Evva and Charles talk about designing the play modes in HyperDot. The two reflect on the challenges of communicating an artistic vision to the audience and how they worked together to make the game easier to play and clearer.
[00:31] The Original Idea [05:00] The “Oh God” Moment [06:38] Offering Player’s Options [09:20] Tackling the Design, Together [12:05] Charles’ Vision for HyperDot [14:05] Multiplayer or Freeplay? [16:05] Please Don’t Take My Ideas Away [19:10] In the Final Moments [22:03] Seeing HyperDot Through Someone Else’s Eyes
This podcast is powered by Pinecast.
Informações
- Podcast
- Publicado20 de fevereiro de 2020 23:04 UTC
- Duração25min
- Temporada1
- Episódio6
- ClassificaçãoLivre