313 episodes

The best recorded panels and seminars about analog game design and publishing

RPG Design Panelcast Jason Pitre

    • Leisure
    • 5.0 • 3 Ratings

The best recorded panels and seminars about analog game design and publishing

    Episode 311: New Editions

    Episode 311: New Editions

    Recorded at Metatopia Online 2020


    Presented by Russell Collins, Brennan Taylor, Meguey Baker, Greg Stolze.


    Was your game imperfect when it was released? Has it changed over time? Have you? We'll explore why (and how) you can update your game for the 2nd, or 3rd, or 4th, edition

    • 1 hr 3 min
    Episode 310: Asymmetric Roleplaying Game Design

    Episode 310: Asymmetric Roleplaying Game Design

    Recorded at Metatopia 2020


    Presented by Jason Pitre, Spencer Campbell, Sasha Moros, Ben Robbins, Caroline Hobbs.


    Role playing games have a long history of asymmetrical rules, beginning with the establishment of the Dungeon Master in the very beginning and continuing to games such as Kingdom. Role playing games have explored countless different ways of allocating authority, and modern asymmetrical boardgames (Root, Vast, etc) have showed some new approaches worth considering. In this panel, we will dig into potential ways to approach asymmetrical design.

    • 1 hr 2 min
    Episode 309: Getting your First RPG Published

    Episode 309: Getting your First RPG Published

    Recorded at Metatopia Online 2020


    Presented by Jason Walters, Moe Poplar, Darren Watts, April Walsh, Jonathan Lavallee.


    Publishing your first RPG can be difficult, how do you know when enough play testing is enough? What feedback should you listen to? How do you get your game ready for print? All these questions, and more, will be answered in this comprehensive advice panel. 

    • 1 hr 1 min
    Episode 308: Games Are Art

    Episode 308: Games Are Art

    Recorded at Metatopia Online 2020


    Presented by Curt Covert, Julie Ahern.


    Games Are Art: Designing Through An Artist's Lens. When you think of art, you think of music, theater, painting, sculpting, writing, film. And at the heart of each is an artist, who uses their talents, creativity, skill and intelligence to craft something that never existed before, with the intent of sharing a vision, a feeling, a message, a sense of discovery or connection. The games we create are no less an art form, and we designers no less than artists. What we craft brings people together for a shared experience and has the ability to do more than challenge us mentally, pass the time or entertain, but to connect emotionally with people. Let us view game design through an artistic lens, to look past the mathematical underpinnings, and dive into what makes games a uniquely human endeavor.

    • 57 min
    Episode 307: Contract Literacy 101

    Episode 307: Contract Literacy 101

    Recorded at Metatopia Online 2020


    Presented by Eric Whalen, Rob Hebert, Steven Long, Debbie Moynihan.


    "Contract Literacy 101: Whereas & Therefore & Beyond" The majority of game designers will need to sign at least one contract prior to completing their game. This panel will improve your literacy and familiarity with the structure of contracts, as well as explain some of the standard contract terms you ought to be prepared to encounter. The information should be relevant to designers, artists, and publishers alike.

    • 44 min
    Episode 306: Art Direction Case Study

    Episode 306: Art Direction Case Study

    Recorded at Metatopia Online 2020


    Presented by Jason Morningstar, Jabari Weathers, Brennen Reece. 


    Art Direction: From Designer to Director to Artist. A game designer, an art director, and an artist who recently worked on a project together will talk about the project (Bully Pulpit Games' "Dead House") from each of their perspectives - how they collaborated and communicated and perceived both the brief and the final output. 

    • 1 hr

Customer Reviews

5.0 out of 5
3 Ratings

3 Ratings

Paradiddle22 ,

Ear gold

This is a tremendous and free resource for people wanting to get serious about not only game design but game production.

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