Hello there! Come in, get comfortable, and welcome to Roll Your Own Adventure. It’s an improvised storytelling podcast with a heavy dose of audience interaction. Follow five friends as they journey into the mysterious realm of Raylia using nothing but their wits, some dice, a vague and nebulous understanding of D&D… And you! Our listeners!
17 // Movies, Mischief, and Mayhem
Scouting mission, begin! This episode is all about beginnings. Ka’met and Rustle launch their acting careers, Brynn makes her entrance into Burrkeep high society, and Mazj is... beginning to sneak through the shadows into the wardens’ headquarters. Also, Vesper seems to be having a good time.
16 // Plans, portals, and plots
Our party’s still alive – and this time they’re thinking with portals! But with only 15 hours till the Scrounge, they’ll have to get creative if they want to win. Mazj plans identity theft, Brynnleigh puts a ring on it, Ka’met has a bath, and Rustle learns to fly.
15 // Vesper and Verena
After a dramatic chase through the mysterious metallic city of Burrkeep, Mazj, Rustle, Ka’met and Brynn were probably hoping for an easy afternoon. But whose hideout have they landed in? How did that skeleton get there? And will someone please explain what they're doing here??
14 // Entry to Burrkeep
Welcome to Burrkeep! Our adventurers struggle to get their bearings as they’re thrown into the heart of the second Elutheraine Empire, but they don’t have much time to do so because it turns out they might not be so welcome here…
13 // Lost Things
Flint’s General Store is open for business as the outsiders try their hand at a trade with lost property. Friendships grow, familiar faces return, and things are looking good in this moment of respite as Mazj, Rustle, Ka’met and Brynn settle into life in Raylia. Everything else is also totally fine. Nothing more to write about! Nope!
12 // The Inbetween
As our adventurers recover from their ordeal within the Seed, they spend some time hanging out with their Raylian friends. Mazj, Flint and Sweetpea learn some new tricks, Ka’met confronts Findal about the dangers of their quest, and Brynn and Aprax realise that [this information has been redacted].
Customer ReviewsSee All
A hilarious take on what can happen in D&D when 90% of the players don’t know what they’re doing! I literally laughed out loud while listening, and can’t wait for the next episode because I am already becoming invested in the characters. Will they find the mushrooms? What are these tattoos and where can I get one? Will Brinley ever get to take a nap??
This has definitely made me want to be part of a D&D campaign. Love your work!