266 episodes

The best recorded panels and seminars about analog game design and publishing

RPG Design Panelcast Jason Pitre

    • Games
    • 5.0 • 3 Ratings

The best recorded panels and seminars about analog game design and publishing

    Episode 264 - Queer Game Designers

    Episode 264 - Queer Game Designers

    Recorded at GenCon Online 2020
    Presented by AC, Kira Magrann, Wilson Zorn, Jay Dragon, and Lucian Khan.
     
    Streamed live for Gen Con Online 2020. You can find games from all these creators on IPR's website, linked below!
    https://www.indiepressrevolution.com/...
    Find Kira Magrann at - https://twitter.com/Kiranansihttps://kiramagrann.itch.io/
    Find Wilson Zorn at - https://twitter.com/zornwil
    Find Jay Dragon at -https://twitter.com/jdragsky
    https://jdragsky.itch.io/
     
    Find Lucian Kahn at - https://twitter.com/oh_theogony
    https://necromancy.itch.io/
     

    • 1 hr 1 min
    Episode 263 - Games in Education

    Episode 263 - Games in Education

    Recorded at Metatopia 2019
    Presented by Jennifer Gutterman, Shawn Roske, Tim Blank.
    Are you an educator wanting to gamify your classroom? Are you building a traditional education game? Do you want your game to be fun but also teach the players about something? This is where we can discuss ideas, workflows, deployments and examples of games in education, gamification in the classroom or building games that teach.

    • 1 hr 2 min
    Episode 262 - Design Considerations for Card Games

    Episode 262 - Design Considerations for Card Games

    Recorded at Metatopia 2019
    Presented by Tim Rodriguez & Beth Rimmels.
    Card games are a classic design model that have already expressed innumerable possibilities. We'll talk about classic styles of decks, iterations on classic games, alternate formats, the mathematics of card games, and why we all love them. We'll also consider and critique ideas and concepts and talk about why or why not to choose this design format.

    • 57 min
    Epsiode 261 - Updating Cyberpunk

    Epsiode 261 - Updating Cyberpunk

    Recorded at Metatopia 2020
    Presented by Dexter Duckworth, Elsa Sjunneson.
    The Distant Future, the Year 2000: Updating Cyberpunk for the 21st Century. The hard-hitting themes of social inequality and corporate exploitation found in cyberpunk are as relevant now as they were in the 80's, but not everything in the genre has stood the test of time. This panel will dive into how both the technologies and sensibilities found in cyberpunk can be updated in order to design games that are timely and inclusive.

    • 54 min
    Episode 260 - Paying it Forward and Supporting Diverse Creators

    Episode 260 - Paying it Forward and Supporting Diverse Creators

    Recorded at Metatopia 2019
    Presented by Jason Pitre, Cat Tobin, Amanda Valentine, Lauren McMannon, Camdon Wright.
    Everyone should have a chance to create and publish games. Unfortunately, there are many structural barriers keeping unrepresented voices from coming to the table. In this roundtable discussion, our panelists discuss ways that established publishers can support new voices through information, promotion, funding, and education.

    • 49 min
    Episode 259 - More Than Just Victory Points

    Episode 259 - More Than Just Victory Points

    Recorded at Metatopia 2019
    Presented by Peter Hayward, Gil Hova
    More Than Just Victory Points: Alternative Approaches to Win Conditions.  "Most victory points" is the default victory condition for most board games, and why shouldn't they be? They solve most problems you encounter while designing - balance, investment, rewarding people for doing what you want them to be. Well, unfortunately, most everyone has worked out the same thing, and now the market is flooded with Victory Point win conditions. Want to make your game stand out? Try something else.

    • 55 min

Customer Reviews

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3 Ratings

3 Ratings

Paradiddle22 ,

Ear gold

This is a tremendous and free resource for people wanting to get serious about not only game design but game production.

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