Games and Names

Stanislav Minasov
Games and Names

Hey there! Welcome to Games and Names podcast, a place where we talk about games and people in them. In an informal 'friday-dinner-with-friends' atmosphere, we chat with industry experts and share actionable insights. Game design, UA marketing, narrative, production, running a company or creating one – our topics are wide and broad, just as our smiles. So grab a cup of tea or coffee, tune in and spend an hour with us!

Episódios

  1. 26/09/2023

    Ep.5 Creating The Next Hit: Why Big Companies Struggle With New Games - with Nikita Tolokonnikov and Vicent Boned Riera

    Hey there! Welcome to the Games & Names podcast, a place where we casually chat about the gaming industry with a hint of magic. In the fifth episode, we talk not with one but two guests — Nikita Tolokonnikov, Product Director at Tripledot, and Vicent Boned Riera, Data Analyst at Supercell. Why do big companies struggle with creating new hits? Is it easier for a big company or a small studio to make the next big thing? What can we define as a hit, to start with? And what do you need to create one? That and much more we try to answer in this episode! Episode's crew: ⁠Stan Minasov, Jesse Kroon, Nikita Tolokonnikov, Vicent Boned Riera Don't forget to subscribe, like, and share this episode with your friends, colleagues, friends, and pets. Especially pets! In this episode, we talk about: - why big companies struggle with creating new hits;- how already successful games and high standards damage game production and creativity; - the definition of a 'hit' and how these criteria changed in Supercell along the way; - what are the crucial things for a game to be successful and why risk aversion stands in the way of it; - why it's almost impossible to emulate a small studio's benefits in a big corporation; - why Clash Mini and Floodrush (already discontinued) unlikely will become the next Supercell hit We also share a bunch of game recommendations that we loved recently, including the magnificent Disco Elysium! Stay tuned for the next episodes. Good luck and have fun :) YouTube (if you want to see us!): https://youtu.be/DqLpbtT4XbU Please share feedback and comments - sm@appmagic.rocks

    53min
  2. 29/08/2023

    Ep.4 Merging with Success: How Merge-2 is becoming the New Match-3 - with Arseny Lebedev

    Hey there! Welcome to Games & Names podcast, a place where we casually chat about the gaming industry with a hint of magic. In the fourth episode, we talk with CEO and founder of Original Games, Arseny Lebedev, about merge games and their rise. What are merge games? How did they appear? Why Merge Mansion ended up so successful? And how Original Games perfected hybrid monetization? Tune in to know more!Episode's crew: ⁠⁠Stan Minasov⁠, ⁠Jesse Kroon⁠, ⁠Arseny Lebedev⁠Don't forget to subscribe, like, and share this episode with your friends, colleagues, friends, and pets. Especially pets!In this episode, we talk about:what it takes to make a merge game and why company size doesn’t really matter;how Merge Inn was made in 2 weeks and why animal characters were a risky bet;3 approaches to launching a new game in the casual (and merge!) market;why Merge Mansion ended up so successful (UA team and data) and how economy PhDs can always find a job in gamedev;how to treat live-ops mini-games as hyper casual from a market perspective;what is the main problem of merge games right now and how social features help to solve it;how Original Games succeeded a hybrid monetization and came to 50/50 splitWe also share a bunch of game recommendations that we loved recently, including a peculiar mod for Doom II! Stay tuned for the next episodes. Good luck and have fun :)Check YouTube if you want to see us:👉 https://youtu.be/fePEPCMl4J8 👈Please share feedback and comments - sm@appmagic.rocks

    52min
  3. 25/07/2023

    Ep.3 Hybrid Hype: How Voodoo is Making $100M Hybrid Games - with Thibault de Vésinne-Larüe

    Hey there! Welcome to Games & Names podcast, a place where we casually chat about the gaming industry with a hint of magic. In the third episode, we talk with the head of publishing at Voodoo, Thibault de Vésinne-Larüe, about hybrid games and Voodoo's pivot to it. What are they? Why is there so much talk about them? What is the recipe for creating a successful hybrid game? And why Voodoo decided to go full-on in that direction? Tune in to know more!Episode's crew: Stan Minasov, Jesse Kroon, Thibault de Vésinne-LarüeDon't forget to subscribe, like, and share this episode with your friends, colleagues, friends, and pets. Especially pets!In this episode, we talk about:- what are hybrid games and how they are different from hyper casual; - what’s with all the hybrid fever going on; - how to pivot an existing game to a hybrid system;- how Voodoo is making more than 100$ million dollars on hybrid games;- what metrics to look for when searching for successful core gameplay;- how Voodoo was changed throughout its history and is changing now;- what are the main risks for Voodoo’s future as a company and businessWe also share a bunch of game recommendations that we loved recently and discuss how Hideo Kojima is a genius after all these years! Stay tuned for the next episodes. Good luck and have fun :)Also, check this episode on YouTube to see us:https://youtu.be/bo3o7Bx5yNEPlease share feedback and comments - sm@appmagic.rocks

    49min
  4. 30/05/2023

    Ep 1. Rising Stars: Most Promising Mobile Genres - with Daniel Ahmad

    Hey there! Welcome to Games & Names podcast, a place where we casually chat about gaming industry with a hint of magic. For the first episode, we've teamed up with Niko Partners to explore mobile game genres set to beat the industry decline – both on Western and Eastern markets. What are they? How to track them? And how to use them to your advantage? Tune in to know more! Episode's crew: ⁠Stan Minasov⁠, ⁠Daniel Ahmad⁠, ⁠Kirill Vaganov⁠ Don't forget to subscribe, like, and share this episode with your friends, colleagues, friends, and pets. Especially pets! In this episode, we talk about: - which mobile genres have been growing (doubling even!) despite the overall industry decline; - what are the main trends both for Western and Eastern game markets – and what it means for developers; - who is the next possible 'match-3' leviathan genre contender; - how Habby created a whole niche of its own and what is so different about Survivor.io! clones; - who is the main competitor of Hypercasual genre (surprising spoiler – it's an app, not a game!); - why you crucially need a strong IP to enter Core games market nowadays; - the perfect storm that has happened to mobile shooters; We also share a bunch of game recommendations that we loved recently and discuss a bit about why old-school Resident Evil is so different from modern games! Stay tuned for the next episodes. Good luck and have fun :) YouTube (if you want to see us!): https://youtu.be/VyjHV2exfLQ Please share feedback and comments - sm@appmagic.rocks

    50min

Sobre

Hey there! Welcome to Games and Names podcast, a place where we talk about games and people in them. In an informal 'friday-dinner-with-friends' atmosphere, we chat with industry experts and share actionable insights. Game design, UA marketing, narrative, production, running a company or creating one – our topics are wide and broad, just as our smiles. So grab a cup of tea or coffee, tune in and spend an hour with us!

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