist with a background in sculpture, and Simon Reece, a ceramic artist, both hail from the Blue Mountains, Australia.  The interview explores the audience’s response to the interaction, and the process of developing the piece and the importance of collaboration in their practice. 



    Highlights



    (0:02:04) Vicky describes the physicality of Motherboard and its interactive nature.

    (0:03:01) People at the exhibition interacted with the sculpture, creating nonverbal communication.

    (0:00:01) Simon discusses the importance of allowing space for creativity.

    (0:06:09) The importance of tactile response and the freedom to touch ceramics in the artwork.

    (0:07:00) Vicky and Simon’s focus on materiality and problem-solving in their collaborative process.

    (0:09:22) The unique aesthetic and combined strengths that arise from their collaboration.

    (0:12:40) Playing and problem-solving

    (0:13:12) Collaboration allows for new and unexpected work

    (0:14:29) Collaboration leads to making things they wouldn’t normally produce

    (0:15:27) Learning from each other’s different approaches

    (0:18:19) Technology embedded in our lives and materials

    (0:19:19) Greater respect for materials through technology

    (0:19:56) Exploring the interconnectedness of technology and materials

    (0:22:44) Allowing space for collaboration and being open to different ideas

    (0:23:52) Leaving ego at the door and effective communication



    About ​Vicky Browne ​Vicky Browne, an interdisciplinary mixed media artist from the Blue Mountains, NSW, completed her Master of Visual Art at Sydney College of the Arts in 2010. Her extensive exhibition history includes showcases at renowned venues like Artspace Sydney, Artspace Auckland, and Dunedin Public Art Gallery in New Zealand. Browne's participation in institutional group exhibitions, such as Living in the Ruins of the Twentieth Century at UTS Gallery and Sound Full at City Gallery Wellington, has bolstered her standing in the contemporary art sphere. Notable achievements include winning the 2013 Fauvette Loureiro Memorial Artists’ Travel Scholarship Prize. Browne's recent solo exhibition, Work/Play at Blue Mountains City Gallery in 2022, underscores her exploration of mixed media and interdisciplinary art, establishing her as a leading figure in Australian art.



    About Simon ReeceSimon Reece is a distinguished ceramic artist celebrated for his expertise and inventive approach to ceramics. Trained at The National Art School, he delved into ceramics in the early 1980s, refining his craft under expert tutelage. A pivotal moment came in 1985 when Reece journeyed to Japan, immersing himself in wood firing ceramics under master Uneo Norihide's guidance in Bizen. This transformative experience shaped Reece's unique aesthetic and profound understanding of ceramic art. Back in Australia, he became a journeyman potter, collaborating with peers and constructing wood kilns. Reece's diverse portfolio spans tableware for top chefs, environmental sculptures, and global workshops, solidifying his influence in contemporary ceramics




    Links from the interview and Vicky Browne and Simon Reece   




    Visit Vicky Browne’s website  
    Follow Vicky Browne’s on Instagram
    Read Vicky Browne’s article -  Sound is as much in the dirt as it is in the air
    Visit Simon Reece’s website
    Follow on Instagram
    Learn more about the Underground exhibition   

    • 25 min
    Navigating residencies: The making of Glacier Trilogy with Theresa Schubert

    Navigating residencies: The making of Glacier Trilogy with Theresa Schubert

    In this interview Theresa Schubert a Berlin-based artist discusses her “Glacier trilogy”, a three-piece work that explores the transformation of glaciers in the face of climate change. 
    The Glacier trilogy, which is the outcome from S+T+ARTS 4 WATER artist residency.   
    The interview explores the creative processes behind the making of the trilogy, including working with generative AI and with a glassblower.

    Listen to this podcast to learn about 


    Insights into using art to comment on and bring awareness to global environmental issues like climate change through thematic focus and material choice.


    The importance of cross-disciplinary collaboration, working with experts from different fields to enrich art projects, enhance their execution, and broaden their impact.


    The creative application of generative AI.


    The value of artist residencies in providing unique opportunities for research exploration, and collaboration.  


    Practical advice on making the most out of residency programs.    

    Highlights
    (0:01:41) Theresa describes the Glacier trilogy as a three-piece work that explores glaciers and their transformation in the current climate crisis.
    (0:02:42) Theresa explains the first part of the trilogy, which includes a sound composition and a projection of synthetic glacier formation videos.
    (0:04:17) Theresa discusses the second part of the trilogy, which features glass vessels containing ice core melt water from glaciers, emphasising the fragility of the environment.
    (0:05:57) Theresa talks about the third part of the trilogy, a video sculpture that simulates glacial fluid systems and includes CO2 sensors that affect the simulation based on the presence of people in the exhibition space.
    (0:08:20) Theresa explains the importance of the topic of climate change and the role of art in bringing it to a wider audience through experiential and reflective approaches.
    (0:13:10) Theresa explains that she didn’t have specific ideas initially but was inspired by various inputs during the residency, including visiting an archive and translating the diaries of an Italian glaciologist.
    (0:16:20) Theresa discusses the difference between working with simulations of natural phenomena and using generative AI models for visual or text-based outputs.
    (0:18:03) The excitement of AI’s unpredictability and variation.
    (0:21:06) Working with a glass blower for the first time.
    (0:22:48 Researching and collaborating with scientists and experts.
    (0:24:54) Differences in physicality and bodily experiences between glass blowing and computer work.
    (0:28:46) Establishing lasting connections and relationships after the residency.
    (0:30:02) Advice for artists doing residencies: come with curiosity, network, and find something unique to the location.

    About Theresa Schubert
    Theresa Schubert, operating at the confluence of alchemy and science fiction, is a visionary Berlin-based artist, researcher, and curator whose work interrogates anthropocentrism while fostering alternative visions and sensory experiences. With a PhD from Bauhaus-University Weimar, her work spans installations and performances that incorporate living organisms and AI, questioning the nature-culture divide in our digital age. Schubert's projects, recognized globally with awards from prestigious entities like the Japan Media Arts Festival and Prix Ars Electronica, engage deeply with environmental and ethical themes. As a curator and educator, she extends her inquiry into the unconventional, advocating for a harmonious intertwining of technology, art, and the natural world.  

    Links from the podcast  


    Learning more ⁠⁠Glacier Trilogy – Part 1⁠⁠: a synthetic archive, ⁠⁠Glacier Trilogy – Part 2⁠⁠: earth memory, ⁠⁠Glacier Trilogy – Part 3⁠⁠: Simulating glacial water systems 
    Learn more about ⁠⁠ S+T+ARTS⁠⁠ 
    Visit Theresa Schubert’s ⁠⁠website⁠
    Follow Theresa Schubert on ⁠⁠Instagram

    • 31 min
    Embracing slowness with Camila Colussi

    Embracing slowness with Camila Colussi

    Camila Colussi, a Chilean artist based in London, discusses her sound-light interactive installation "Tectonic Lingering: A microPolitics of Time". The piece explores the concept of time and the acceleration of technology, inviting viewers to pause and reflect. The installation features an LED light display that responds to real-time earthquake data from around the world as well as an interactive sound component that tells stories about earthquakes and time. The interview explores experiences of time, place, and Camila’s process.  


    Highlights


    (0:01:39) Camila explains the concept of "Tectonic lingering" and how it relates to her personal experience with earthquakes in Chile.
    (0:06:05) Camila describes the LED light display in the installation and how it interacts with earthquake data.
    (0:07:20) Camila discusses the sound interactive system in the installation and how it tells stories about earthquakes and time.
    (0:10:42) Robin reflects on how experiencing tremors in Chile changed Camila's awareness of the world.
    (0:13:03) Camila discusses the fragility of the earth and how it can be taken for granted.
    (0:15:13) Camila explains the intention behind creating an invitation to linger with the installation.
    (0:16:21) Camila discusses the use of headphones in the installation and how it enhances the immersive experience.
    (0:19:34) Simplifying the technology for portability and accessibility.
    (0:21:35) The piece started from a desire to explore slowness in technology.
    (0:24:02) Making decisions and refining the concept over time.
    (0:25:05) Writing, drawing, and prototyping to develop the piece.
    (0:29:05) Challenges and iterations in the prototyping process.
    (0:33:12) Advice for artists working with interactivity. Camila discusses the need for flexibility in physical computing projects.


    About Camila Colussi      


    Camila Colussi, a Chilean artist based in London, has an MFA in Computational Arts from Goldsmiths University of London and currently works at Kingston University. She works across mediums like installation, video, sound, objects, and interactive technologies. Her art explores the nexus of technology, politics, and human experience, focusing on the political dimensions of time, care, and sensing technologies. Colussi's pieces have graced prestigious venues globally, earning her accolades like a 2023 Lumen Prize nomination and grants such as the 2020 FONDART Nacional from the Ministerio de las Culturas, Chile. She is also a sought-after speaker and educator, sharing insights worldwide.


    Links from the podcast  



    Learn more about ⁠Tectonic Lingering: a microPolitics of Time⁠   
    Visit Camila Colussi’s ⁠website 
    Follow Camila Colussi on Instagram  

    • 38 min
    Navigating 'Phase': Generative universes with Seph Li

    Navigating 'Phase': Generative universes with Seph Li

    Seph Li discusses the generative installation called "Phase". The piece combines interaction and computational logic to create a unique and immersive experience for participants. Seph merges algorithms from the Wolfram Physics Project with traditional Chinese ink painting simulations, creating an interactive universe where visitors' actions influence the artwork's evolution. Some of the other things discussed include a simple taxonomy of different types of interactions, coding, and what Seph is currently working on.

    Highlights

    (0:02:14) Experience of the interactive piece "Phase'" and its abstractness

    (0:04:13) The tension between providing instructions and allowing discovery in interactive installations

    (0:07:41) The collapse of the universe in the piece and its significance

    (0:09:44) The conceptual idea behind the piece and its connection to Daoism

    (0:12:29) The use of ink painting in the artwork 

    (0:14:01) The importance of preserving poetic qualities in digital renderings

    (0:17:02) Robin asks about the influence of computer science on Seph’s art

    (0:20:30) Seph prefers working with bespoke code rather than tools like TouchDesigner

    (0:23:03) Robin asks about the process of making the artwork "Phase"

    (0:26:28) Seph discusses the challenges of fabricating the physical controller

    (0:28:16) Seph shares his current project involving artificial life and ink painting

    (0:30:43) Seph envisions an intimate gallery experience for his new piece

    About Seph Li

    Seph Li, originally from Beijing and now based in London, has a bachelor's degree in Computer Science and Entertainment Design from Tsinghua University, and an M.F.A. from UCLA. His work has gained international recognition, with exhibitions across Japan, the U.S., Spain, Brazil, and more. He has worked with Tokyo's renowned teamLab and received commissions from global brands such as Google. His achievements include a Jury Selection in the Entertainment Division at the Japan Media Arts Festival 2012, and a nomination for the prestigious 2023 3D/Interactive Award.  

    Links from the podcast  


    Watch a video of Phase
    Explore the web version of Phase
    Visit Seph Li’s website    
    Follow Seph Li on Instagram   
    Read an interview with Seph L on Al-Tiba9 
    Read an interview with Seph Li on Art Connect 

    • 33 min
    Crafting 'Vectorize(Prototype)': A digital double approach with SPEKTRA

    Crafting 'Vectorize(Prototype)': A digital double approach with SPEKTRA

    Asaco and Toyoshi Morioka of SPEKTRA discuss the creation of 'Vectorize(Prototype)' an audiovisual installation prototype in a performing arts theatre. SPEKTRA, based in Kyoto, is a group known for its experimental and expressive work. Their primary focus is on installations involving lights and audio. 'Vectorize(Prototype)' represents a shift, using flat beam lights in a performance context rather than as an installation. The interview explores Speckra’s approach to prototyping, which includes 3D modelling and simulations in TouchDesigner. Additionally, the collective’s dynamic team structure and other themes are explored.

    Highlights

    (0:00:00) Creating something we’re interested in

    (0:00:00) Introduction to the podcast and the interviewees

    (0:01:19) Description of the artwork “Vectorize(Prototype)”

    (0:01:51) Discussion on Spectra’s shift from installation work to

    performance

    (0:03:00) Experimentation and new techniques in “Vectorize(Prototype)”

    (0:04:00) Challenges of working with a wide space and lights

    (0:05:31) Inspiration for “Vectorize(Prototype)” came from a new device

    (0:07:05) Use of 3D simulations in planning the piece

    (0:09:22) Simulation and modelling now used in most of their works

    (0:12:13) Learning to create performance works was a challenge

    (0:13:56) Current projects involve mirror installations and merchandise

    (0:16:36) Collaboration involves specific skills rather than specific roles

    (0:17:16) Advice for working with light installations

    (0:17:57) Three points: creating something we’re interested in, site specificity, new techniques

    (0:19:50) Importance of being interested in new ideas and techniques

    (0:20:18) Collaborative approach to creating artwork

    (0:21:15) Collecting ideas from members and valuing persona experiences



    About Spektra Studio 

    SPEKTRA is a Kyoto-based group that engages in experimentation and expression.

    Members change dynamically according to projects and venues as they search for new ways to describe ideas. 

    Links from the podcast


    Watch the videos of Vectorize(Prototype) 
    Visit the SPEKTRA website    
    Follow SPEKTRA on Instagram 
    Follow asaco on Instagram 
    Follow Toyoshi Morioka on Instagram        

    • 23 min

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