Your Standard Heroes Your Standard Heroes
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- Leisure
Just your usual DnD podcast, probably.
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Session 11 - Prism
Your heroes delve further into the Shadalite Desert and visit a city surrounded by a wall of glass. Created to "protect" them from sandstorms by their nation's Patron, is there more to this wall than meets the eye?
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Session 10 - Mud
Your fighter goes on an adventure of her own before the group heads to the High Elven nation of Shadal and encounters the most danger snail known to man along the way. (One of your heroes nearly dies, can you guess who?)
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Session 9 - Shift
Your heroes say goodbye to a mysterious young girl as well as one of their own. (And one of their remaining members seems to have gone missing ...) Then they face one of the hardest questions anyone can face: what do we do now?
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Session 8 - Shadow
Your heroes flee the scene of the crime to go do work for the thieves' guild, the Hart's Shadow. Is that also a crime? Hard to tell.
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Session 7 - Smoke
We're back! And so are your heroes, picking up right where we left off. They've got some time to kill before the big job for the thieves' guild, so somehow they wind up in even more trouble.
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Session 6 - Flare
Your Standard Heroes argue magical and legal theory before finally meeting up with that thieves' guild.