1 hr 22 min

Field Reports 4 - The Task At Hand The Medusa's Cascade

    • Games

We are introduced to someone far worse than Strahd. A being known as The Constable. He has taken JM and imprisoned them for their crimes throughout the planes and time. In a ransacked tavern, Welby gives the party the rundown of the situation, and with the help of an old ally of JM, they begin to make a plan to get them back. The party splits up into two teams, a negotiation team to try to plead for JM’s release, and a stealth team to break out JM if the negotiation goes south. The party meets the Constable and a back-and-forth about justice, and law are discussed. The negotiation goes south, and just as you think it couldn’t get worse, it results in an ultimatum from The Constable. The paladin for JM or none of you leave at all. Furious and with their back against the wall the party agrees. They are given JM, at least so they are told. They are met with a human woman wearing his clothes and not resembling him in the slightest. Once at the tavern again, they plan for an all-out heist on The Constable’s Vaults, his prison where they are currently keeping Galahad.

As only hours pass for the party, 50 years pass for the Goliath. It was a time spent training his mind, body, and faith. Made better by a friend named Bothok, who he later realized was the avatar of his god Bahamut. The party reconnects and attempts to escape only to be trapped in some illusory field of The Constable’s design. A traumatic series of events transpire, leaving only Zechs to face off with The Constable. All of this happens as the party one by one awakes in water-filled tubes in another location. Eventually, they all manage to escape, but the events hit them all hard, some harder than most. JM gives them each something to aid them on their personal quests. A lot of questions, mixed emotions, and heavy drinking followed. Conversations are exchanged and the party now has to pick up the pieces of the last few hours and finish their task at hand. Destroying Strahd and saving Barovia!

Stay tuned for the next part of our Arc Recaps… “The Task at Hand”. Enjoy!

Theme Music is written and performed by The Floating Lighthouse

Mixed by Thomas Lapierre III

Check out the show at themedusascascade.com

We are introduced to someone far worse than Strahd. A being known as The Constable. He has taken JM and imprisoned them for their crimes throughout the planes and time. In a ransacked tavern, Welby gives the party the rundown of the situation, and with the help of an old ally of JM, they begin to make a plan to get them back. The party splits up into two teams, a negotiation team to try to plead for JM’s release, and a stealth team to break out JM if the negotiation goes south. The party meets the Constable and a back-and-forth about justice, and law are discussed. The negotiation goes south, and just as you think it couldn’t get worse, it results in an ultimatum from The Constable. The paladin for JM or none of you leave at all. Furious and with their back against the wall the party agrees. They are given JM, at least so they are told. They are met with a human woman wearing his clothes and not resembling him in the slightest. Once at the tavern again, they plan for an all-out heist on The Constable’s Vaults, his prison where they are currently keeping Galahad.

As only hours pass for the party, 50 years pass for the Goliath. It was a time spent training his mind, body, and faith. Made better by a friend named Bothok, who he later realized was the avatar of his god Bahamut. The party reconnects and attempts to escape only to be trapped in some illusory field of The Constable’s design. A traumatic series of events transpire, leaving only Zechs to face off with The Constable. All of this happens as the party one by one awakes in water-filled tubes in another location. Eventually, they all manage to escape, but the events hit them all hard, some harder than most. JM gives them each something to aid them on their personal quests. A lot of questions, mixed emotions, and heavy drinking followed. Conversations are exchanged and the party now has to pick up the pieces of the last few hours and finish their task at hand. Destroying Strahd and saving Barovia!

Stay tuned for the next part of our Arc Recaps… “The Task at Hand”. Enjoy!

Theme Music is written and performed by The Floating Lighthouse

Mixed by Thomas Lapierre III

Check out the show at themedusascascade.com

1 hr 22 min