Kosmos with a K Kosmos School
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- Education
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Kosmos with a K is Kosmos School's podcast about virtual reality. Each episode features a conversation between a guest and the co-founder of Kosmos School, Can.
Kosmos School creates fun educational VR games.
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#12 Matthaeus Krenn (VR-OS) on developing new user interfaces for VR and AR
Matthaeus Krenn is a user interface designer who published a prototype for an operating system in VR called VR-OS. Before VR-OS, he worked on the Prototyping team at Apple and helped shape cool projects like Animojis that now hundreds of millions of people use. Check out his Twitter and website.
What we talked about:
Prototyping user experiences around new technologies at Apple (e.g. Animojis)
Why Mattheus started working on VR-OS (prototype for a new operating system in VR)
The importance of the exploratory process when designing new user interfaces
Mixing 2D and 3D apps and making it work in VR
Ways to bring the keyboard and mouse into VR
How to drink coffee in VR?
How will productivity in VR work?
Why Spotify doesn't need a 3D interface in VR
The importance of honesty of VR and AR companies (where's that cool whale, Magic Leap?)
Input devices of the future and what will be relevant for VR
What real use cases are there currently for AR?
At Kosmos School, we make digital toys for VR. -
#11 Shane Harris (SideQuest) on the future of SideQuest and helping developers succeed
Shane Harris is the co-founder of SideQuest. SideQuest helps gamers find and install games and apps for the Oculus Quest that are not on the official Quest store. SideQuest is growing in popularity and as of today has over 280,000 monthly active users. Check out their Patreon to support them.
Some of the things we talked about:
How SideQuest got started
Solving the discovery problem on SideQuest
Oculus Quest store curation strategy
Making SideQuest work as a business
Fighting piracy
Finding the best ways to support developers
Next use cases for VR after gaming
Future iterations of the Quest and other VR headsets
Oculus' potential plans to support indie devs more
Importance of social presence in multiplayer VR games
At Kosmos School, we make nerdy VR games. -
#10 Rosie Summers (VR artist) on how to get started with VR art and what its future looks like
Rosie Summers is a VR artist by night and 3D animator at XR Games by day. Check out her beautiful art on her Twitter, Instagram or website.
Some topics in this episode:
Rosie's Tilt Brush art for BBC Earth called Seven Worlds One Planet (Check it out on YouTube or Google Poly)
VR art vs. traditional art
Using the Quest and the Rift for Tilt Brush
How Rosie got started with VR art
Rosie's work on The Angry Birds Movie 2 VR: Under Pressure
Being featured in the Musem of Other Realities
The evolution of VR art and its tools
AR art
How to get started with VR art
Dangers of Facebook owning Oculus
At Kosmos School, we make nerdy VR games. -
#9 Lucas Rizzotto (Where Thoughts Go) on social platforms in VR and using AR to augment human interactions
Lucas Rizzotto is the creator of Where Thoughts Go, an app where you can listen to voice messages left by others and contribute your own voice to be heard. Our conversation focuses on how VR and AR shape and will continue to shape human and social interactions and how the headset technology will change in the coming years to facilitate that.
Some more topics:
Airbnb tips for digital nomads
Future of Social platforms in VR and AR
Where Thoughts Go (Lucas' VR app)
Comedy and live performances in VR
Using VR and AR to change live human interaction
Different kinds of AR and VR headsets
At Kosmos School, we make nerdy VR games. -
#8 Brandy Goodrick (VR Horseback Riding Sim) on reducing motion sickness, the importance of VR events and more
In this episode, Brandy Goodrick shares her experience of making VR games as an indie developer, reducing motion sickness in VR games, and how the VR community and events have helped her in her carrier.
Some more topics we talk about:
Brandy's VR Horseback Riding Simulator
Reducing motion sickness in VR games
Tips for attending Oculus Connect
Grants
Finding side gigs as a VR dev
Nreal vs. HoloLens
MIT Reality Hack and Brady's project
Making game development tutorials
Palmer Luckey and John Carmack
Brady is an indie VR game developer who's currently working on her VR Horseback Riding Simulator. Learn more on her Twitter.
At Kosmos School, we make fun educational VR games. -
#7 Tyler Cowen (GMU) on less homework, Swiss science culture, and low university completion rates
In this episode with Tyler Cowen we talk about a broad range of topics. For example, why it's important that students have less homework, the Swiss science culture, and the low university completion rates.
Tyler is an economics professor at George Mason University, the director of the Mercatus Center, author of many economics books and runs the blog Marginal Revolution.
At Kosmos School, we make fun educational VR games.