20本のエピソード

Would you like to know more about the art of twenty-first century "cool stuff" that's changing our world? Such as: robots, space exploration, new media, wearable technology and other innovations that will be making people go, "Wow!" in the future? Along with the ways new technologies, new ways of thinking and new opportunities are influencing social change? Two Maverix® Multimedia presents Over Coffee®. Arts-oriented STEAM enthusiast Dot Cannon used to daydream through science class and dread math class. And now, she sees how both of these can be painless when applied to making wearables, programming robots, telling a spacecraft what to do or creating a VR entertainment experience. She and her interview guests will show you how the intersection of art and science can mean opportunities to express your creativity, find new resources for learning, and see what's coming next.

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak Dot Cannon: Public Speaker & New-Media Reporter

    • アート

Would you like to know more about the art of twenty-first century "cool stuff" that's changing our world? Such as: robots, space exploration, new media, wearable technology and other innovations that will be making people go, "Wow!" in the future? Along with the ways new technologies, new ways of thinking and new opportunities are influencing social change? Two Maverix® Multimedia presents Over Coffee®. Arts-oriented STEAM enthusiast Dot Cannon used to daydream through science class and dread math class. And now, she sees how both of these can be painless when applied to making wearables, programming robots, telling a spacecraft what to do or creating a VR entertainment experience. She and her interview guests will show you how the intersection of art and science can mean opportunities to express your creativity, find new resources for learning, and see what's coming next.

    A Creative Pioneer

    A Creative Pioneer

    For groundbreaking immersive artist and educator Trish Gianakis (https://trishgianakis.com/), VR, AR and XR are additional creative tools.Trish's passion is blending sculpture with digital technology, to create engaging immersive experiences. But mixed media fine art, computer art installations, video art and digital art are also among her areas of professional expertise.And she continues to explore new avenues in which to innovate at the intersection of art and technology. In the photograph above, her tote bag shows one of her paintings in LED lights!As a student, Trish was one of the first artists in New York City to create a virtual-reality art experience, She now has a Master's degree in Fine Arts Computer Art and Art Installation from New York City's School of Visual Arts. Among the accolades her work has received are an Emmy Award for "Best On-Air Graphics", a Golden Addy Award for "Best Interactive Web Design" and the "Best in Show" award at Tempe, Arizona's "Mill Avenue Artist Festival", two years in a row.Currently, she is serving as Artist in Residence at Bronxnet TV, in "Creatives Rebuild New York (https://www.creativesrebuildny.org/)", a first-of-its-kind program. She also teaches undergraduate classes at St. Peters University in Jersey City, New Jersey. And she's preparing for an upcoming solo show, has created a don't-miss immersive art gallery (https://www.spatial.io/s/Art-Gallery-Immersive-Art-By-Trisha-Gianakis-61f5831e5e5f2f000156fe81?share=6045455872957010882) on Spatial, AND will be featured as both a track presenter and a session speaker at AWE USA, (https://awexr.com/?utm_medium=ppc&utm_campaign=AWE+USA+2024+Sales-Performance+Max-17+California&utm_term=&utm_source=adwords&hsa_cam=21069601416&hsa_tgt=&hsa_src=x&hsa_ver=3&hsa_net=adwords&hsa_grp=&hsa_ad=&hsa_mt=&hsa_kw=&hsa_acc=2291107625&gad_source=1&gclid=CjwKCAjwmYCzBhA6EiwAxFwfgC8IKjrv2WBZvMi2mfYVncyYBHqx2TLBWybXXPgdGsgfP8qV3LeYPxoCjkgQAvD_BwE) which happens in Long Beach, California from Tuesday, June 18th through Thursday, June 20th.Trish shared the story of her career, offered a closer look at several of the works in her immersive gallery and previewed what's next!

    • 26分
    XRIO: Playing to Learn

    XRIO: Playing to Learn

    Immersive-experience creator XRIO (https://www.xrio.io/) has a brand-new learning game on Kickstarter (https://www.kickstarter.com/projects/xrio/blender-start-here)!Continuing on their stated mission, "building the future of immersive play and learning", XRIO has created "Blender Start Here". The goal: to simplify the learning process for creatives wanting to learn the Blender 3D modeling program."Blender Start Here" presents the program in the context of a role-playing game. Players have quests to accomplish, villains to vanquish and items to pick up Along the way, almost without realizing they're learning, they're gaining essential Blender skills.XRIO's creatorsXRIO Co-founders Nina Faye Lin and Dave Mills came to Blender through their backgrounds as artists, educators and storytellers.Nina's areas of expertise include interior design and architecture and urban planning. She is also the founder of Hawaii's first self-directed learning center. Dave is an Emerging Technologies developer with an MFA in Creative Technologies, and a background in guiding students in the use of new media.And their remote company, XRIO, came about as a result of their collaboration on an immersive project which blew everyone away. XRIO's team members include creatives from Hawaii, California and the East Coast.From there, their experience, watching friends struggle with Blender, led to "Blender Start Here".(Like to back the project? Their Kickstarter campaign runs through June 21st!)Navigating a sometimes-daunting program(Not familiar with Blender? This is a great, completely free and open-source project, geared towards putting 3D modeling within reach for any creator who'd like to use it. It's made by hundreds of contributors around the world, with a highly supportive community for learners.The only drawback: the program is so involved that many learners tend to give up.)"There's an enormous dropoff, of people who want to learn Blender, and people who actually learn Blender," says Dave, who is XRIO's CTO and the game lead on Blender Start Here."These programs are not easy to learn (especially when you're transitioning from having learned a different 3D software program)," says Nina, who is the CEO of XRIO."A lot of us share that pain point."Nina and Dave talked about their experiences with creating XRIO, discussed the creative process behind "Blender Start Here" and offered a preview of the way the game helps players learn.

    • 33分
    AI, Ethics...and Inspiration

    AI, Ethics...and Inspiration

    How can AI enhance creativity?In the process, what are the ways to use it ethically? Especially in the area of education?These are the areas which Jeannine Flores is currently exploring.Jeannine, who serves as Arts and STEAM Coordinator in Los Angeles County Office of Education (https://lacoe.edu/)'s Center for Distance and Online Learning, has a background in music education and performing arts. And she sees some exciting possibilities for artificial intelligence, as a starting point for creative projects."Right now, I feel we're exploring a new frontier phase of AI and the arts," she explains."I'm just curious about seeing how things are applied, and not being scared of it."A departure--not a destinationJeannine encourages teachers to explore AI, to spark new ideas, while never losing sight of its limitations."The thing that's missing (in AI-generated content) is the human component," she says. "That human connection to art, to music, to dance...whichever art form we're looking at. We still need to have that human element."But, she says, artificial intelligence can serve as a "first-draft" catalyst, for students' original work. It can also act as a tool for educators, to ensure that student submissions are, indeed, original!However, she and her fellow educators are proceeding with caution. "Citing that source is really important," Jeannine says. "I would never claim (AI-generated content) as my own. We need to be very cognizant and diligent...because (there are so many unknowns about intellectual property and artificial intelligence)."Jeannine discussed the ways AI can be used ethically in the creative process, examined some of the pitfalls of artificial intelligence and shared some of her favorite AI resources.

    • 23分
    Human-Centered XR

    Human-Centered XR

    "When you put on a headset, you're really trying to magnify your human presence, " says Dr. Angelina Dayton.That concept at the heart of her work, as Executive Director of the Virtual World Society (https://www.virtualworldsociety.org/).With a background in both anthropology and education, Dr. Dayton is an expert in human-computer interaction. In addition to being a virtual reality researcher and trainer, she is a user experience designer and consultant.Her focus is on the ways we, as human beings, can use technologies like XR and AI to create a better world, interacting with one another with kindness and thoughtfulness.Immersed in innovationDr. Dayton has put literally thousands of people into VR headsets for the first time. One of her passion projects is introducing rural native communities to XR, with the goals of assisting them in cultural preservation while revitalizing their communities.Long before joining the staff at the Virtual World Society, virtual reality had captured her imagination as an implement for education and positive social change. Her multiple visits to schools, introducing students to virtual reality for education, have led to her moniker: "The VR Lady". (https://www.thevrlady.com/)Today, her work with the nonprofit Virtual World Society amplifies her personal mission. The Virtual World Society, she explains, works to use emerging technologies for good--not just to make money, but to create a better world with opportunities accessible to all.Dr. Dayton talked about her background, discussed some of her observations about human-computer interaction in the areas of VR and education, and offered a closer look at some of the Virtual World Society's programs.And, heads-up--she'll speaking at AWE USA, which is happening in Long Beach, California, from Tuesday, June 18th, through Thursday, June 20th. Here's the link for information (https://awexr.com/usa-2024?_gl=1*4bhgx2*_up*MQ..&gclid=CjwKCAjw9IayBhBJEiwAVuc3fmt6yhmL18KChSsDA6a2E9bVVQNIOgdZgsW6mtqeSXDZob_VDPJ0bBoCG_8QAvD_BwE)--and if you can't be present in-person, our understanding is that some of the talks will be live-streamed!

    • 32分
    The Future, Plus Imagination

    The Future, Plus Imagination

    "What is your vision, for what (STEM) is?" asks Anthony Quan.And when he hears school leaders' answers, he's going to alert them to additional, and imaginative, new possibilities.Anthony, who is both the STEM Coordinator and the STEM Science Coordinator for the Los Angeles County Office of Education (https://lacoe.edu/), Division of Curriculum and Instructional Services, draws on his background as a marine biologist and an award-winning middle school science teacher, to engage students' imagination as they learn science, technology, engineering and math.And these lessons are being applied, both to the world they know and to their possible future careers."It's all about innovation and creativity," he explains.In addition to his work implementing STEM and STEAM initiatives for schools throughout Los Angeles County, Anthony supports several student events. These include the Los Angeles County Science and Engineering Fair and the Southern California Science Olympiad.He is also the founder of the Los Angeles County Engaging Girls in STEM: (https://www.engaginggirlsinstem.com/) a program designed to show girls the possibilities of future careers in science, technology, engineering and math.Anthony talked about his background, shared the story of Engaging Girls in STEM and offered a closer look at the numerous resources available to students and educators through LACOE.

    • 32分
    "The Whole World in Math"

    "The Whole World in Math"

    "Math is in everything," says National Board Certified math teacher Krystal Jones.And in her San Jose classroom, it's an implement for positive social change.Krystal, who teaches at Hoover Middle School, illustrates her subject by guiding students through hands-on, socially-conscious engineering projects. The focus is on solving social problems, as opposed to those in textbooks.Drought, systemic inequity and homelessness have been among the areas students have examined. In the process, they've applied concepts including probability, proportion and percentages."One day, I made this decision: that every single thing I do in the classroom is going to be conscious in some way," Krystal explains.Accordingly, she put her engineering background (which includes serving as Engineering Education Leader at San Jose's The Tech Interactive (https://www.thetech.org/) museum) to work.Focusing on social and global responsibility, Krystal began presenting her students with design challenges. Often, these wound up being interdisciplinary: teaching Black history, social studies and science, in addition to math.Krystal, who gave a presentation on "Engineering in the Classroom" during the 2024 California STEAM Symposium, in Long Beach, will also be speaking at the National Council of Teachers of Mathematics' Annual Meeting and Exposition, which takes place September 25th through 28th in Chicago. Here's the link for more information (https://www.nctm.org/annualmeeting/).Krystal talked about her creative journey, how she first came to incorporate social consciousness into her curriculum and some of the resulting projects she and her students have created.

    • 24分

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