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Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower.
Check out Project Pegasus and improve your Houdini skills: https://www.sidefx.com/pegasus/
Read the article on 80.lv: https://80.lv/articles/ian-smith-on-becoming-an-artist-houdini-s-new-project-pegasus/
Ian’s socials:
https://www.artstation.com/iansmithartist
https://www.youtube.com/@iansmithartist/videos
https://twitter.com/iansmithartist
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This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Informações
- Podcast
- Publicado14 de fevereiro de 2024 14:00 UTC
- Duração26min
- Temporada4
- Episódio3
- ClassificaçãoLivre