Dragon Traveler is not subtle. It’s a waifu-driven idle RPG, built for scale, speed, and monetization efficiency, and it’s working. Especially in the US. Despite being a fresh launch (mid-January), the game is already doing $300k–500k per day, with a heavy US + Asian revenue split, thousands of creatives in rotation, and extremely aggressive UA. This isn’t a passion project. It’s a manufactured hit designed to win distribution, not awards. Get our MERCH NOW: 25gamers.com/shop -------------------------------------- PVX Partners offers non-dilutive funding for game developers. Go to: https://pvxpartners.com/ They can help you access the most effective form of growth capital once you have the metrics to back it. - Scale fast - Keep your shares - Drawdown only as needed - Have PvX take downside risk alongside you + Work with a team entirely made up of ex-gaming operators and investors --------------------------------------- For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale. Our sponsor FastSpring: Has delivered D2C at scale for over 20 years They power top mobile publishers around the world Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg. --------------------------------------- This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg Chapters 00:00 — Why we’re covering Dragon Traveler 01:30 — Numbers first: revenue & downloads 03:30 — Idle RPGs and fake onboarding trends 05:00 — Why Dragon Traveler is winning now 06:40 — 3D map & autoplay combat 08:00 — Playing multiple modes at once 10:00 — Gacha, shards, and generosity tuning 12:30 — Idle rewards & reclaim-the-difference mechanic 14:20 — Guild Expedition (Heroes-style map) 16:00 — PvE incentives: soft vs hard requirements 18:30 — Why session time stays high 20:30 — UA footprint & network mix 22:30 — Creatives: censorship, waifus, AI 25:30 — 6,000+ creatives and why it matters 28:00 — US + Asia revenue split explained 30:30 — Why this is more casual than it looks 33:00 — Final verdict & Radar decision --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai