Kiwi Talkz

Kiwi
Kiwi Talkz

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

  1. #180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)

    DEC 7

    #180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)

    Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/ SOCIAL MEDIA FOR NATE WEBSITE - https://www.justpurkeygames.com/home BLUESKY - @npurkeypile.bsky.social TWITTER - @NPurkeypile YOUTUBE - @justpurkeygames #skyrim #fallout #bethesda TIMESTAMPS 00:00 - Intro 00:53 - Working At Retro Studios On Metroid Prime 3 02:25 - Why Nate Left Retro Studios 04:40 - Moving To Bethesda/Fallout 3’s Brown Colour Palette 06:15 - Fallout 4’s Vibrant Colour Palette/Fallout TV Show 09:24 - Nate Handed In Resignation To Bethesda On April Fools Day 10:46 - Bethesda’s Inefficient Management Style 13:23 - Unrealistic Expectations Of Elder Scrolls VI 15:21 - Game Developers Who Don’t Play Games 17:02 - Nate’s Relationship With Todd Howard 18:06 - How Nate Mastered Quantity & Quality 19:46 - Morons, Crunch & Insane Commutes 22:30 - Remote Work/Forcing People Back Into The Office 23:32 - Shadow Of The Colossus Influence On The Axis Unseen 24:57 - The Scope Of The Axis Unseen 26:50 - Timeline Of Axis Unseen 27:53 - Useless Meetings At Bethesda 30:45 - Being A Lead On Fallout 76 32:05 - Todd Howard Obssesses Over UI/Convincing Todd Of Things 33:59 - UI In The Axis Unseen 34:20 - Working With Different Gaming Engines 36:00 - Bethesda Should Migrate To Unreal Engine 5 40:20 - Nate Programmed The Edge Trimming For Fallout 3 41:30 - Working Within Constraints/Layoffs 44:10 - Q+A - Favourite Project To Work On 45:08 -Q +A - How Far Along In Development Would Elder Scrolls VI Be? 47:01 - Q+A - Game Development Differences Between Nintendo & Bethesda 50:38 - Fallout 3 Switch Port With Metroid Content 52:34 - Console Ports Of The Axis Unseen/Certification/Logos 57:09 - Vacations Aren’t Vacations With Bethesda 1:00:10 - How Pay Works At Bethesda 1:01:47 - Nate’s Blood Pressure Was Bad Due To Bethesda 1:03:00 - Final Thoughts

    1h 6m
  2. #179 - Kenny Young Interview (Composer On Astro Bot)

    NOV 26

    #179 - Kenny Young Interview (Composer On Astro Bot)

    Kenny Young is the composer on the Astro Bot series including the recently acclaimed new Astro Bot game. He has also worked on games such as Tethered, Little Big Planet, Tearaway and more.... #astrobot #littlebigplanet #ps5 KENNY YOUNG SOCIAL MEDIA TWITTER - @kcmyoung FACEBOOK - https://www.facebook.com/KennyYoungMusic/ BLUESKY - @kcmyoung Follow me KIWI TALKZ on Social Media TWITTER -https://twitter.com/kiwitalkz Instagram - https://www.instagram.com/kiwi_talkz/?hl=en Discord - discord.gg/yWRCM2aDRT FACEBOOK - https://www.facebook.com/KiwiTalkz TikTok - https://www.tiktok.com/@kiwitalkz Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join TIMESTAMPS 00:00 - Intro 01:42 - Astro Bot Is A Culmination Of All His Work To Date 04:20 - Blending Different Genres Seamlessly/Catchy Melodies 07:40 - How Long To Make Melodic Tracks/Nic Doucet’s Advice 11:05 - Relationship With Nic Doucet/Astro Bot Originally Had Licensed Music 15:26 - Using The Vocoder & Talkbox In Astro Bot 20:01 - Getting Access To The Stems For GOW, Uncharted & Horizon Themes 22:14 - Working On The Remix Themes Of GOW/Uncharted & Horizon Themes 30:00 - Using AI For Extracting Stems/AI Technology/Melodyne 36:04 - Using The Nyckelharpa For Bot Of War & Tethered OST 39:20 - How Many Times Kenny Had To Iterate On Themes 42:46 - Leaving Sony To Do Freelancing 46:46 - Making Disco Schmisco In LBP2 53:01 - Q + A - What Are You Looking For From Game Devs In The Creative Process 57:30 - Q + A - What Was The Main Inspiration With Astro Bot 1:00:42 - Q + A - How The Gardens Theme Was Made In LBP 1 1:06:30 - Outro/Astro Bot

    1h 9m
  3. Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2)

    NOV 17

    Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2)

    MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out our previous interview here https://youtu.be/4sWfE2x-ClM #metroid #nintendo #metroidprime Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join TIMESTAMPS 00:00 - EA Preparing Bryan To Work With Japanese Producers 01:49 - Challenges Of Working With Nintendo Japanese Producers 06:12 - Streamlining The Production Of Metroid Prime 2 09:35 - Managing Differences Between Japanese & American Culture 11:15 - Nintendo Is Obsessed With Microsoft Excel 12:30 - After Mario Kart 7 Nintendo Were Giddy With Retro Studios Processes 13:45 - “Always Give Developers Options” 15:08 - Bryan Was Hands Off With Prime 2’s Development 16:52 - Nintendo Doesnt Care About Marketing/Reggie Fils-Aime 20:18 - Metroid Prime 2 Sales/Metroid Prime 2 Remastered 22:38 - Favourite Boss 23:50 - Tanabe’s Influence On Bosses 26:00 - What Aspect Of Development Is The Most Costly 28:57 - Cost Of Game Development 33:10 - Metroid Games Are ONLY Made To Diversify Its Games LineUp 35:29 - Favourite Area 37:40 - Favourite Item Upgrade 39:10 - Favourite Music Track/Importance Of Music & Sound Design 41:54 - Celebrity Game Developers 44:22 - AAA Games These Days Are An International Endeavor 47:12 - Q+A - What Inspired The Darker Direction Of Prime 2 48:43 - Nintendo Thinks Of Games In Isolation 50:04 - Q+A - Nintendo’s Guard Rails 51:00 - Sakamoto’s Involvement 52:30 - Q+A - Lore Details That Bryan Thought Were Cool/Galactic Federation 53:43 - Bryan’s Thoughts On Metroid Prime 4 Trailer 55:43 - Metroid Fans Often Knocked On Retro Studios Doors Asking About Metroid Dread 57:09 - Retro Studios Is Kept In A Bubble/Metroid Series Sales 59:08 - Final Thoughts

    1h 2m
  4. Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)

    NOV 3

    Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)

    MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out his previous interview here https://youtu.be/y6YKebkPZNM you can follow Kynan on Twitter - @KynanPearson #metroid #nintendo #metroidprime TIMESTAMPS 00:00 - Intro 00:50 - How Metroid Prime 2 Ended Up With Its Zelda Esque Design 03:00 - Every Nintendo Game Is It’s Own Thing/Link To The Past Discussions 04:00 - Designing Prime 2’s Biomes/Dark World Was Originally Silhouetted 05:50 - How The Designers Decided What To Put In A Room/Morph Ball Puzzles 09:50 - Boost Balling Off Spider Ball Tracks 12:30 - Reserving Pickups For Player Testing Outcome 13:30 - Design Is About Perception 17:00 - Coming Up With Prime 2’s Unique Upgrades/ 21:50 - Working On The Boss Rooms 23:50 - Deciding How Big To Make A Boss Room 27:16 - Limitations Fosters Creativity 29:30 - SPD & Retro’s Collaboration On The Prime Games 32:57 - VR Will Never Be Mainstream Due To Motion Sickness 34:30 - How Speed Booster Would Work In First Person 35:54 - How They Figured Out How To Do Screw Attack/Metroid Is For Hardcore Gamers 38:00 - What QOL Changes Should Be In Metroid Prime 2 Remastered 40:50 - Kynan Doesn’t Like Prime 2’s Key Hunt 42:30 - Kynan’s Favourite Boss 43:35 - Kynan’s Favourite Item Upgrade 44:32 - Kynans Favourite Area/Biome 46:30 - Kynan’s Favourite Puzzle 48:02 - Kynan’s Favourite Room 49:16 - Q + A - Biggest Missed Opportunity In Prime 2 53:16 - Q + A - Why The Dark Luminoth Was Cut 55: 03- Q + A - Most Difficult Puzzle 1:00:37 - Wall Jump Design 1:01:07 - Q + A - What Would Be Included If Prime 2 Was Made Today 1:03:55 - Prime 2’s Amazing Team/ Jack Mathews Funny Story 1:08:43 - Final Thoughts

    1h 13m
  5. PAX AUS 2024 -  Interview With Sonia Coronado (Music Designer at Playstation)

    OCT 29

    PAX AUS 2024 - Interview With Sonia Coronado (Music Designer at Playstation)

    Here is the panel I did with Sonia Coronado at PAX AUS. Due to NDA's, we had to cover generic things involving her role for Playstation. All content is courtesy of PAX Australia, also thanks to the amazing crowd! Make sure you keep up to date with @PAXAustraliaOfficial #playstation #godofwarragnarok #ghostoftsushima TIMESTAMPS 00:00 - Intro 01:49 - How Sonia Got Into The Video Game Industry 03:19 - What Does A Music Designer Do 05:56 - How Sonia Approaches Mixing 100+ Stems 06:55 - Blending Music & Sound Design/Composers Involvement 10:09 - What Is Playstation Studios Creative Arts 13:32 - How The Interactive Systems Work 15:27 - Scenes Sonia Enjoys The Most/Implementation 17:50 - Making Sure Music Doesnt Hit The Same Frequencies As Sound Effects 18:57 - Dealing With Work Being Chucked Out 20:10 - Ear Fatigue 22:18 - How Covid Changed Creative Arts Work Situation 26:13 - Sonia’s Favourite Game She Worked On 27:05 - Where Sonia Wants To Go With Her Career 28:20 - Evolution Of The Interactive Systems 30:36 - Writers Block 32:17 - Q+A Game To Win Prizes/ 33:25 - Q+A - Do Sony’s First Parties Pay For Creative Arts To Work With 34:00 - Q+A - Adapting To Working With Studios In Different Timezones 35:00 - Q+A - Game Designers Working With The Audio Team? 37:22 - Q+A - Procedurally Generated Music 37:50 - Q+A - Non Sony Game Music Sonia Likes 38:30 - Q+A - Working With Other Music Designers Outside Sony 40:20 - Q+A - Avoiding Mud & Clutter 42:00 - Q+A - Favourite Film Scores 42:20 - Q+A - 3D Audio 43:20 - Q+A -Sneaking In Musical Cues 44:20 - Q+A - DAW That Is Used 45:00 - Q+A - Advice For Upcoming Music Designers 45:45 - Q+A - Being Brought On Too Late With Music 47:40 - Q+A - Most Valuable Skills Required For Music 48:55 - Q+A - Using Different Speaker Systems For Mixing 49:57 - Q+A - Involvement In On Streaming Platforms For Soundtracks 51:11 - Q+A - What Instruments Sonia Plays 52:20 - Q+A - Being A Female In Game Development 53:22 - Q+A - Making Something Melodic 54:46 - Prizes For Questions/Outro

    58 min

Ratings & Reviews

5
out of 5
2 Ratings

About

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

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