27 episodes

The Great bombs fell in 2051.

In 2053, WRTX was restored and Wasteland Radio came on the air. DK DJ took to the airwaves.

In 2110, DK DJ disappeared. Charlie C. became the station's second DJ.

The year is 2116. The elders' world remains in ashes, but local radio struggles on.

Wasteland Radio broadcasts out of post-apocalyptic New Amarillo, Texas almost seventy years after the bombs dropped. Amarillo is a town besieged on all sides by the horrors of nuclear devastation. From religious fanaticism to political debate, mutated horror to artistic expression, Wasteland Radio is there 'broadcasting to the wasted and transmitting to the deformed!'

Wasteland Radio is NOT affiliated with, endorsed or supported by Wasteland World Inc.

Wasteland Radio Charlie C.

    • Comedy
    • 3.9, 7 Ratings

The Great bombs fell in 2051.

In 2053, WRTX was restored and Wasteland Radio came on the air. DK DJ took to the airwaves.

In 2110, DK DJ disappeared. Charlie C. became the station's second DJ.

The year is 2116. The elders' world remains in ashes, but local radio struggles on.

Wasteland Radio broadcasts out of post-apocalyptic New Amarillo, Texas almost seventy years after the bombs dropped. Amarillo is a town besieged on all sides by the horrors of nuclear devastation. From religious fanaticism to political debate, mutated horror to artistic expression, Wasteland Radio is there 'broadcasting to the wasted and transmitting to the deformed!'

Wasteland Radio is NOT affiliated with, endorsed or supported by Wasteland World Inc.

Customer Reviews

3.9 out of 5
7 Ratings

7 Ratings

Lord deathclaw ,

Draws you in

This podcast is fantastic with its original cast and plot and despite what other reviewers might say this does not ruin fallout or really imitate it as it sets itself apart really enjoy

barcodeboy ,

Love this podcast

One of my favorites for sure. I understand it isn’t perfect, but for what it is I think the producer has done a great job. Kudos, man.

Alabaster Penguin ,

Needs work

The general feel for me is that this comes off as a drastically less compelling welcome to nightvale, with extremely limited production value.

The announcer should do three things: find a co-writer to bounce ideas off of and practice with, practice his delivery, and also he should rehearse his lines. There is purposeful redundancy there.

There needs to be a filter of content to keep it interesting, a timer to keep ideas and content paced, and more rehearsal to prevent "umm," "ahh" and dead air. That won't take this from sounding like a high school project, but it's a step in the right direction.

Good job with your effort and don't stop. You're only getting better.

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